I spent a few thousand words figuring the whole Twin Peaks problem, and that’s without even mentioning the Red Room. I was more interested in the more plot-driven, primetime-soap-opera aspects of it. That was the stuff that I’ve spent years being dismissive of, because I first watched the series in 1990 and could never make sense of it.
Re-watching the series now, in order, including the essential (and long unavailable) pilot episode, has helped me make sense of the series. Or at least, re-evaluate my memory of the series and my assumptions of what it was trying to do. All the bizarre, awkward, and disturbing stuff isn’t just a bunch of stylistic flourishes or weirdness for its own sake, but is there for a reason.
As I’m watching the series with a newfound understanding and appreciation of it, I get to the end of the third episode (helpfully named “Episode 2”). It’s Agent Cooper’s first dream sequence in the Red Room. It’s the most iconic image of Twin Peaks, the first thing that people think of when they hear “Twin Peaks,” even more than the title card, “damn good coffee,” and solitary traffic lights. It’s been parodied and referenced and “re-interpreted” dozens of times over the past 24 years. I couldn’t tell you how many times I’ve quoted from it, while of course doing The Man From Another Place’s little dance. It’s revisited multiple times throughout the series, and all of its content is explained over the course of the following episodes as we learn more about Laura Palmer’s murder.
So I revisited this old, familiar scene, and it completely blew my mind. Enough to challenge some of the most basic assumptions I’ve let build up for years. And enough to inspire me to change how I think about creative works, both as an audience member and as an aspiring creator. Here are the two main ones, in Buzzfeed-style list format:
1. Stop being reductive.
Everything that dream sequence establishes for the narrative could’ve been accomplished a lot more quickly and easily without having to hire a designer or teaching a bunch of actors to speak backwards.
And doing it efficiently would’ve robbed pop culture in general — and television in particular — of some of its most indelible images.
In fact, the series did more efficiently deliver all the information from its dream sequence. It was serialized network television in the Dark Times before DVRs, so even something as bizarre as Twin Peaks was obligated to get the audience back up to speed each episode. It’s not as if the series was so enamored of its artistic vision that it ignored its own format.
And I’m not suggesting that there was ever actually the proposal: “Let’s ditch this whole thing and just have Cooper saying, ‘Diane I just had the weirdest dream.'” I think the problem of being reductive is more pervasive and more subtle than that. It happens gradually, often without our even realizing that that’s what we’re doing.
I’ve already got a tendency to treat narrative works as if they were puzzle boxes, or math problems. Break everything down to its basic components, then you’ve figured out what the artist was trying to say. Ax + By + Cz = Fargo. (Or, for that matter, “Twin Peaks is about nostalgia for something that never existed” or “Twin Peaks is Blue Velvet meets Peyton Place.”)
To make matters worse, when Twin Peaks first aired, I was coming off a brief (and mostly unsuccessful) stint as a film and TV major, which just enabled all the worst pick-it-apart tendencies. Sparse sets with ornate furnishings and the shadow of a piece of fabric blowing in the wind? I’ve seen Spellbound, thank you, and I know how movies and TV represent dream interpretation. Here’s what the scene is trying to accomplish artistically.
Plus, the scene seems to beg for interpretation. This is the climactic scene in the episode, and the breakthrough point of a murder investigation. Here’s what all the clues mean to the case. Here’s what the scene is doing narratively, which of course is the whole point of a murder mystery.
But the scene is stunning even to those of us who already know the solution to the mystery, and to those of us who’ve seen some of the works that inspired it. Not everything can or should be boiled down to a plot point or a visual reference. To suggest that there’s a “right answer” is, essentially, reducing artistic communication to telecommunications: the artist assembles a packet of “Important Meaning,” I process it and then acknowledge by blogging, “I get it!”
It’s not all or nothing, and it’s not a sudden insistence that everything be straightforward, non-challenging, and explainable. It’s a gradual process where our obsession with understanding art slowly takes dominance over our ability to just appreciate it. And in my case, at least, it was made worse by several years working to literally reduce stories down to a series of puzzles.
Screw the culture that turned “respect for the reader’s time” into “tl,dr.” Or “accessibility” into “complete lack of challenge.” Interpretation is fine, and even useful, but not if it’s presented as if it’s the single correct solution. And definitely not to the point where it reduces all media into Wikipedia summaries and, even worse, TV Tropes pages. It’s insidious, because it can feel productive, disguising itself as deeper engagement with and appreciation for media. But left unchallenged, it turns simply into the old problem of Cliffs Notes trying to substitute for the real thing.
2. Set a limit for compromises.
One of the best aspects of the Twin Peaks Rewatch podcast is that it’s a reminder of how popular Twin Peaks was. I’ve always mis-remembered the show as some obscure cult classic, when in fact “Who Killed Laura Palmer?” was as big a pop culture obsession in 1990 as “Who Shot J.R.?” was in 1980. [Ed Note: I’m 43 years old.]
To somebody who’s spent years insisting on a rigid division between “good” and “popular”, it’s a bizarre cognitive dissonance. Not just this shit actually aired on primetime network television in the early 90s?! but here’s a weird dwarf in a red suit dancing and talking backwards, and not only was it not immediately canceled, but it became a hit?!
For Twin Peaks, it goes back to that notion of accessibility and awareness of its own format. Murder mysteries are inherently compelling. So are soap operas, and in fact all serialized narratives. It would’ve been easy for successful filmmakers to dismiss a TV soap opera as slumming, just because the standouts up to that point were Dynasty, Dallas, and a bunch of other competent series that never strived for much more than “entertainment.”
Instead, Lynch and Frost made something that didn’t just use its format to make a commentary on its format and its audience, but used the format to make all their bizarre fever dreams accessible to their audience. It’s a brilliant way to take what most people would consider a limitation, and instead turn it into a strength. (Two of my favorite examples in video games: Grim Fandango‘s use of low-poly skeletons against pre-rendered backgrounds, which was a concession to the technical limitations of 3D at the time but has aged better than most contemporary fully 3D games. And the low-poly characters in Gravity Bone and 30 Flights of Loving are an essential part of its artistic design; having “higher fidelity” just wouldn’t be nearly as cool or memorable).
So bizarre stuff can be hugely popular. And accessibility and artistic vision aren’t mutually exclusive. Got it.
On top of that, I’ve got a deep-seated revulsion to auteur theory that’s so strong, I have a knee-jerk reaction to even innocuous interviews with “creative leads” as being repulsively fetishistic. I’ve experienced what it’s like to work on a project where egos are allowed to run unchecked, a couple of them where my ego was allowed to run unchecked. Plenty of “masterworks” are actually the work of dozens if not hundreds of people, and the people who most vocally defend the notion of the auteur are either the ones who are getting the credit, or aspiring to get all the credit.
Or the ones who are so far removed from the process that it’s a complete mystery to them. I have next to no understanding of how major film production works, so I’m often giving the Coen Brothers credit for Roger Deakins’s or Barry Sonnenfeld’s work (and sometimes, even Roderick Jaynes’s work). It’s pervasive, and it’s dismissive of the value of creative collaboration.
As a result of all of that, I’ve turned accessibility, collaboration, and compromise into a mantra.
And then I get a reminder: no wait, David Lynch and Mark Frost really are geniuses.
It’s not the work of any one person, it didn’t happen in a vacuum, it didn’t spring fully-formed from one person’s mind, and it didn’t even happen without precedent. But still, it had to take a singular artistic vision to convince so many people that this was going to turn out to be a good idea.
Of course, it’s not all or nothing. No doubt they had to make a ton of compromises and concessions, both technical and artistic. And it’s still entirely possible to be so confident in your own vision that you’re completely insufferable. But the first part of knowing where to draw the line is acknowledging that there’s so much leeway that a line even needs to be drawn. That there’s no one right way to do it. That there’s plenty of middle ground between egomania and complete self-censorship.
Even if we’ve never had to deal with it directly, I think most of us are familiar with the idea of horrible feedback. The clueless network executive, the crass and venal marketing team, the vocal critic, the insipid client: it’s so common that it’s become a stereotype.
But I’ve started to believe that the stereotype has backfired, and it’s far more dangerous to set the bar as low as the worst possible example. To believe that anything other than useless feedback is constructive feedback, or that anything less than completely abandoning your “vision” is acceptable compromise. It’s dangerous because it’s a slow decline, a gradual chipping away at integrity — with the constant reassurance that it’s not “that bad” — enough so that what you once would’ve considered unacceptable is now taken as a matter of course, and the demands get more and more absurd.
Eventually, you get to take a step back, and it’s almost as if you’ve become a different person. A long series of gradual, “harmless” compromises have resulted in something that can no longer be called even a collaboration, because there’s no trace left of you. Everything you valued in the first place — the entire reason you decided to do what you do — has been de-emphasized if not outright lost. You’re just left with the question “why am I doing this at all?”
(Purely a hypothetical, of course).
Seeing the Red Room in 2014 was a reminder of the version of me that saw the Red Room in 1990. And inspiration to start un-learning all the stuff I’ve taught myself since then. To get away from the person who’d say what does this mean? or how could you possibly broadcast this on TV today? and get back to the one who just said this is awesome I want to make a living making stuff like this.