Everything I loved about it in 2013 is still true. It’s so imaginative, so slick and inventive in its presentation, that I was scrambling to solve the puzzles just so I could get to the next scene. It still feels like they approached the project as if they could do anything they wanted, and every decision they made was exactly the right one. It’s even got a few really catchy songs!
One thing that’s changed since back then: a while ago, I realized that I’ve been absurdly fortunate that people have made the effort to get in touch with me a few times and tell me that they really enjoyed something I worked on. It makes me feel great every time, but my imposter syndrome always kicks in before I can really appreciate what a gift it is. And yet I never do the same for the creators of stuff I like, instead just coming here to gush about stuff on a blog that essentially might as well be private. So one night I wrote a fan email to the Simogo website, sending thanks for the game and a link to the above blog post. And I got a kind and gracious response from one of the makers of the game, assuring me that yes, the homages to The Prisoner were very much deliberate.
Looking back at the game now just reminds me of how, early on, it seemed like iOS was a platform with infinite potential for imaginative new games and an install base big enough to make development of those games sustainable. Thinking of non-shooting games a few days ago reminded me of another favorite iOS game, Helsing’s Fire, which had such charming presentation and a central mechanic that was a) ingenious, and b) really only suited to a pocket-sized, powerful computer with a touch screen1I’d forgotten how clever that game was. “DRACULA: What are you doing? Stop it.”.
Unfortunately, iOS didn’t go in the direction of Device 6, but instead encouraged a race for the bottom and the overwhelming preponderance of free-to-play2Or more accurately, pay-to-win games. Lately I’ve been using the Duolingo app again, and the ads for Unity puzzle games just make me feel like they’ve found a way to take all of my optimism from the early days of the App Store, crystallize it, burn it to cinders, pee on it, bury it in a deep hole near a sewer, plant a tree, pee on the tree, cut the tree down, set the remnants on fire, eat the ashes and shit them out, bury the shit in the same hole, point and laugh at the ground where my optimism is buried, and then come to my house, ring the doorbell, and when I answer the door, slap me in the face.
But Device 6 is still really, really great.
- 1I’d forgotten how clever that game was. “DRACULA: What are you doing? Stop it.”
- 2Or more accurately, pay-to-win