Posts Tagged: BioShock

Who’s in control here?

That’s Alexander Haig. Look him up.
Also: This post has spoilers for BioShock and Grand Theft Auto IV, in case you’re paranoid about that kind of thing.
Previously on Spectre Collie, I made the claim that videogame developers can learn more from “non-interactive” media than just how to make more cinematic cut-scenes and more literary dialogue. If [...]

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The Calls Are Coming From Within the Ice Level!

Previously on Spectre Collie, I made the claim that storytelling in “passive” media like books and movies isn’t as passive as people like to think. A well-told story demands that the audience stay actively engaged in the telling, processing what’s come so far and anticipating what happens next.
The interesting thing is: this is so integral [...]

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