There’s so much that we share that it’s time we’re aware

it's a small world
So there’s a good bit o’ hoopla on the internet (at least among those of us who follow this sort of thing) about Disney’s changes to the “it’s a small world” ride at Disneyland. In brief: characters from popular Disney and Pixar movies have been inserted into their “home” countries, bits of Disney theme songs have been inserted into the soundtrack, and a new “America” section has been added.

First, back up a step, for something disclaimerish: Pretty much every genre of thing you can imagine has its own brand of obsessive fandom, but Disney’s in its own weird territory. There are people right this moment in the darkened comic book corners of the web, going into nerdrage over the developments of Final Crisis or whatever, but comic books are always going to be a relatively tiny subset of the population. Not so with Disney: they’re making stuff that has to appeal to millions of people, from the people who drop in for a weekend for the first time in 30 years, to the people who go to every ride and take obsessive pictures of peeling paint in the ride queues to post on their “What Would Walt Think?” blogs.

I’m definitely on the nerdy Disney fan end of the spectrum, but not quite enough to go into a sputtering rage over anything the company does. Except for the Tiki Room renovation in Florida. Whoever was in charge of that pissed on my childhood and should suffer for it.

So back to the “it’s a small world” (note my use of the preferred capitalization, a reminder of my Disney nerd status). A tribute to UNICEF, created for the World’s Fair, and Disney marketing suits are coming in and trashing it with crass merchandising possibilities. What a horrible insult to Disney and Mary Blair’s art and character design!

That’s the story you’re being told, anyway. If you look at pictures of the actual characters, though, it’s a little different. I’d had an image of Disney suits sweeping through the windows of the stores on Main Street and taking the character models out, then cramming them clumsily into a classic ride. (For an example: see the Tiki Room renovation in Florida). But the characters in those photos are done in exactly the same style of the “it’s a small world” characters that have been there for decades. If it hadn’t been picked up by the AP and spread throughout the internet by indignant Disney fans, I might’ve assumed that Alice & the White Rabbit had always been there, and I just never noticed.

So to make it clear: this is in fact a terrible, terrible idea. The people complaining have a point: the ride wasn’t intended to be about Disney characters, it had its own “world” and its own theme. Over the years, the company has managed to chip away at every “original IP” attraction that’s unique to the parks — the Swiss Family Treehouse, the Country Bears, Haunted Mansion, Pirates of the Caribbean — and insert Disney characters, turning the parks into a big homogenized — but synergistic! — mess. The quotes from Disney reps about how “Walt always wanted the park to never be finished” seem like a total cop-out in this instance. They could’ve revamped the ride, added a section that was true to its theme, anything to refresh it and make it feel new. There would’ve been complaints (because everything DIsney does gets complaints), but they would’ve been unjustified. Adding existing characters isn’t new or fresh or imaginative, however. It’s the opposite of new.

But. If they had to do it, it looks like the best job they could’ve possibly done. Based on the photos, it seems much less intrusive than the addition of movie characters to the Pirates of the Caribbean ride, and that ride suffered from the changes but wasn’t ruined by them.

So the question is: did they have to do it? Probably not. It’s not going to add riders, since they people who ride “it’s a small world” are going to ride it no matter whether Aladdin’s in there or not. Are they going to buy Aladdin or any of its direct-to-DVD sequels after seeing him in the ride? Probably not.

But consider this: so many people have complained about the theme song, and complained about hating the ride, and how grown-ups don’t enjoy going on it, that an eighteen-year-old attraction in Disney parks have parodied “it’s a small world.” If the ride now has an activity that parents can do with their kids, pointing out the characters they already recognize, is that the death of Disneyland as we know it?

Team Possible

I wanted to say congratulations to my friends at Disney Imagineering for completing the Kim Possible World Showcase Adventure at Epcot in Orlando. The attraction went into “soft opening”/preview mode last week, and everything I’ve seen online says that it’s a big hit so far. One of the quotes from this article about the attraction says, “It’s like a modern day Tiki Room, but on a grander scale — I think Walt himself would get a real kick out of this attraction.”

It’s a great concept, and it sounds like they made all the right decisions when making it permanent after the playtest. Now I’ve got to find some time to make it down to Florida and try it out for myself. And encourage them to install a version of it at Disneyland.

My favorite place on (Google) Earth

epcotfountain.jpg
Disney has added models and textures for Walt Disney World to Google Earth. While the blog entry describes it as “the second best thing to being there,” it’s a little slow and fuzzy, and it’s more like walking through a papercraft version of the parks and hotels than it is like exploring a new virtual reality action excitement realm in 3D cyberspace.

I think I’ve just been spoiled by virtual fly-throughs in movies and games. Still, even though it feels a little like something we should’ve been able to do in the mid-90s, it’s neat to get a bird’s-eye view of everything, and to get a better feel for the gigantic scale of the resort. Making so many models must’ve been a huge task; considering how many fans like me would’ve paid (and actually have paid, in the past) for a virtual fly-through of the parks, it’s nice to see it rolled into the marketing budget and given away for free.

It also lets me send out a link to my favorite spot on the planet. (I’m new to Google Earth, so I’m not sure if there’s an easier way to link to specific locations & views than just sending the file around. Their “community” features seem designed specifically to keep you from uploading stuff to the site.)

You can’t see the actual fountain in Google Earth, but seeing it doesn’t explain why it’s my Happy Place, anyway. It’s an inexplicable combination of nostalgia, proximity to Test Track, being with my family, being on vacation, the passing monorails, the Epcot theme music looping in the background, being surrounded by the 1980s Vision of the Future, the womb-like moist heat of central Florida in summer, being full of not-particularly-good-but-somehow-comforting theme park food, and realizing I’m at the nexus point of a thousand cool things to do.

Other favorite spots are my favorite hotel and my favorite ride. I’m sure there’s non-Disney World-related stuff on Google Earth that’s interesting to see, but even the blurry, low-poly version is hard to leave.

Triple Mountain Whammy

The Proto-StacyLast year when I was stationed at Epcot, I wrote about the promotional video that runs in a constant loop on the TVs in all the Disney hotels. It’s hosted by the annoying and yet inexplicably alluring Stacey, who guides you, talking incessantly, through all the theme parks, water parks, golf courses, and stores of Walt Disney World.

Sure, they let you turn to other channels on the Disney TVs, but I’d be lying if I tried to pretend that this loop isn’t kept running non-stop every second I’m in a hotel room at Disney World. It’s not because it’s changing or giving out any new information; after just a day in the hotel, you can pretty much recite the whole thing from memory. I really watch it just for the same reason you scream when you see the Matterhorn from the freeway, or why my brother and I would scream at our parents to turn on the radio when we were driving down to Disney World and passed a sign that said “Disney Info 1540 AM.” It’s a constant broadcast reminder that you really are at Disney World!

But now, we can all cheat. A friend at Imagineering sent a link to the whole video on Google Video. The internet finally pays off!

Enjoy, won’t you? Some of my favorites:

  • 03:20: Stacey is, for some reason,being interviewed about her golf game. These David Lynch-style breaks in continuity are frequent and nonsesnsical; do not be alarmed.
  • 04:29: Please don’t say “waterslides out the wazoo” again.
  • 04:50: “Summit Plummet,” “Let’s get it on!” and “waterpark wedgies”.
  • 05:38: “Look at all these lazy people in the lazy river.”
  • 10:30: The infamous Triple Mountain Whammy.
  • 15:50: “Love roller coasters. Love Aerosmith. Hello!”
  • 19:00: Stacey embarrasses white people everywhere by talking about the tribal rhythm in her blood.
  • 20:30: Stacey confirms most Disney World visitors’ suspicion that Africa is a disease-ridden hellhole.
  • 26:40: Cougar Stacey makes inappropriate advances on the Gelato guy.
  • 27:00: Stacey has “pretzels und bier” and drags out 12 other cultural sterotypes in 30 seconds. Note that she has nothing of interest to say about Canada other than acknowledging that she’s in Canada.

Is it weird to go over a promotional video in such detail? Definitely. But like I said, I’ve watched this thing more times than Oliver Stone watched the Zapruder film. Having it on the internet is a dream come true.

And if you’re old-school like me, you’ll probably make similar noises of excitement when you see they’ve got older versions as well. Most of the times I’ve gone to the park, they were running this paper-cutout version — if you’ve ever wondered how long it takes “Zip a Dee Doo Dah” to get out of your head after hearing it incessantly for 5 days straight, the answer is: never.

Even more rare is the version from 2004, which was evidently the test run for the Staceyfied version. It’s hosted by a primitive, more realistic, less abrasive but somewhat less inspiring proto-Stacey named “Chrissa.” When I went in 2005, I was surprised and disappointed that Chrissa had been replaced. I like to imagine that Disney holds a battle to the death each year to determine the host of the in-hotel promotional video.

You may be at the top of the Triple Mountain Whammy for now, Stacey, but can you defend the title? You’re safe… but for how long?!?

Hooray for stuff I worked on!

I’m starting to regret all that stuff I said earlier about videogames being non-union, because a writer’s strike would be pretty sweet right about now. Not because I have anything in particular to protest, but because it’d be nice to get a little break. Yet another problem with doing exactly what I want to be doing while working for a company I like.

The first episode of Sam & Max season two, “Ice Station Santa” has been released to generally favorable reviews, and it sounds like the audience is liking it pretty much.

Also, a while ago I mentioned that you could get “Abe Lincoln Must Die!” from the first season for free over GameTap; now you can get it for free from Telltale’s site or via Steam, if that’s how you roll. It’s a pretty good indicator of what the games are like, and a good free test to see whether you like old-school point-and-click adventures still.

In unrelated news, the Kim Possible playtest at Epcot that I worked on last year just won a THEA award for Outstanding Achievement, which I hear is the Theme Park industry equivalent of an Oscar. So congratulations to Jonathan and the rest of the team at Imagineering R&D! The playtest was one of the coolest things I’ve seen at a Disney park in over a decade, so I think the award was well-deserved. I’m really looking forward to seeing (and playing) what they do with the technology in the future; there’s so much potential there and I’d like to go through it just as a park guest.

Now, I’m going to spend the next day or so doing stuff completely not Sam & Max-related for a change.

Manos, brazos, pies, y piernas

It's a horseI went to Disneyland over the weekend, and it was fun. There’s not a ton of new stuff going on at the park, and we’ve gotten pretty ritualistic with our trips — get up ass-early, drive down, eat at the Apricot Tree, check in at the hotel, sleep, get up and drink, get up ass-early, go to Disneyland, ride everything, take pictures, eat a big-ass steak, get up slightly later, ride everything else, go home, write about it on the internets. So you might think that it’s just a chance to have fun and relax with friends, and there’s no way to get any self-obsessed blog material out of it.

Not so! I’ve got not one, but two observations:

1. I think I might be insane. Since I live alone and work from home, this weekend was the first time in a long while I’ve been expected to actually make conversation for an extended period of time. And I was forced for the first time to actually listen to myself. From my experience with mentally unstable people — in the city and on the buses, and that documentary I saw that one time about the schizophrenic — they have a particular speech pattern. It’s a lot of mumbling, with obsession on decades-old grievances or a single memorable experience, along with plenty of totally non-sequitur pop culture references.

In a news report I saw one time about a panhandling ban somewhere in the south bay, they interviewed a homeless guy on camera. In about 30 seconds of talking, he mentioned his time in Vietnam twice, and started a statement about how the ban was unfair that ended with: “I’m just a good old boy, never meanin’ no harm. Beats all you ever saw, been in trouble with the law since the day I was born.” In two days, I mentioned my trip to Japan at least 20 times, and ended about every other sentence with a random quote from Achewood or a sitcom. Not even voluntarily, half the time; it’s like post-modern pop-culture Turette’s.

On the bright side, though, I’m pretty sure I’ve been like this for as long as I can remember. So if they are signs of insanity, I’ve been insane for a very long time.

2. Riding Big Thunder Mountain during the fireworks is one of the most awesome things a human can do. I’m a sucker for fireworks shows, and Disney does the best. I can go to the appointed optimal viewing area at the designated 15 minutes before the show starts, stand with thousands of strangers, and watch the show with its accompanying soundtrack, and enjoy it perfectly. But one trip, we skipped the fireworks and rode the roller coaster instead, and by accident happened to be on it just as the show’s finale was happening. It was cool enough to do it on purpose.

And riding what’s already a brilliantly-designed coaster, and coming out of a dark tunnel just as a huge bloom of fireworks is going off overhead, is such a cool combination that it couldn’t possibly be topped by any pre-orchestrated Disney presentation.

I was wondering about this on the long drive home — would it be practical or even possible to design a roller coaster so that you see fireworks blasts every time? It’d be expensive, sure, but barring the cost, how would it work? At this point, Disney’s got pyrotechnics down to the point where they can shoot off an explosive finale at will and have it work perfectly every time, night after night. At one of the dance clubs at Pleasure Island, they fire a blast at the stroke of midnight, every night, right in sync with whatever song is being played by the DJ. (At least, they did several years ago, back when I was young enough to be at Downtown Disney around midnight).

I’m convinced they could do it, and I think they could even work out a way to make it feasible for something as high-volume as a coaster. But it just wouldn’t be cool. A lot of the awesomeness of it is knowing that it just happened, and there wasn’t a team of people working behind the scenes to get it to happen perfectly, exactly on cue.

Most Disney critics — the normal people looking in from the outside, not the jaded and embittered people so mired under theme park obsession that their only link with the real world is criticizing every move that corporate management makes — fault the company for being too orchestrated, saccharine, and fake. The company has to innovate within the bounds of catering to an inconceivably large and wide audience (and that’s not a crack about obesity of Orlando park-goers), and as a result, they have to design experiences that injure no one, offend no one, and play exactly the same way for every person, every minute of every day.

Therefore, in the real woods of Tom Sawyer Island, for example, you get plastic tree stumps designed to look like real tree stumps, housing speakers playing bird calls and other nature sounds. It’s an experience so far removed from nature that it feels even less real than Tomorrowland.

That’s the core of why Disneyland is more appealing than the parks in Florida, Tokyo, and Paris, even though the others are more impressive in size, engineering, and overall spectacle. Even today, Disneyland still feels less orchestrated and more spontaneous and random. The live entertainment is more accessible and feels less scripted (even though it’s definitely not). There are just too many people now not to have designated character greeting times, with an orderly line for each, but you can still manage to see characters wandering around the park, having random interactions with guests. Somehow the park still manages to feel more casual, more like a bunch of people getting together to have a good time, instead of being admitted to an enormous, orderly, well-maintained and meticulously organized, but ultimately a little cold and sterile, machine.

And that’s why I think their new “year of a million dreams” promotion — where prizes are given out not for going through a turnstile or having a raffle ticket or entering a drawing; but randomly and spontaneously, no matter where you are at the time — is such a great idea. No long lists of rules presented by armies of lawyers, or angry, tired guests jockeying for position to be the big winner. It’s an ingenious way to tell guests that they are special, just like the millions of people in the parks with them at the same time, and make it actually work.

Take a wild ride with hot, screaming teens

The Disney Blog posted links to two videos recreating the Test Track ride at Epcot using the game Rollercoaster Tycoon 3.

My favorite of the two is below. Test Track isn’t a roller coaster, and the other video looks a little bit more like the actual ride. But this one gets my vote for including the original soundtrack and for doing the whole thing from the queue to the final photo:

As far as I’m concerned, Test Track is the quintessential Epcot ride, and possibly the most solid Disney ride there is. I really wish “works well within its constraints” didn’t sound like damming with faint praise, because it’s really tough to do, and no other ride I can think of manages to do it as well. This attraction had to:

  • Bring a thrill ride to Epcot, which had gotten a reputation (only partially deserved) for being too dry and educational.
  • Still be educational.
  • Replace a beloved attraction with Marc Davis designs, one that was still cool but definitely showing its age and no longer a big stand-out.
  • Use a corporate sponsorship without seeming like heavy-handed advertising.
  • Be a Disney thrill ride, which means being exciting while still supporting as wide an audience as possible.
  • Support a ton of riders, as it was on Test Track’s shoulders to be the new main attraction for the entire park.

And it manages to do all that, and be a fun and entertaining ride on top of everything. I don’t know if I’d put it in my list of top 5 Disney attractions (and yeah, I do have such a list; several, in fact), but it’s one of my favorites. From the excellent pre-show movie — which has one of the most clever “little touches” Disney has ever done (the “surprise tests” gag) — to the final loop, it just all works. (Plus, the show and ride have John Michael Higgins, who I always remember as “Bill MacKim” because of the ride). A definite classic.

Best sign of the staying power of the ride: last summer I drove underneath Test Track on my way to work every morning (did I mention how cool that job was?). And because it has a single rider line, it was one of the only rides I could go on during my lunch break, so I rode it at least once every other day for a month. And I never got tired of it.

Are you seeing an increase in lateral forces? Sure am!

Update: This YouTube video has shaky footage of the entire ride, if you don’t mind getting spoiled. Watching it makes me want to ride it again right now!

Devils, black sheep, really bad eggs

Here’s a post from the blog of C Martin Croker (TV’s Zorak from “Space Ghost” and “The Brak Show”) from a little over a month ago, about the changes recently made to Disneyland’s Pirates of the Caribbean ride.

I haven’t seen Disneyland’s new version yet, but I have ridden Walt Disney World’s, and I agree with him on just about every single point he makes. It’s kind of frustrating, because to me it seems like the whole thing is the best of a bad situation.

Technically, they did a great job. The new animatronics are very well done, the best I’ve ever seen of trying to emulate a real person. They’re integrated well into the scenes without overpowering them. (In the Florida version, the end scene is completely replaced, but that was always an anti-climactic and weak scene).

And I’d even say that as a concept, it made sense — the movies have been huge successes, and the first was genuinely an “instant classic.” (I didn’t like the second one as much, but it could still work if the third one delivers the pay-off).

But it just doesn’t fit all that well. As the blog says, you’re left wondering “who’s that guy wandering around the Pirates ride?” But if they’d tried to do a Marc Davis-style characterization of Capt. Jack Sparrow, I can guarantee you it would’ve just come across as a failed animatronic of Johnny Depp. So you’re stuck with never touching the ride except for refurbishments, or trying something new and getting criticized for not being “true to the original vision” or only being out for cheap marketing tie-ins. It’s not a position I’d want to be in.

Like I said, I haven’t been on Disneyland’s version yet. According to Croker’s blog, the bits voiced by Paul Frees got the boot, which worries me. That was my favorite aspect of the ride.

P.S. I just saw in that Wikipedia entry that Paul Frees was the voice of K.A.R.R. in Knight Rider. Which is so unbelievably awesome.

A Funny Thing Happened in my Pants

I finally started to dig through all the shaky video I took at Disney World, finally taking advantage of all the iMovie and iDVD and iWhateverElse I’ve been paying for with every OS X update.

It’s reasonably fun, but it sure takes a hell of a lot of time. And I’ve learned it’s crucial to save early and save often — the files are so huge it took 30-45 minutes just to make a back-up, and one crash of iMovie wiped out everything.

I started with the video I took of the Team Possible game at Epcot. I somehow managed to make it seem a lot more dull than it really was — I suppose I’d gotten numb to all the sights around Epcot by that time, so I ended up just videotaping the phone’s screen. You didn’t spend as much time staring at the screen in the real game, I swear.

Another funny thing: when I was looking through the video, right at a really cool point in the game, it cuts to an extended shot of my stomach. Then it cuts to the inside of my pants pocket. For like 10 minutes. I’d managed to get the record/don’t record mixed up, and missed a big chunk of the game. I could say that I finally know what it’s like to be in my pocket when I’m walking around, but I don’t know that that’s such a good thing.

Anyway, here are the videos I’ve put up so far. I can put up the others if anyone’s interested.

  • Prologue: Head to Canada, get your Kimmunicator, watch the briefing video.
  • UK Briefing: Head to the UK and find your secret contact in the window of the Toy Soldier store.
  • UK Plans Phone Booth: Receive a mysterious call from the Ministry of Meterology, who’ll help you’ll find the secret plans to Duff Killigan’s weather machine.
  • France Hideout Gargoyle: Plant a tiny bug on the gargoyle inside the lobby of the cinema in France, use it to eavesdrop on Senor Senior, Sr. and Senor Senior, Jr.
  • Finale: Final showdown with Dr. Drakken.

Wet

Castaway Creek image stolen from the Mousekingdom BlogI got this weekend off, so I’m cramming into two days all the stuff I imagined I’d be doing when I first heard I was going to be spending a month at Disney World.

Even though I’ve been to Disney World more times than a normal person would admit to, I still see something new every trip. This time (as a guest, anyway), it’s been the water parks. Today I started at Typhoon Lagoon and found my new hands-down favorite thing to do in the entire resort. It’s called Castaway Creek, and it’s a river that runs around the entire park with various places you can get in or out. You get on one of the inner tubes and let the current take you gradually around the entire length of the river, under bridges, past waterfalls, through caves, and into a misty rain forest area.

It’s awesome. From now on, whenever anyone asks what I’d rather be doing, my answer is “lying and floating.” I intentionally left my watch and cell phone back at the hotel, but I estimate that an entire circuit around the river takes thirty minutes, and I must’ve gone around two and a half times at least.

I also rode the new “Crush’n Gusher” water coaster they’ve installed, and it was fun enough but no big deal. I would’ve hit the other slides and then taken another couple of hours in the river, but they closed the park on account of approaching thunderstorms.

The thunderstorms finally hit once I was on Big Thunder Mountain at the Magic Kingdom. (I’d stopped by Epcot and rode Mission: Space, and it was every bit as headache-inducing and uncomfortable and anti-climactic as I’d remembered). The rain washed out any hope of riding anything else, since it drove all the people into the ride queues and I didn’t feel like waiting, but it cleared up long enough for the fireworks. All totaled it was a pretty good day. Still not as fun as going to the parks with other people, but there’s something to be said for doing whatever you feel like doing on your own schedule without having to wait (or make them wait for you to finish smoking).

Tomorrow I’m planning on riding Expedition Everest again, then heading to the other water park Blizzard Beach. At the moment, I’ve got the kind of tired that comes only after a day filled with age-inappropriate activities, so I’m going to dream about fireworks and inner tubes and Gary Sinise spinning me at 4Gs.

You Still Know What I Did Last Summer

The Orlando Sentinel put up a video covering the Team Possible game at Epcot, and it came out pretty good. You can watch it here (assuming you’re running Windows; I can’t figure out how to get it to play in Safari).

The video has a lot of interviews with the VP of Imagineering R&D talking about the game, interspersed with shots of kids playing it and of several of the effects in action. I’m still planning on going through the game with a video camera sometime next week, but I doubt I’ll do as good a job capturing the effects as the professionals did.