To keep my Star Wars streak alive, I’m going to write about a new attraction in Galaxy’s Edge that I haven’t even been to yet. The Rise of the Resistance ride/attraction opened in Walt Disney World at the beginning of December, and it’s scheduled to open in Disneyland in mid-January 2020.
I’ve been seeing and hearing about this ride for years, getting the slow drip of information that Disney’s been releasing to keep everybody hyped for a time when their friends would arrive to find the new land fully operational. But I pledged to keep my knowledge to a high-level overview, so I’d have an idea of the overall beats but would remain unspoiled for all the details.
That pledge lasted for about 30 seconds once I learned that ride-through videos were available on YouTube. The first video made my soul ache. All I could do was lay my head on my desk and moan that I wouldn’t be able to ride it right now. At this point, I admit I might have overdone it. I caught myself at the end of a ride-through video, mouthing along with the characters’ final dialogue, like I do in the Haunted Mansion. (Silently, because I’m not a monster).
I’ve no doubt that seeing it in person will have an impact that videos can’t fully convey, but it’d still be good to keep myself from getting over-familiar. This post does have spoilers for Rise of the Resistance, so please don’t read it if you want to remain completely surprised.
From what I’ve seen, Rise of the Resistance is kind of “Imagineering’s Greatest Hits.” It looks as if they’ve taken some of the best gags, effects, storytelling techniques, and ride vehicle systems from all of their most successful attractions, then compiled them all to tell a new-sequel Star Wars story. My favorite thing I’ve seen is an example of that.
In the Tower of Terror ride — both the Walt Disney World original and the version that was in California Adventure — they do a masterful job of building anticipation for when the drop is about to happen. The original is still my favorite (and still one of my favorite things that Disney’s ever done), because it has that extended sequence of moving out into darkness, then seeing the star field converge into a point that becomes opening elevator doors.
But both versions have a gag where you see a window at the end of a corridor, and then the window shatters and drops. No matter how many times you ride, it gets a gut reaction, as you’re positive that the drop is going to happen right then.
At the end of Rise of the Resistance, your vehicle moves into an escape pod, and you can see other escape pods suspended beneath the Star Destroyer. Across the way, one of the claws holding the pods opens, and you see the pod suddenly drop away from the ship and fall towards the planet. And then, you’re left hanging for a few seconds, waiting for the drop that is about to come….
I love it because it proves that Imagineering didn’t just make a great ride with Tower of Terror, but that they understood exactly why it stood out from being just another drop ride. I think Disney is prone to overstate the role of “story” in their attractions in public-facing material, but the Tower of Terror rides are proof of how much of what defines a great Disney ride comes down not to ride technology but to techniques of storytelling. Place-setting, sound effects, music, pacing, and anticipation.
Seeing all the ride technology working in conjunction in Rise of the Resistance has my super-hyped for it as a theme park ride. Seeing one of my favorite moments in Tower of Terror echoed in the new attraction has me hyped for it as a new Disney experience. I’ve heard several people call the ride “next level” or describe it as the start of a new age of Disney attractions. I’m glad to see that it wasn’t just a case of adopting a new ride system (all our rides are variations on Soarin’ Over California now!), but that it’s a synthesis of all the things they’ve been excelling at for decades.