Tag: Storytelling
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Who’s in control here?
That’s Alexander Haig. Look him up. Also: This post has spoilers for BioShock and Grand Theft Auto IV, in case you’re paranoid about that kind of thing. Previously on Spectre Collie, I made the claim that videogame developers can learn more from “non-interactive” media than just how to make more cinematic cut-scenes and more literary […]