When I saw the trailer for Werewolf by Night, I thought that Marvel had finally abandoned the notion of making multi-billion dollar global entertainment product, and had become a boutique art house making stuff personally tailored just for me. It felt as personalized as a custom-recorded birthday card.
Since I consider myself one of the internet’s leading evangelists for The Beast Must Die!, I was getting hit with every single one of the right vibes. My only trepidation was that the trailer seemed to be pushing it directly into Universal Monsters territory, instead of making it a 1970s period piece.1Which would’ve been doubly appropriate considering that the Werewolf by Night comics are about as 1970s as you can get without a guest appearance by the Brady Kids. I was holding out hope, though, since the CBS Special Presentation-inspired opening, along with the narration, freeze frames, quick cuts, and fake film effects, all suggested that the movie might be kind of a mashup between 1930s-40s Universal and 1970s Castle Horror.
As it turned out, I was thinking too small. Werewolf by Night was stylistically better than either of those options, since it went for a mash-up of a bunch of different styles, instead of just a pastiche of a single one. There are stun batons, gramophones, and magic amulets, gothic architecture coexisting with art deco and brutalism. It ends up feeling timeless, as if it’s able to draw from a century of genre fiction instead of trying to emulate just one specific period.
It’s become popular to criticize the MCU for its feeling of same-ness — a criticism it often deserves, as genuinely novel concepts so frequently devolve into people flying around punching or shooting lasers at each other. So the current phase of the movies and series have impressed me by how much they’re willing to draw from Marvel’s scattershot library. Is it just super-heroes, or is it a horror story, or sci-fi, or fantasy, or legal sit-coms? The answer is yes.
Werewolf by Night often feels like it’s pushing at the boundaries of the MCU, trying to see how much it can get away with while still fitting into the universe. Unlike a lot of the other MCU entries, it’s most interesting not when it’s showing us a new interpretation of the familiar, but when it’s adding a flourish that’s completely new.2Or at least, new to me. I’m even more unfamiliar with the horror/monster side of the Marvel comics than with anything else. I didn’t even recognize Ted, for instance, until it was pointed out afterwards. The main character Jack transformed completely from a WASP-y, long-sideburned teen into a Mexican man with face paint to honor his heritage. A wind-up, talking corpse. A somber man playing a flaming tuba, for some reason.
So I was a bit disappointed to see it just turn into a bunch of fight scenes, and to see that after all the build-up to the appearance of the title character as being the most fearsome monster of them all, he ended up being only like the fourth most brutal and scary character in this movie alone. But that build-up had so much pure style that I’ll gladly give it a pass.
One thing I like in particular about Werewolf by Night is how brazen it was about simulating old-school filmmaking techniques with all of the tools that a MCU-budgeted film in 2022 has available. It does lay on the affectations so thick that it sometimes feels like it’s trying too hard — film grain, rough cuts, reel change markers, overall the kind of stuff you might expect to see in an After Effects tutorial. But I think it all balances out to a feeling of near-campy enthusiasm. Harriet Sansom Harris, who’s never been less than awesome in anything I’ve ever seen, goes gleefully over the top throughout, so it sometimes seems like the direction is just trying to keep up to her energy.
And it results in a couple of really neat flourishes. The red of the bloodstone every time it’s shown, with the added bonuses of colored lens flares in a black and white movie. But my favorite is in a sequence where the werewolf is ravaging some generic bad guys in a hallway. The action is all in silhouette against a blinding white doorway that’s slowly closing, with the only other light being the occasional flashes of stun batons. It doesn’t show any of the monster or the violence close-up — seemingly a stylistic choice to preserve the mystery instead of a technical limitation, since they don’t hesitate to show Ted in extreme detail. As the carnage goes on, blood is splashed against the camera lens, obscuring more and more of the view. By the time it’s over, you can only imagine what happened.
Was it a visual effect, or a practical one? I don’t actually know, and that’s what I like about it. I’m so used to CGI being omnipresent in these projects that I tend to assume everything is done in post-production, and I’ve gotten harder and harder to impress. However it was done, it was done with so much style and thought to its purpose instead of simply its spectacle, that I stopped caring about how it was done. Instead of zoning out during the fight scenes, like I typically do, I appreciated the point of the scene: to suggest a new monster that was so fearsome, they weren’t even allowed to show it to us.