Warning: This post is about World of Warcraft.
Like the other 200 million people who play the game, I’ve got ideas on how to make it better. Since reading the official forums just makes me sad, and since there are at least a couple of people who read this blog who are interested in videogames, I’m posting my Genius Plan here.
My biggest problems with the game are:
- Permanence: Nothing you do has any permanent effect. Enemies respawn, zones stay the same as they were before. The best you can hope for is to give a one-hour boost to people on your side, or inconvenience the players on the other side. The solution is to make your actions as a player have some lasting effect that isn’t instantly negated but also doesn’t ruin the game for other players.
- Fiction: The game’s good on gameplay, lousy on story. Even if you take the time to read the quest descriptions, there’s not much point because they all pretty much devolve into “Kill ten murlocs and come back here.” Instances and dungeons make a better attempt to tell a story, but you never get the chance to really be involved in it because the people you’re playing with have already done this dungeon (or battleground) dozens of times before and want to get right to it. The solution is to involve players in the story instead of just the mechanics, but without just adding a dozen long text descriptions of the Amulet of Riz’Fal’Ptah that don’t really matter to anyone except the guy who wrote it and imagined it was going to be so wicked awesome.
- Differentiation: No matter what the whiners say, the classes and races are all pretty well balanced. This means that you end up doing basically the same thing with every character, just in slightly different ways. There is some strategy involved when you’re in a big party in a dungeon, but for the most part you’re just killing monsters and grinding. The solution is to have things that only certain classes can do, while keeping the game balanced.
Plus, it just seems like the game should be more like Warcraft and less like Diablo. Just because that’s its name and all.
So here’s my Grand Vision, presented for free on the internets: emphasize resources and control points. They do this in the Alterac Valley battleground, but that’s a cordoned-off area that doesn’t have any relevance to the rest of the game. I’d like to see that concept carried throughout the whole game world.
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