I imagine that most of the people reading this blog will have already seen it, but just in case: Panic put out a video with lots more info about their upcoming Playdate handheld videogame machine, with pre-orders starting in July. Mentioned in the “Season One Games” section of that video is my own game, “Sasquatchers,” which makes sense because it’s one of the Season One games. I’m sure I’ll have more to say about it on here as it gets closer to release, because for such a small game, it’s taken up a surprising amount of my life over the past several years.
Congrats to Christa Mrgan and the rest of the team there at Panic for managing to get across so much of (what I think is) the personality and core appeal of the project. I’m a fan of the company and just the whole notion of wanting to do something weird and different, and to do it well and responsibly. Now I have to find out how to get one of those audio docks for it, because the Poolsuite FM screen with 2-color dithered video of a plane running in the Mac classic interface as a music player triggered intense feelings of need I wasn’t aware I even had.
If you don’t have patience for the whole update but would rather see an extremely Portlandish 2-minute ad describing what it is, that’s available separately. (It’s at the end of that update video as well).
The company’s been adamant about encouraging development on the device to anyone who wants to make something for it, a philosophy underscored by this video. On top of releasing a lowest-possible-barrier-to-entry development system called Pulp, they’ve pledged to make the SDK public and already released a 50-minute video with Steven Frank demonstrating how to use the SDK to make an app that runs on the device.
Plus, they’ve been running a developer preview, to expand the number of people testing out the SDK beyond just the devs in Season One. There’s been some really imaginative stuff already hinted at; you can get a good sample from Arisa’s Twitter feed, since she’s been handling developer relations for the Playdate project. One of my favorites from seeing screenshots and previews is Dustin Mierau’s “Playmaker,” which seems to nail the whole aesthetic of the Playdate and its philosophy of creative exploration.