Psychic Powers Activate

Sam & Max: The Devil’s Playhouse has been announced! No, really!

The game I’ve been working on since last summer has finally been announced for reals. It’s Sam & Max: The Devil’s Playhouse, and it’s going to be out in April for PC, Mac, and the PlayStation Network (PS3).

The first episode is called The Penal Zone and it’s full of all the high-brow intellectual humor that the title implies. We’ve made a subtle shift to the puzzle-solving in this season: there’s a little bit less emphasis on using inventory items together and more emphasis on using Max’s new psychic powers and eventually, figuring out how they work together. The idea is that instead of a lot of random objects that have one specific use that you have to figure out, there’s a smaller set of powers that you can use in multiple places and multiple ways. I’ll be interested to see how people like it.

I already know how they’ll like the other change, which is all the improvements to the visuals. The artists did an obscene amount of work on the environments, characters, and character animation. Plus we got a bunch of lighting and rendering improvements, including real-time shadows.

Plus there’s an evil space gorilla named General Skun-ka’pe, you know, for the kids.

Check out the trailer in high definition because Telltaler Shaun Finney spent a lot of time on it and it came out really good and I’m not just saying that because he could kick me in the head without breaking a sweat. And then you can pre-order the whole season because really, you know you’re going to buy it anyway so why delay the inevitable?