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	<title>Spectre Collie &#187; telltale</title>
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	<link>http://www.spectrecollie.com</link>
	<description>The Journal of Poorly-Explained Phenomena</description>
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		<title>Keeping Up Appearances</title>
		<link>http://www.spectrecollie.com/archives/2008/08/keeping-up-appearances</link>
		<comments>http://www.spectrecollie.com/archives/2008/08/keeping-up-appearances#comments</comments>
		<pubDate>Thu, 28 Aug 2008 23:35:45 +0000</pubDate>
		<dc:creator>Chuck</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[awkwardness]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[telltale]]></category>

		<guid isPermaLink="false">http://www.spectrecollie.com/?p=823</guid>
		<description><![CDATA[The Penny Arcade Expo is this weekend, and I&#8217;m flying up tomorrow for another three days of being awkward and confused while surrounded by nerdcrowds. I&#8217;m actually looking forward to this one, unlike the Comic Con, because I keep hearing [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.pennyarcadeexpo.com/">Penny Arcade Expo</a> is this weekend, and I&#8217;m flying up tomorrow for another three days of being awkward and confused while surrounded by nerdcrowds. I&#8217;m actually looking forward to this one, unlike the Comic Con, because I keep hearing how PAX is the <em>right</em> way to do a convention. I&#8217;d actually forgotten it was a videogame convention until a friend reminded me &mdash; I&#8217;ve been to so many comic cons and Macworlds recently that I started to conflate them all. Oh yeah, videogames! I remember liking those!</p>
<p>Plus, I think I like Seattle, at least the three or so hours I saw of it when I went up to the Microsoft campus a few years ago. I distinctly remember being startled at how clean the air was.</p>
<p>I&#8217;m going to be on two panels: <b><i>Writing for Video Games</i></b> from 6:00PM to 7:00PM on Friday, and then <b><i>Make a Scene, the Strong Bad Edition</i></b> from 7:30PM to 8:30PM. I hear that the Make a Scene panel at last year&#8217;s was a lot of fun; we get audience members to record lines for the characters and then put them together in our game engine for a cutscene at the end of the panel.</p>
<p>So if you&#8217;re going to be in Seattle, check me out! (No seriously, check me out!) And if you&#8217;re in San Francisco, please don&#8217;t steal my stuff.</p>
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		<title>Duncan Waffle Stand-up Gotti</title>
		<link>http://www.spectrecollie.com/archives/2008/07/duncan-waffle-stand-up-gotti</link>
		<comments>http://www.spectrecollie.com/archives/2008/07/duncan-waffle-stand-up-gotti#comments</comments>
		<pubDate>Thu, 24 Jul 2008 07:42:01 +0000</pubDate>
		<dc:creator>Chuck</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[comic-con]]></category>
		<category><![CDATA[samandmax]]></category>
		<category><![CDATA[telltale]]></category>

		<guid isPermaLink="false">http://www.spectrecollie.com/?p=790</guid>
		<description><![CDATA[TomorrowThursday I&#8217;m headed down to the San Diego Comic Con for what is likely to be another four days of me wandering around completely bewildered. In case I&#8217;ve managed to accumulate any stalkers, I&#8217;m going to be at a panel [...]]]></description>
			<content:encoded><![CDATA[<p><img class="center" src="http://www.spectrecollie.com/wp-content/uploads/photos/comicconrebus.jpg" alt="comicconrebus.jpg" border="0" width="400" height="323" title="Where I'm going, in rebus form" /><br />
<del>Tomorrow</del>Thursday I&#8217;m headed down to the <a href="http://www.comic-con.org/">San Diego Comic Con</a> for what is likely to be another four days of me wandering around completely bewildered.</p>
<p>In case I&#8217;ve managed to accumulate any stalkers, I&#8217;m going to be at a panel with some other Telltale folks (and Steve Purcell!) on <a href="http://www.comic-con.org/cci/cci08_prog_sat.php">Saturday morning</a> talking about Sam &#038; Max, Strong Bad, and the mysterious unannounced Third License of Mystery:</p>
<blockquote><p>
11:30-12:30 <b>Sam &#038; Max, Strong Bad, and the Secrets Behind Turning Comics into Games</b>—  Sam &#038; Max may have their roots in indy comics, but the crime-fighting duo is right at home starring in a successful series of episodic games. The cast of the popular Homestarrunner.com web cartoons are following suit this summer in Strong Bad&#8217;s Cool Game for Attractive People. Why do comics make for such great games? Telltale designers Mark Darin, Chuck Jordan, and Mike Stemmle, artist Mai Nguyen, and Sam &#038; Max creator Steve Purcell will tell you all about the fun (and work) of bringing comics to life. Plus, get a first look at a third, completely new episodic game series! <b>Room 4</b>
</p></blockquote>
<p>(Which means I&#8217;ve got to miss the <i>Hellboy</i> panel, dammit!)</p>
<p>If anybody&#8217;s down there and wants to hang out, let me know. The convention gets overwhelming quickly.</p>
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