My Favorite Games: Device 6

A brilliant, Prisoner-inspired game for iOS from way back when iOS felt like it had limitless potential as an inventive gaming platform

As I said back in 2013: Device 6 is a painfully good game for iOS by Simogo. From inspiration to execution, art direction to technical implementation to music, it’s just a masterpiece.

Everything I loved about it in 2013 is still true. It’s so imaginative, so slick and inventive in its presentation, that I was scrambling to solve the puzzles just so I could get to the next scene. It still feels like they approached the project as if they could do anything they wanted, and every decision they made was exactly the right one. It’s even got a few really catchy songs!

One thing that’s changed since back then: a while ago, I realized that I’ve been absurdly fortunate that people have made the effort to get in touch with me a few times and tell me that they really enjoyed something I worked on. It makes me feel great every time, but my imposter syndrome always kicks in before I can really appreciate what a gift it is. And yet I never do the same for the creators of stuff I like, instead just coming here to gush about stuff on a blog that essentially might as well be private. So one night I wrote a fan email to the Simogo website, sending thanks for the game and a link to the above blog post. And I got a kind and gracious response from one of the makers of the game, assuring me that yes, the homages to The Prisoner were very much deliberate.

Looking back at the game now just reminds me of how, early on, it seemed like iOS was a platform with infinite potential for imaginative new games and an install base big enough to make development of those games sustainable. Thinking of non-shooting games a few days ago reminded me of another favorite iOS game, Helsing’s Fire, which had such charming presentation and a central mechanic that was a) ingenious, and b) really only suited to a pocket-sized, powerful computer with a touch screen1I’d forgotten how clever that game was. “DRACULA: What are you doing? Stop it.”.

Unfortunately, iOS didn’t go in the direction of Device 6, but instead encouraged a race for the bottom and the overwhelming preponderance of free-to-play2Or more accurately, pay-to-win games. Lately I’ve been using the Duolingo app again, and the ads for Unity puzzle games just make me feel like they’ve found a way to take all of my optimism from the early days of the App Store, crystallize it, burn it to cinders, pee on it, bury it in a deep hole near a sewer, plant a tree, pee on the tree, cut the tree down, set the remnants on fire, eat the ashes and shit them out, bury the shit in the same hole, point and laugh at the ground where my optimism is buried, and then come to my house, ring the doorbell, and when I answer the door, slap me in the face.

But Device 6 is still really, really great.

  • 1
    I’d forgotten how clever that game was. “DRACULA: What are you doing? Stop it.”
  • 2
    Or more accurately, pay-to-win

Literacy 2022: Book 8: How To Be Perfect

Michael Schur’s light and conversational introduction to key ideas in moral philosophy

Book
How To Be Perfect: The Correct Answer to Every Moral Question by Michael Schur

Synopsis
Michael Schur increases his own personal wealth by writing a book based on the research for which he’d already been compensated by NBC to make The Good Place.

Real Synopsis
A light and conversational introduction to the concepts behind some of the major “schools” of moral philosophy, including virtue ethics, deontology, utilitarianism, consequentialism, ubuntu, and existentialism.

Pros

  • Extremely accessible (almost to a fault). Reads more like a series of blog posts than a book about moral philosophy.
  • Every topic is explained as simply as possible, but still with the sense that the implications are being mentioned. Schur points out where each field is useful and what are its main criticisms and failures.
  • Unlike every other book on philosophy that I’ve read (which is not many), uses concrete examples (although many of them are hypotheticals) and refuses to get bogged down into the types of details that philosophers care about but aren’t suitable for practical use.
  • Opinionated and personal. Schur often describes what he likes or doesn’t like about an idea, and how he has or hasn’t applied it to his own decisions.
  • Describes the topics not as academic, but as tools we can use to make ethical decisions in our own lives.
  • Stresses the idea of our ethical behavior in terms of the things that we owe to other people, which is a really nice way of thinking about it.
  • Schur just seems like a nice person who’s perpetually conscious of trying to do the right thing and bring that sense of optimism and kindness into the real world.

Cons

  • Over-uses footnotes for comedic effect.
  • Can come across as a little try-hard in the beginning until it settles down.
  • Extensively quotes two of my least favorite articles ever posted on the internet, but at least he manages to paraphrase one in a way that gets rid of my main objections to it.
  • Describing his entire career path as, ostensibly, an illustration of how much of our success is based on luck, was fine but just on the edge of being too much talking about himself for me to be entirely comfortable with.

Verdict
Feels like a much less dry and more accessible version of the lessons Chidi probably gave to Eleanor in The Good Place. Carries on the optimistic, kind-hearted secular humanist feeling of that series, always emphasizing that the actual goal is not to be perfect, but to never stop trying to be.

One Thing I Love About Prey

The new Predator movie is set 300 years ago in the Comanche nation and is fantastic

I’d been seeing so much praise about Prey, the new Predator movie streaming on Hulu, that I was sure that it wouldn’t possibly be able to live up to the hype. I was mistaken.

It’s really, really good, and that’s coming from someone who doesn’t consider himself a fan of the Predator series1I realized tonight that I don’t think I’ve ever seen either of the first two all the way through, even though I’ve seen enough of each to get the idea. They’re also streaming on Hulu, so I should probably correct that ASAP.. It’s a great screenplay for a great story: perfect in scope, delivering exactly what you’d want from an action/suspense movie like this, but with a core story and characters that you can actually get invested in.

I love the way that new ideas and new plot developments are introduced and interleaved — this is the type of story where you know essentially what’s going to happen from the start, but it’s presented so well that it never feels obvious or undeserved. There are lines of dialogue that you know full well are going to get a dramatic callback later on near the climax, but the movie stays one step ahead of your predictions, and puts the callbacks in different places.

And even though you think you know how it’s all going to play out, the movie manages to play with those expectations in interesting ways. It absolutely doesn’t lack in tension — there’s one particularly tense moment that plays with your expectation of what’s going to happen, then cleverly sidesteps it with a punchline.

Anyway, the One Thing I Like about the movie is something that seems fairly inconsequential, but affects everything: the main cast of characters, who are all Comanche in North America in the 1700s, speaks mostly in contemporary American English. They frequently use words and phrases in Comanche, presumably for ideas of great significance or which are otherwise translatable, but the bulk of the dialogue is modern, conversational English.

It probably says more about my expectations of how Hollywood treats Native American characters than anything else, but I was pleasantly surprised. Based solely on the still images I’d seen, I was expecting that they’d be speaking in heavily-accented English with an attempt to affect the 1700s dialect. Or that it would be completely without dialogue, making it like an extended art movie. Or that it would be entirely in Comanche2You can, in fact, watch an all-Comanche dub of the movie on Hulu..

Some of those might’ve been interesting, some would most likely have been awful, but to a modern English-speaking audience, all of them would’ve been othering. This movie is told completely from the perspective of its Comanche characters, and our easy familiarity with them subtly stresses the idea that they were real people. Not like the alien depictions we’re used to seeing from Hollywood — which usually reduces Native Americans either to ruthless savages, or noble savages. The characters here are smart, occasionally funny, clever, and have a set of skills that makes them uniquely capable of standing a chance against super-powerful alien hunters.

There’s another interesting layer to the way the movie uses language, but it requires minor spoilers. If you haven’t seen Prey yet, and you’re a fan of the Predator franchise in the slightest (or just a fan of tight, interesting, well-scripted, mid-budget action or suspense movies) then I highly recommend it.

Continue reading “One Thing I Love About Prey”
  • 1
    I realized tonight that I don’t think I’ve ever seen either of the first two all the way through, even though I’ve seen enough of each to get the idea. They’re also streaming on Hulu, so I should probably correct that ASAP.
  • 2
    You can, in fact, watch an all-Comanche dub of the movie on Hulu.

The Ineffable Subtleties of “Ow! My Balls”

I get annoyed with a vlogbrother and defend a movie I thought was just okay

Well, I’ve already broken my pledge several times over: not only did I start a new Twitter account, but I’ve gotten to reading it habitually and even actually writing replies to strangers1But deleting them quickly afterwards. Maybe there’s still hope?.

What set me off today was this tweet from Hank Green:

The movie “Idiocracy” is, at minimum, implicitly pro-eugenics.

And I mean, come on, man. It’s tough because I usually like (and occasionally really like) Hank and John Green; and I think they’re generally a force for good on the internet, both for helping make complex topics accessible, and for encouraging kindness, charity, and perpetual learning.

But that’s such a shallow and disappointing take that it seems like it was carefully formulated to irritate me as much as possible. It’s not even that I’m a particularly big fan of Idiocracy — I thought it was fine but not particularly deep or memorable past its core premise. Which, it pains me to have to explain, was satire. It’s as much “pro-eugenics” as A Modest Proposal is “pro-infanticide” and “pro-cannibalism.” And it’s not even that subtle about it.

We shouldn’t have to be explaining satire to grown-ups. And of course, I realize that “No but you see it’s actually satire!” has become the go-to defense whenever anyone says or makes something that makes them look like an asshole. But just because it’s been mis-used so often is no reason to throw out the concept altogether.

Maybe what’s needed is the YouTube IDIOCRACY EXPLAINED! approach, complete with an attention-grabbing thumbnail with big red circles and yellow arrows2I tried my best, but couldn’t figure out how to make the arrows with the latest version of Photoshop before I lost interest in the gag. I guess I shouldn’t have gotten my graphic design degree from Costco.. How about we start with the opening, which sets the tone and makes one thing clear almost immediately: The movie is making fun of everyone.

The “High IQ” couple isn’t being put forward as a role model. They’re self-centered and petty. As the woman explicitly says that they don’t want to have children with “the market” the way it is, they’re shown against a background of increasingly fancier and more expensive homes. (While the children of the “Low IQ” couple lives in chaos and disarray). To spell it out: it’s a criticism of socioeconomics, not genetics. One couple is too focused on accumulating wealth for themselves to be willing to devote any of that wealth to children.3On IMDb, at least, they’re credited as “Yuppie Wife” and “Yuppie Husband,” and if you believe that Mike Judge was pro-Yuppie and was advocating having more of them in society, then I don’t know what to tell you apart from “watch literally anything else that Mike Judge has made.”

And even if you can’t let go of the over-literal extremely-online mindset, and are still convinced that Mike Judge and Etan Cohen were sneaking in a sincere pro-eugenics manifesto and disguising it as a silly comedy, then you could consider the entire rest of the movie. The whole story is about a thoroughly average person who’s forced to make an effort for the first time in his life, because he’s held up as superior to everyone else by a completely arbitrary metric. The movie makes fun of the whole concept of intelligence and wealth as signifiers of actual aptitude. It’s chastising early 2000s society for racing to the bottom, settling for the least amount of effort, and appealing to the lowest common denominator.4And yes, we are all aware that we saw exactly that play out in the late 2010s, everybody can stop saying “it was a documentary!” now.

I hate it when people act like there’s one correct interpretation of any piece of art, but I mean, again: this movie is not that subtle. Which is why it’s so frustratingly ironic to see this movie in particular hit with such a shallow and dismissive analysis, since it’s so stridently criticizing us all for settling for less. It shows what happen if we keep lazily declining to engage with anything of depth, until we’re all buried under trash.

There are a couple of reasons this set me off. First is that I spend too much time online. I’ve seen too many examples of people gradually (and eagerly) descending into idiocracy, since so much of online media favors immediate engagement over thoughtful consideration. Blog posts like this one are an anachronism, and I feel very silly as I’m writing it, because it’s just not cool in 2022 to be devoting so much time to anything so inconsequential.

Instead, they’ve been replaced by explainers: web articles or video essays that aim to take everything from topics in social or natural sciences to the current most-SEO-friendly movie release, pick all of the meat off of them, and encapsulate them into an easily-digestible conclusion. The Green brothers in particular were among the first to popularize the short-and-accessible explainer format, and in a lot of cases, I think they’re great. I appreciate it when someone can take a complex topic and present it so that understanding the basics is easily accessible without scolding me for not already understanding the basics and still acknowledging that there’s much more complexity than can be easily explained.

But while it’s great for sciences and history, it’s just deadly for art and entertainment. The art itself is the explainer.

Which leads to another thing that set me off: I’m wondering how much I’m culpable in all this, since I tend to be such a proponent of accessible media. (By which I mean accessible to interpretation. I’m also a strong believer in accessibility for people with disabilities, but I’m not as vocal a proponent of it as I probably should be). I love writing about the MCU and Star Wars — and invite anyone who claims it’s shallow or juvenile to piss right off — because it’s fun and easy. They’re designed to be widely accessible but still have just enough depth that they don’t end up feeling like empty calories.

So I’m all over it when someone wants to point out easter eggs or bits of lore that I’m not enough of a True Superfan to have recognized, but I can feel the soul seeping out of my body when that turns into “explaining” the show or the movie itself. Especially when it just restates the most obvious interpretation of a work. Usually, this stuff isn’t all that ambiguous, so all you’re doing is restating the obvious in a much less elegant way.5One of the things I like about Nope is that it throws out a bunch of ideas and fits them altogether, leaving the overall theme just ambiguous enough to allow for multiple interpretations. I saw somebody had made an explainer video for the shoe in the Gordy’s Home scenes, which just restated the most obvious things then insisted that everybody else was wrong and that this was the “real” meaning of the scene. Don’t be like that guy.

I guess like everyone else who’s ever entered middle age and seen the culture being increasingly driven by younger people, I can’t escape the anxiety that they’re doing it all wrong and ruining everything. I’m generally for the resurgence in earnestness and rejection of unnecessary irony, but not if it’s at the expense of having everything dumbed down and over-simplified.

I get that there’s a lot more noise than there ever has been, and it’s increasingly hard to have patience for people who won’t just say what they mean. There’s a preponderance of people out there actively lying, obfuscating, and disingenuously arguing about things for malicious intent.6I really wish people would stop trying to engage with anyone complaining about women or marginalized people in media. Whether you’re trying to make a point or just dunk on them, you’re not accomplishing anything because they’re always being made in bad faith. All you’re doing by engaging is helping them make basic kindness and common sense seem like something still subject to differing opinions and debate. In fact, I spent some time wondering if Hank Green were pulling some kind of prank with his tweet, but a) that doesn’t seem like his style, and 2) it doesn’t really do anything with the idea, because there’s no twist apart from restating the satirical premise of the movie and calling it a “hot take.” (If that were indeed the “joke” then… okay I guess?)

But if it means that there’s no obligation to analyze a creative work at any level apart from what it says on the surface, and that there’s no obligation to consider whether your first interpretation might not be the one correct interpretation, then we’re heading towards shallower and shallower art. It starts with people believing that the “Twin Pines Mall” becoming the “Lone Pine Mall” in Back to the Future is some delightfully obscure easter egg that only a select few had picked up on. Continue for a few hundred years, and you get “Ow! My Balls!”7But on the brighter side: fewer thinkpieces and blog posts like this one!

  • 1
    But deleting them quickly afterwards. Maybe there’s still hope?
  • 2
    I tried my best, but couldn’t figure out how to make the arrows with the latest version of Photoshop before I lost interest in the gag. I guess I shouldn’t have gotten my graphic design degree from Costco.
  • 3
    On IMDb, at least, they’re credited as “Yuppie Wife” and “Yuppie Husband,” and if you believe that Mike Judge was pro-Yuppie and was advocating having more of them in society, then I don’t know what to tell you apart from “watch literally anything else that Mike Judge has made.”
  • 4
    And yes, we are all aware that we saw exactly that play out in the late 2010s, everybody can stop saying “it was a documentary!” now.
  • 5
    One of the things I like about Nope is that it throws out a bunch of ideas and fits them altogether, leaving the overall theme just ambiguous enough to allow for multiple interpretations. I saw somebody had made an explainer video for the shoe in the Gordy’s Home scenes, which just restated the most obvious things then insisted that everybody else was wrong and that this was the “real” meaning of the scene. Don’t be like that guy.
  • 6
    I really wish people would stop trying to engage with anyone complaining about women or marginalized people in media. Whether you’re trying to make a point or just dunk on them, you’re not accomplishing anything because they’re always being made in bad faith. All you’re doing by engaging is helping them make basic kindness and common sense seem like something still subject to differing opinions and debate.
  • 7
    But on the brighter side: fewer thinkpieces and blog posts like this one!

My Favorite Games: Portal

Looking back on a masterpiece that lets you take a peek through the fourth wall but never breaks it

I’m not going to be the guy who suddenly has a breathtaking new insight about Portal. Even if it hadn’t been analyzed and re-analyzed and over-analyzed over the past 15 years, I’ve already had multiple chances to write something clever about it. And I’ve never come up with something better than “Damn this game is good, huh?”

While I’ve been making this ongoing list of my favorite video games, I’ve been trying to come up with a concise1At least, as concise as I ever get explanation for why it’s so memorable to me. That’s especially difficult with Portal, because it gets everything right.

It’s the perfect length, lingering on each idea just long enough for you to get it before moving on2Which is a big part of why I like it more than its more ambitious and frequently more spectacular sequel. Its antagonist is one of the best-written and best-realized characters in any game. Its aesthetic is instantly unforgettable and fits perfectly with the tone of the game. And that tone was a revelation: confidently hilarious, sinister, and self-aware while never coming across as trying too hard. It’s obvious why it more or less became the default “voice” of the whole company.

And while a lot of people (including myself) were navel-gazing and trying to figure out how narrative games function at their core, trying to solve the unresolvable tension between what the game wants and what the player wants, Portal just did it without making a big fuss about it. “What, is this supposed to be hard?”

Now that it’s been so long since I last played it, and I’m so far removed from it, what sticks with me is how it seemed to be making a point of shattering the fourth wall, when in reality it was doing anything but. While there seemed to be a fad at the time for game developers to wave their hands like stage magicians and whisper “ludonarrative dissonance!” as if they’d just blown your mind, Portal just seems to treat the whole question as if it were silly.

The game’s most surprising moment — when you first “accidentally” get a peek outside of the test chamber — is still fantastic, but in retrospect, it’s not actually as performatively avant garde as I’d thought at the time. The designers weren’t suddenly turning around in their high-backed chairs, taunting us with a sneering “Well well well, it seems you have discovered that this is a video game. But the question remains: are you the player, or are you being played?!” In reality, it was just an unprecedentedly ingenious way of saying “hey, the tutorial is ending.”

I have to be a curmudgeon here and admit that I’m now unimpressed with the games that did make a much more overt assertion that they’re meditations on the nature of player choice and free will. They seem kind of obvious and clumsy now, like the people who act astounded that the Rescue Rangers were designed to look like Indiana Jones and Magnum PI and nobody ever noticed! It’s kind of silly for a game to act like it’s making some deep philosophical observation about player agency when they’re all observations that every player makes the first time they’re allowed to jump on a table or teabag someone during a mission briefing.

So what’s remarkable to me about Portal now isn’t that it breaks the fourth wall, but that it keeps the wall completely intact. It embraces the “gameness” of the game in a way that makes players feel like we’re all in on the joke. The last half of the game, outside the test chambers, is constructed of puzzles that are every bit as contrived and artificial as the ones in the first half; the only difference is that the goal of the puzzle and all of its components aren’t as explicitly spelled out for you.

At the time, I misunderstood that to be a minor flaw in an otherwise perfect game, since all of the “real-looking” environments just drew attention to the artificiality. Now, I feel like they were never all that interested in making it feel “real” at all, but instead assuming that people buying and playing a video game understood how suspension of disbelief works.

It’s not a comment on narrative game design, it’s just really good narrative game design. It keeps the player and the player’s character perfectly aligned throughout: what you want is always exactly the same thing that she wants.

  • 1
    At least, as concise as I ever get
  • 2
    Which is a big part of why I like it more than its more ambitious and frequently more spectacular sequel

One Thing I Love About What We Do In The Shadows

The series that makes me like the relentlessly unlikeable

Sometimes I feel like I’m missing out, because there are two closely-related sub-genres in comedy that I just can’t tolerate: ones based on a character looking stupid or awkward, and ones where the comedy comes from how awful and unlikeable the characters are. The “Driver’s Ed” sketch from I Think You Should Leave is one of the most brilliantly funny things I’ve ever seen on television, but I can barely make it through an entire episode of that series.

So it’s a little surprising that What We Do In The Shadows has been one of my favorite series for three seasons, and so far the fourth is looking like the best one yet. The characters are so relentlessly awful but you can’t help but be fascinated by them, even if you’re not outright rooting for them to succeed. (Or at least, not to die permanently).

I liked the movie What We Do In The Shadows even if I didn’t love it; the concept was obviously brilliant enough to carry on indefinitely, but the execution felt a little bit like an improv sketch without a punchline. I felt like there wasn’t quite enough material to live up to the premise.

Now I’m wondering if part of that is because it feels like the movie was holding back. One of the remarkable things about the series is that it just doesn’t need to go as hard as it does, every episode. If I’d been in charge of it, I would’ve probably been satisfied that I’d assembled one of the best casts ever — you can tell you’ve got a bunch of actors operating at their peak when Matt Berry sometimes comes across as the most understated one — and been confident that they can take the pronunciation of one word, or one glance at the camera, and make it the funniest thing on television. Natasia Demetriou as Nadja gets my vote for MVP of the show, but everyone gets a chance to be fantastic. There’s an episode where Kayvan Novak as Nandor has to impersonate each of his male castmates, and it wasn’t until the end of the episode that I realized he’d been doing the impressions; they were so dead-on that I just assumed that he must have been lip-synching to the other actors’ VO.

And even with that cast, they’re excessive in how many new things they try to cram into the series. Make a haunted doll a recurring character? Face-map one of the main actors onto the body of a baby or a toddler for an entire season? Casually include practical-effect sirens, werewolves, orcs, and fairies for one-off jokes? Make a series of period-accurate drawings, paintings, tapestries, and engravings showing the past lives of the characters over hundreds of years, each of which will only be on screen for a second or two? Why not? It often seems like the only rule during production of an episode is that no one ever responds to a request with “no.”

But I’m also now wondering whether the movie feels as if it’s holding back because it insists on having a sympathetic protagonist. The joke of Taika Waititi’s character is that he’s kind of a hapless creature of the night, guiding the documentary crew through the story and presenting all of the weirdness as if it were normal, everyday business in New Zealand. Every one of the characters in the TV series, though, is given every opportunity to be vicious, petty, arrogant, selfish, vindictive, callous, bloodthirsty, pathetic, and just irredeemably horrible.

And yet, you get as invested as they are in whatever their petty desires are from episode to episode. For a while, it seemed like Harvey Guillen’s Guillermo was intended to be our relatable protagonist. But even at the beginning, they included plenty of scenes with him cutting up dead bodies and stuffing them into dumpsters. As the series has continued, they’ve made it more and more clear that he’s choosing to be a part of all this. It’d be foolish to go along with his self-delusion that he’s the “normal” one who’s holding onto his humanity.

I don’t think this would work at all if it were in lesser hands. They know exactly how to push every one of the characters as far as they’ll go and then pull your sympathy just at the last moment. It’s pretty amazing, and I’m still not entirely sure how they do it. But I love watching these characters who have each proven themselves to be completely irredeemable, and I’ll keep hoping they never stop being awful.

One Thing I Like About Nope

Nope is kind of a mess, and that’s my favorite thing about it

While waiting to see Nope, I’ve been watching the promo videos and interviews to stay sufficiently hyped up, and so I’ve seen and read a lot of gushing praise of Jordan Peele and the movie itself. Peele is frequently and breathlessly called a “visionary,” and the movie is described with all sorts of review blurbs calling it a love letter to the Hollywood blockbuster and a direct successor to the works of Alfred Hitchcock and Steven Spielberg.

I don’t know how much I agree with that. That’s not a slam against Peele, who I like a lot, or Nope, which I enjoyed very much. It’s more that treating the movie with too much reverence — even for marketing purposes — misses out on a big part of what makes the movie unique. It’s an imaginative, well-crafted, and thoughtful movie that is still completely accessible.

There’s a tendency among cinema studies types and eager film buffs making video essays to treat the works of Hitchcock, and increasingly, the “classic” movies of Spielberg, as case studies in The Ineffable Art of Cinema, forgetting that they were at least as focused on The Joy of Going To The Movies. It’s the same mindset that sees “crowd-pleasing” as derogatory1The thing that annoyed me so much about Martin Scorsese writing op-eds about how Marvel was killing cinema was his revisionist history about how much Hitchcock was making art for art’s sake instead of “franchise pictures,” which makes Hitchcock sound like an insufferable auteur instead of a director who frequently talked about his responsibility to the audience.. Both Hitchcock and Spielberg made movies with audiences in mind, always conscious of how best to manipulate them. (In a good way).

After seeing Get Out, Us, and now Nope, I feel like Jordan Peele isn’t so much carrying on that tradition as responding to it. That’s largely based on Key and Peele, which always had segments that felt as if they were coming from people who loved movies and were having a blast being able to use a whole production crew to make their own. That’s the vibe I get from Peele’s movies: they’re not just made with the audience in mind; they always feel like Peele wants to be right there in the audience watching them with us.

So when I say that Nope is “kind of a mess,” I don’t mean it as a bad thing. Just that I think the enthusiasm and unrestrained creativity come through more than anything else. It doesn’t feel like it was made with, for instance, Spielberg’s economy of storytelling, in which everything that’s not essential to the core story is excised early in the process. But it’s also not like Quentin Tarantino’s digressions or extended references or rambling dialogue, which don’t really fit into the story but still feel like essential elements of the style2The thing that made me think of Tarantino was Jupe’s extended story about a fictional sketch on SNL starring Chris Kattan. It seemed weird and overlong and clumsy, and I’m still not quite sure how much of that feeling was intentional.. Instead, Nope feels like it’s been over-stuffed with ideas, back-stories, and extended lore. It feels like the result of a brainstorming process where ideas that didn’t quite fit weren’t rejected, but instead worked over and hammered on until they fit.

And it does all fit, somehow! A lot of the movie feels like a sequence of weird or unsettling images mixed with subplots that are weird or unsettling because they feel so incongruous, but they all eventually settle down into two main thematic threads: the need to coexist with nature instead of trying to control it, and people’s obsession with fame and spectacle. By the end, the two ideas play off of each other in a way that’s left open to interpretation3Hence the depressing over-abundance of too-literal NOPE ENDING EXPLAINED! videos on YouTube. and is much more nuanced than you’d expect if it were nothing more than a pastiche of summer blockbuster, horror, and sci-fi cliches. Ultimately I was left with an inexpressible feeling of the value of experiencing and sharing instead of achieving and controlling.

Even if I’m just talking about one thing I like, I don’t want to make it sound like the value of Nope is all in the ideas and not the execution. The performances from the leads are great, especially Daniel Kaluuya and Keke Palmer as polar opposite siblings: one a force of pure charisma and the other a force of near-silent, stubborn integrity. There’s a ton of fantastic art direction and character design, images that will be as unforgettable as Us‘s scissors and Get Out‘s tea cup. And I’m not at all knowledgeable about cinematography, but even I could appreciate how the bulk of the movie was set at night and so perfectly captured the feeling of a night outdoors.

But ultimately the thing I liked best was that it felt like a big, tangled mess of disparate ideas and images that a filmmaker was so excited to finally get the chance to share with us.

  • 1
    The thing that annoyed me so much about Martin Scorsese writing op-eds about how Marvel was killing cinema was his revisionist history about how much Hitchcock was making art for art’s sake instead of “franchise pictures,” which makes Hitchcock sound like an insufferable auteur instead of a director who frequently talked about his responsibility to the audience.
  • 2
    The thing that made me think of Tarantino was Jupe’s extended story about a fictional sketch on SNL starring Chris Kattan. It seemed weird and overlong and clumsy, and I’m still not quite sure how much of that feeling was intentional.
  • 3
    Hence the depressing over-abundance of too-literal NOPE ENDING EXPLAINED! videos on YouTube.

Literacy 2022: Book 7: Fuzz

A series of essays about people’s attempts to live peacefully with wild animals.

Book
Fuzz: When Nature Breaks the Law by Mary Roach

Synopsis
Mary Roach travels to various locations around the world with a history of animals coming into conflict with humans. At each place, she talks to local experts about how they’re working to coexist with the wildlife (or in some cases, eradicate it).

Pros

  • Roach’s wry tone throughout the book keeps the subject matter from getting too serious, even as she’s talking about people maimed or killed in bear or tiger attacks, or the people who test humane ways to kill invasive species.
  • Each essay leads into the next, making the book feel like a connected narrative instead of a series of isolated essays. (Even when the transition isn’t that graceful, the forced connection makes it funny).
  • Mostly maintains an attitude of respect towards both the human and the animal subjects — there’s little of the ghoulish mocking of the Darwin Awards, for instance.
  • Especially towards the end of the book, Roach’s style of writing is charming, combining what seems like exhaustive research with the tangential details she finds delightful.
  • Shows real dedication to the stories, combining some traditional research with on-site interviews with experts in India, New Zealand, the Pacific Northwest, and others.
  • Reminiscent of The Straight Dope in its combination of humor and matter-of-fact, thoroughly factual examinations of sometimes uncomfortable topics

Cons

  • At least early on, the tone can come across as either flippant or trying too hard to be funny1And that’s something, coming from me.
  • Even with a writer walking the tonal tightrope between disrespectful and macabre, some of the topics are just depressing to dwell on. It doesn’t make for light, fun, reading to realize that you’ve got to go through an entire chapter talking about killing stoats and possums and rats with traps or poison, and monitoring their humaneness by observing how long it takes them to die.

Verdict
This is the first book by Mary Roach that I’ve read; as I understand it, the rest of her work is similar: a collection of essays combining research and wry humor, all centered on a specific topic like sex, death, or paranormal encounters. I wouldn’t classify these as humor, since they aren’t laugh-out-loud funny so much as attempting to keep dry or difficult topics readable. I’m looking forward to reading Spook.

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    And that’s something, coming from me

My Favorite Games: Pokémon Snap

My favorite game I’ve barely played

There are two video games that have delivered moments of pure, unrestrained joy for me, but that I never bothered to finish. To be clear, I don’t finish the majority of games I play, but I usually at least play enough of them to feel that I’ve gotten the bulk of what they’re trying to deliver. With these two, though, I stopped early on, partly out of a desire to preserve my memory of that one moment where I laughed out loud from sheer delight, as if I were in an advertisement, or an early 80s Spielberg movie.

One of those was Super Mario Galaxy, which I stopped playing not long after the first time seeing Mario getting launched gleefully from a volcano, shooting through stars along the way. The other was the original Pokémon Snap for the Nintendo 64.

As somebody with a long-running obsession with Disney parks, I tried just about every Disney-published game that promised to deliver the experience of their best dark rides. It seems like it would be a natural. Put the player in a ride vehicle, set it off through the level, give the characters more freedom of movement than would be possible with an animatronic, boom, you’ve got a best-seller.

But Disney Interactive never seemed particularly interested in recreating the theme park experience — probably a good thing, actually, since it likely would’ve felt like an unimaginative retread. Of the few Disney-licensed games I know of that are actually set in the parks, the most interesting was probably the cart-racing game through Walt Disney World, and still the novelty wore off fairly quickly.

So I was surprised that the game that best captured the feeling of being on the best of the Disney dark rides wasn’t a Disney-licensed game at all, but Pokémon Snap. The first time I set out on a photo safari, riding the vehicle along a preset path while creatures jumped out from all sides to have their pictures taken, took me right back to being a little kid at the Magic Kingdom.

It also bears pointing out that the creators of Pokémon Snap did a better job of creating an interactive dark ride than any of the actual interactive dark rides that have come out in the 22 years since. Not just because even a Nintendo 64-era virtual environment is capable of being more fantastic and dynamic than a physical one, but because the interaction itself is more interesting. You’re taking photos instead of shooting. I haven’t seen or heard of a single actual ride with an interactive element1Maybe the Mario Kart ride at Universal in Osaka? I still don’t have a clear idea of how “interactive” that ride is. that isn’t built around shooting at a target in some form or another.

Whenever you complain about games — and entertainment in general — being over-reliant on guns and shooting, it’s always interpreted as some kind of scolding, liberal pacifist agenda. As if you’re being too uptight to just let people have the kind of fun that everybody knows they really want to have. And while I do in fact believe that the pathological obsession with guns as entertainment is a significant part of what keeps America’s epidemic of gun violence alive, that’s not even my main objection to guns in interactive fiction. My main objection is that it’s boring. It just shows a lack of imagination.

Obviously, there are some great games that are based on shooting as their primary mechanic2And rides, too. I’m a fan of Toy Story Midway Mania, for instance. But when you have a game like Pokémon Snap (or Fatal Frame, or Portal, or Luigi’s Mansion) that’s giving you a template for how to design an experience that lets the player interact with the world in a new way, it seems like a shame to keep going back to the same old thing.

I’ve always meant to get back into Pokémon Snap and play more than just the first set of levels, but then they released New Pokémon Snap for the Switch. I figured I’d enjoy playing the 20-years-newer version with all the various improvements on the basic formula. I’ve still only played the first set of levels.

But I still feel like I got my money’s worth! It’s not as much of a novelty as the original was, obviously, but it’s still a uniquely satisfying experience, with a gameplay loop not like anything else I’ve played. And now that Universal’s building Super Mario Lands all over the world, maybe one day there’ll be an actual dark ride version of the best dark ride video game?

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    Maybe the Mario Kart ride at Universal in Osaka? I still don’t have a clear idea of how “interactive” that ride is.
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    And rides, too. I’m a fan of Toy Story Midway Mania, for instance

One Thing I Love About Baymax!

The Baymax! series on Disney Plus proves that being positive, uplifting, and inclusive doesn’t require reducing yourself to a bland, deflated, mess.

(Note: I would’ve loved to include a screenshot from the series illustrating what I’m talking about, but someone at Disney or Apple or Google finally disabled the ability to capture stills from Google Chrome, just like it’s already disabled on Safari. It should be covered under fair use and is nothing but free marketing from fans voluntarily promoting stuff online, but hey, go off. You wouldn’t screenshot a car!)

I liked Big Hero 6 a lot, even though it always felt like an electric ball of potential energy that was never quite able to resonate with me. So much of what I liked about it was deliberately constructed to make people like me like it: the character design of Baymax, the cross-cultural future-present world-building of San Fransokyo, the action/comedy tone, all made to appeal to the part of me that’s still a teenage nerd1Which, let’s be honest, is all of me..

But even though you could already see the multiple variants of Baymax figures on toy shelves even while the film was still running, it didn’t feel crass or manipulative to me. Instead, it reminded me of the early “blue sky” phases of a project, when everyone is throwing out tons of creative ideas, all building on top of each other, with no obligation to streamline or focus. In fact, the attempts to focus all of that energy onto a Disney Animated Feature story are the parts that didn’t quite work for me. I vaguely remember an attempt to use family tragedy as the instigating event for the story, but even as someone hard-wired to respond to those stories, I didn’t feel like it was authentic. And to this day, I wouldn’t be able to give a synopsis of the movie’s plot. Ultimately I felt like the movie was so many fantastic ideas without enough heart to hold them all together.

So the new Baymax! series is essentially the opposite. Each episode is a charming story concentrated to its 11-minute-long essence. It uses all the world-building that’s been established, but doesn’t dwell on any of it — it assumes that you’ve either seen the movie or its action series spinoff, or maybe it just assumes that the audience will be able to get it without any lengthy explanations needed.

Instead, it takes a recurring premise — Baymax steadfastly helps someone who thinks they don’t want or need his help — distills the story down to its basic beats, mines as much comedy action as it can out of it, and then the kicker: delivers a resolution to the character’s story that feels completely earned.

None of it feels schmaltzy, maudlin, or formulaic, partly because the stories are too brief for extended moments of manipulation, but also because the series has the confidence that it can move you without resorting to tear-jerking moments.

And also because it so often treats Baymax not as the hero but as the antagonist. One episode about a food truck owner with an allergy is filled with shots calling back to the Terminator movies, with a panicked hero trying to escape a robot in relentless pursuit. That wry sense of humor is what lets the series be so relentlessly positive and inclusive, without its feeling trite or performative.

It’s such a brilliant idea to take all the components ready-made for an action-comedy adventure series and turn them into a series of charming and uplifting animated shorts. It feels to me like all of the creativity and imagination that went into Big Hero 6‘s world-building finally found the kinds of stories that work perfectly within its world.

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    Which, let’s be honest, is all of me.