Two unexpected side-effects of this extended shelter-in-place order: there’s more time for playing board games, and 3D printing is more practical since I’ve been at home to keep an eye long-running prints. Taken together, it’s been the perfect opportunity for a project to re-learn Blender and get more experience with 3D printing. (Which up until now, has seemed like more of a time investment than it was worth, unless it was for a very special project).
One pleasant surprise of the past couple of months has been discovering the game Godzilla: Tokyo Clash, published by Funko and designed by Prospero Hall. We first heard about it via a Watch It Played video, and before we even got to the ending, we’d already decided it was a must-buy. After some initial confusion over the rules — almost entirely the result of my assuming the game was more complicated than it actually is — we were able to enjoy it as a light-to-medium-weight beat-em-up game of kaiju flinging tanks and buildings into each other, and flinging each other into buildings. Giving each kaiju a mostly-individualized deck of cards with special powers adds just enough complexity and varies the pacing. A game really does play out like the last 20 minutes of a Godzilla movie, with monsters maneuvering into place and then unleashing a barrage of wrestling moves combined with atomic breath and then clubbing their opponent with a train car.
(Incidentally: Prospero Hall has been killing it with board game designs lately. They’re a Seattle-based design house that seems to focus on making licensed games that don’t feel like uninspired cash grabs. Disney Villainous is more interesting than a Disney-licensed game needs to be, their Choose Your Own Adventure games are a nostalgic take on escape room games, and the result is a ton of light-to-medium-weight games that are mass market enough to sell at Target, but interesting enough to actually get more people into the hobby. Plus their graphic design is flawless throughout. Anybody still just publishing yet another re-skinned version of Clue or Monopoly should be embarrassed).
Tokyo Clash has a 1960s Japanese movie poster aesthetic that is just perfect, and it comes with detailed well-painted miniatures of the four playable kaiju. There are also some simple but well-themed miniatures for the “large buildings” you can fling your opponents into. However, the game uses cardboard tokens for everything else. They’re fine, but they kind of undercut the atmosphere of seeing these monsters marching around a city, tossing things at each other. I decided to use it as an excuse to re-re-re-learn Blender — every time I dive back into the software to model something, I forget everything about how to use it within a month — and make 3D-printed replacements.Continue reading “Neo-Tokyo is about to extrude”