Friday Afternoon’s All Right for Turning to Page 42

Nostalgia not just for childhood literature but to things I’ve already linked to.

I’ve already linked to Aaron Reed’s 50 Years of Text Games project in a previous post, but I feel like I misrepresented it somewhat. For instance, the scope is broader than I mentioned: it doesn’t just include the Infocom-style computer text adventure games, but “a history of digital games without graphics.”

That includes stuff I hadn’t realized, like the fact that The Oregon Trail started as a text-only game written in BASIC, released the year I was born! And it also includes a story of the creation of The Cave of Time, the first Choose Your Own Adventure book. That’s full of interesting details I hadn’t known before, such as the fact that the CYOA games and contemporary computer games were developed in parallel, instead of one idea influencing the other. Also, that the format predated The Cave of Time and the disappointingly litigious CYOA brand.

The series is turning out to be more interesting than I’d first expected it to be, and I’ve gone from “I’ll have to check that out sometime” to “Am I actually going to have to subscribe to something on substack?” after reading just a couple of entries.

It also reminds me of why I first wanted to get into computer programming. I was about 10 or 11 years old, I was at my friend Jason’s house, and his family had recently gotten a Commodore VIC-20, the first “home computer” I’d ever seen. I was just amazed that you could type something and it would show up on a TV screen. They started to show me how it played games as well, and while I can’t remember what game they chose, I do remember that it started by asking you to type in player names. His sister typed in “ASSWIPE (JASON)”, which resulted in 10 or 15 minutes of the computer happily calling him an asswipe. I thought it was the most brilliant thing I’d ever seen.

The spark of inspiration took hold of me that day, and I vowed to commit my life to exploring the profound potential of interactive entertainment.