My friend Graham Annable has a new sketchbook available on his store Gricklemart. While there, consider the Ghost Writer mug, with a spectral entity re-enacting his favorite moment from Raising Arizona.
There’s an interesting thread from Angus Johnston on Twitter that gives a convincing counter-argument to a recent story in the New York Times. In short: the environmental impact of a cotton bag is almost certainly not as severe as the article, or the study on which it was based, would have you believe, by several orders of magnitude. The most significant takeaway, I think, is don’t use tote bags made of “organic cotton.” Is that a New York City thing?
There are now more episodes of the Behind the Attraction series up on Disney+. The show is a lot more goofy than I’d expected; I like that it’s a counter to the sometimes overly self-serious The Imagineering Story, but it seems light on details and heavy on lionizing individual employees of Imagineering. I have to admit I mostly like it because of Paget Brewster’s narration, although I can’t help but wish she were able to let loose as much as she did on Drunk History.
Something on Disney+ that I’m absolutely not conflicted about: The Wonderful World of Mickey Mouse. I’ve already gushed about the Paul Rudish-led series of Mickey Mouse shorts, but this new series is even weirder. The most recent short, “Game Night” does great stuff with Mickey & Donald’s relationship, and the one previous, “Once Upon an Apple,” had more laugh-out-loud moments crammed into 8 minutes than I’ve had in months.
Speaking of that short, the only two voice actors credited are Tress MacNeille, who’s pretty much universally regarded as one of the greatest voice actors ever, and Chris Diamantopoulos, who just annoys me. His take on Mickey Mouse (and the magic mirror, in that short) has re-invigorated one of the most valuable characters in animation, if not all of fiction, and he does it singing, in different languages, and with accents. It seems like a grievous cosmic injustice that he could be such a good voice actor and also look like that.
A random bunch of links including Korean cooking channels
I’ve only recently realized that I’d spent years thinking I liked cooking, but I really don’t. I’m not that good at it, and because I don’t have a good idea of how to correct when something is going wrong or tasting bad, I pretty much have to rely on the recipe working right on the first try. It’s frustrating.
What I think happened was I used to enjoy watching cooking shows on the Food Network so much that it tricked me into thinking I liked cooking. Now, I’m realizing that there’s just something relaxing and entertaining about watching a well-made cooking show. One of my favorites at the moment is Aaron and Claire’s YouTube channel. They’re a couple living in Seoul who focus on easy ways to make Korean and other East Asian food. Honestly, I haven’t yet tried any of the recipes (although I really want to try making Kimchi fried rice), but they’ve got the formula down for making entertaining videos, with all the familiar and funny repetition. Don’t worry about it.
I’m late to the party, but I’m also getting to be a fan of J Kenji López-Alt. His main “thing” is bringing ideas from food science to simpler and easier dishes you make for yourself at home. It’s unassuming, practical, and accessible. But I think I’m as impressed by his overall sensibility, right down to his sign-off to “guys, gals, and non-binary pals.”
This video by Matt Ferrell is primarily about the work of a French company called Qarnot with a fascinating and ingenious idea: recovering waste heat from data centers and rendering farms and using it to warm buildings or heat water in boiler rooms.
Tim Robinson’s sketch comedy show I Think You Should Leave has been getting rave reviews and being the subject of memes for a while, but I have to say it doesn’t really do it for me. But this sketch about a driver’s ed class and Eddie Munster ruining a woman’s tables is somehow one of the funniest things I have ever seen.
Friday Link Post inspired by getting pissed at oil companies, again
One of the most frustrating things about the climate crisis is that it’s tough to keep it from feeling simultaneously too abstract and too overwhelming. Even for those of us who take it seriously and are suitably worried about it, it can feel too distant to be able to take significant immediate action.
That’s part of why I like Rollie Williams’s Climate Town videos: they let me stay motivated via pure rage. The latest video recaps the story of an Exxon executive blatantly acknowledging the company’s role in the climate crisis, how they’ve been knowingly lying about their role in public, and how they’ve been lobbying to prevent the government from doing anything to halt it.
I’ve been avoiding Exxon ever since the Exxon Valdez oil spill (that’s how long I hold a grudge!), but I’d started to wonder if it were foolish to act as if my meager boycott were doing anything. Now I say screw ’em all, and if I can help it, I’ll never buy another tank of gas again.
Climate Town is also a good source for reminders about bullshit corporate statements pledging to be environmentally responsible, like a recent FedEx campaign.
Unrelated to climate change: I don’t believe I’ve mentioned it before, but I’m a big fan of the Monstrum videos by Dr. Emily Zarka for PBS, which have long been excellent takes on cryptids and monsters from folklore. I wish PBS hadn’t lumped it in with a couple of unrelated topics, because they’re so well made they deserve their own channel.
The most recent entry in the outstanding 50 Years of Text Games series is about one of Emily Short’s games, which reminded me to check out Short’s blog about Interactive Storytelling. It’s great both for her deep dives and for her link round-ups with a little bit of everything of interest to people interested in narrative games.
The Friday link post that asks have I been missing out on the joke my entire life?
A few weeks ago, I read a comic strip about the classic “Why did the chicken cross the road?” joke that mentioned that the joke had a double meaning that had gotten lost over the years. The claim is that in addition to being a nonsense joke, it was kind of a double-entendre about “going to the other side” as in going to the afterlife. It was convincing enough that I started to wonder if everybody got both meanings, and I was the only one who’d gone since childhood assuming that it was funny only because it was a non-joke.
(Asking around to some friends and former co-workers online, I learned that none of them had heard of the double meaning, that it seemed an unlikely “retcon,” and as Dave Grossman pointed out: if one of the first appearances of it in print was as far back as 1847, that was before roads had a reputation for being dangerous or getting run over. So it’s very unlikely part of the secret double meaning. But I already spent minutes making the image for this post, dammit).
Pre-orders for the Playdate started on Thursday. They went through the initial batch pretty quickly, but orders made now will deliver next year. It’s good to see so much interest around it, since those guys have been working super-hard on this thing forever. (While backing up stuff the other night, I saw a bunch of early art assets for my game, and I was stunned to realize how long I’ve been working on the thing!)
As part of opening pre-orders for the Playdate, Panic released a new episode of the Panic podcast, interviewing a lot of people involved with the project, from initial concept to software development.
Speaking of gross: Activision/Blizzard has been sued by the state of California for a long history of sexual harassment and discrimination. What’s been remarkable to me is how awful Blizzard’s response was — and yet 100% in line with what you’d expect from rich white men in Orange County, CA. NPR, as usual, both-sides it into an innocuous non-response, but the full text is just dripping with indignation and passive-aggressive blaming California liberals. Instead of making even a token attempt to address the allegations. I’m impressed that so many employees were outraged by the response, enough to make a statement and schedule a walk-out for earlier this week. Meanwhile, Activision Blizzard keeps digging their hole deeper and deeper. It would be very satisfyingly ironic if the arrogance of Activision Blizzard’s exec staff is what finally spurs a “Me Too” moment in video game development.
Friday link post exploring the baffling world of non-photorealistic shaders
Above is a tutorial by Ocean Quigley on how to make a non-photorealistic shader for Blender that looks like an etching or engraving. I was lucky to work indirectly with Ocean on SimCity 4, and he remains one of the most intelligent people I’ve ever met.
Here, he makes the baffling process of shader creation seem not simple, but at least attainable. I definitely can’t claim to understand every step of the process he outlines, but he does do a great job of walking through step by step and explaining why he’s doing each part.
I’m frequently trying to learn how shaders work (and then getting hopelessly confused and giving up). One of the most useful-seeming resources is The Book of Shaders by Patricio Gonzalez Vivo and Jen Lowe, which encourages you to interact with the examples instead of just passively reading. This is a perfect approach, because it’s a reminder that this isn’t magic, but neither does it require a deep understanding of math. It is presumably possible to understand the basics and then experiment until you get what you want.
The reason I’m interested in shaders at the moment is to see if I can use Blender to make art resources for a possible game for an upcoming black-and-white video game device. This article by Braden Eliason on getting that classic Mac dither effect in Blender seems like it’ll be invaluable for that!
Friday link post featuring Panic! at the Bluetooth Speaker
I imagine that most of the people reading this blog will have already seen it, but just in case: Panic put out a video with lots more info about their upcoming Playdate handheld videogame machine, with pre-orders starting in July. Mentioned in the “Season One Games” section of that video is my own game, “Sasquatchers,” which makes sense because it’s one of the Season One games. I’m sure I’ll have more to say about it on here as it gets closer to release, because for such a small game, it’s taken up a surprising amount of my life over the past several years.
Congrats to Christa Mrgan and the rest of the team there at Panic for managing to get across so much of (what I think is) the personality and core appeal of the project. I’m a fan of the company and just the whole notion of wanting to do something weird and different, and to do it well and responsibly. Now I have to find out how to get one of those audio docks for it, because the Poolsuite FM screen with 2-color dithered video of a plane running in the Mac classic interface as a music player triggered intense feelings of need I wasn’t aware I even had.
If you don’t have patience for the whole update but would rather see an extremely Portlandish 2-minute ad describing what it is, that’s available separately. (It’s at the end of that update video as well).
Plus, they’ve been running a developer preview, to expand the number of people testing out the SDK beyond just the devs in Season One. There’s been some really imaginative stuff already hinted at; you can get a good sample from Arisa’s Twitter feed, since she’s been handling developer relations for the Playdate project. One of my favorites from seeing screenshots and previews is Dustin Mierau’s “Playmaker,” which seems to nail the whole aesthetic of the Playdate and its philosophy of creative exploration.
Re-thinking some of my own condescending opinions about Ray Bradbury’s work
I’ve been thinking a lot about Fahrenheit 451 and its surprisingly nuanced take on censorship. The kerosene-filled salamander trucks are the most dramatic, but not the most unsettlingly relevant image in the book. Instead, it’s the society that slowly and gradually gives in to our own fears and assumptions to the point where we think the firemen are a good idea in the first place.
I don’t know what Bradbury’s specific and personal politics were, because I get the impression he was adamant about letting his work speak for itself. (An idea that seems forcefully underlined by his Coda). I only just started reading Bradbury’s work for the first time in the past couple of years — going roughly in order of “famousness” — and I’ve been struck by how he has a clear and undeniably specific voice, which he uses to describe concepts that are universal.
It’s that combination of universal concepts plus early-to-mid-20th-century-American mindset which initially left me with the overall impression that his works are “brilliant, but dated.” To me, they’ve seemed to communicate ideas that are immediately and crucially relevant to 21st century liberal progressives, despite their being shaped by the mindset of a period in American history that so many of us are now recognizing needs to be dismantled and un-learned.
I imagine it’s that same universality that lets people at a well-funded libertarian “think tank” interpret it as a “got ’em!” dismissal of social progressivism and inclusivity as assaults on free speech driven by frivolous special interests.
Bradbury’s Coda to Fahrenheit 451 suggests — insists, really — that neither of those takes is the right one. Except I’m a little bit more right than they are, and here’s why.
A pre-update for a new videogame console! A maybe-BDSM-cult-driven series of computer games! A new land at Disneyland!
Panic has been working for quite some time on making the Playdate, a handheld videogame device that I think you should all be interested in, for reasons. Today they made a pre-announcement that a video update is coming next Tuesday, with some more news about the device, the games, and how you can pre-order it later on.
Aaron Reed’s 50 Years of Text Games series is just going to be a constant fixture of my link posts, since they’ve all been fascinating. This week’s is about an adventure game called Silverwolf and really, the bonkers story about the people who may or may not have developed it, and why.
A YouTuber named Kelsea Dyer made a video exploring the new Dragon Quest Island in Japan, and it looks like an interesting attempt to translate as much of the experience of the JRPGs to a real-world setting as they could. It looks more screen-heavy than I would’ve liked, personally, but the twist of traveling to random encounters along the path, then back to the village for shopping and treasure-hunting, seems like it would add some fun interactivity to it. The official site has more info, assuming you can either read Japanese or are better at finding language settings than I am.
The Avengers Campus opens at California Adventure this weekend, and Nerdist’s video is a pretty good overview. My unsolicited take: the available space and the mostly-real-world setting both make it seem a little, well, underwhelming when seen on video, but it’d be stupid to pass judgment until I’ve spent more time in the land. Even Galaxy’s Edge was unimpressive at first, until I got to spend more time there and get a sense for how all the place-making works together. The rides themselves are just a small part of it; I’ve already seen that from riding Mission: Breakout and having a dance party break out outside the queue, which made the whole experience seem 10x more fun. I get a sense that the emphasis on characters and smaller details are going to do the heavy lifting of making the place feel exciting.
My favorite touch that I’ve seen so far: the homage to Adventure Thru Inner Space inside the Pym’s Test Kitchen, using pretzels instead of Omnimovers. And I can’t imagine ever getting tired of seeing that acrobatic Spider-Man being flung over a building.
For all this time, though, there’s been one thing I’ve never been quite able to settle on: how much am I willing to make this a hill I’m going to die on?
I mean, if people want to feel better by boycotting a fast food restaurant, what’s the problem? If there’s one thing I’ve felt consistently adamant about, it’s that people should be free to choose how to spend their money, for whatever reason, or for no reason at all.
And I certainly don’t have any sympathy for the Cathy family, especially Dan Cathy, and it’s nonsense to even hint that their freedom of speech or religious freedom might be at risk. Cathy is the epitome of the rich white guy who refuses to keep his mouth shut. He and the company that made him super-wealthy have had over a decade of opportunities to make things right. People have even tried to spin him as a case study for how we can all get along despite our differences. But instead, he and the company have made the barest of non-committal statements, and then the moment the heat’s off of them, they go right back to their same old bullshit. Screw that guy, and his whole damn family, who’ve made billions of dollars off of peanut oil and neoconservatism.
Ultimately, the problem I’ve had but have been unable to articulate is that I hate seeing smart people get sucked into a stupid, manufactured culture war. If I think it’s idiotic for Mike Huckabee to stage the most American South version of a protest, where people buy chicken sandwiches to stand up for freedom and stick it to the homos, then it seems hypocritical to cheer on anyone acting like their decision not to buy chicken sandwiches is some kind of bold statement.
Starting Pride month with some well-meaning complaints about some popular symbols of inclusivity
It’s the beginning of Pride month — it’s always seemed odd that Pride is in mid-summer, since we all know that Pride goes before the Fall — and I’m choosing to complain about two symbols of inclusiveness and acceptance: the new Pride flags, and indicating pronouns in online profiles.
This may seem at best unnecessary, and that’s because it is. Everything I’m talking about has been done with the best of intentions, and it is short-term help for a real problem. The equality movement has progressed to the point where people like me — white, middle class, comfortably conforming to the binary gender I was assigned at birth — can feel relatively safe and welcomed in most of the places we’d want to live and travel. But those benefits haven’t been distributed equally, and there are too many people who are still marginalized within an already-marginalized community.
Also, I don’t have any illusions that my opinions are going to change what other people are doing, and I don’t want it to. But as symbols become more ubiquitous, I think it’s important to keep in mind what exactly they mean and why they’re necessary. It feels like more people — and opportunistic companies — are treating them as completely positive, to the point where it’s becoming as innocuous as the “Have a Nice Day” smiley face. Innocuous quickly becomes meaningless, and hides the fact that these are short-term patches over a more systemic problem that we’re not doing a good job of addressing.