Closing the Loop

Another article for Gamasutra about videogame storytelling, more or less.

I wrote another article that went up on Gamasutra today, “Closing the Loop: Fostering Communication in Single Player Games”.

Like the last one, it’s kind of a continuation of a blog post on here, this time: “Saying Something”. The idea was to start with the most memorable storytelling moments from games I’ve played, try to figure out what it is about them that makes them more compelling than other media, try to figure out what they have in common, and then try to articulate that in terms of communication between player and game developer.

Did it work?