Posts in Category: Storytelling

Myths of Videogame Storytelling

A recap of all my posts so far on the subject of storytelling in videogames.

9 Comments

On Brevity

Why “videogame writing should be short” is bad advice.

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Feedback Loop

Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving [...]

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Feedback’s a bitch

Previously on Spectre Collie, I made the claim that the “state of the art” in story-driven games still treat storytelling and gameplay as two completely separate things. In even the best games, the player’s role is that of the guy who pushes buttons and/or shoots guys in the way; the key story moments happen in [...]

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Resident Evil, But They’re in Space!

Over the past few nights I’ve been playing Dead Space, the new sci-fi horror shooter from EA. It’s an extremely well-made and entertaining game, and I’m enjoying it a lot. I want to make that clear up front, because I spend the rest of this post complaining about it. And I’m even going to go [...]

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tl;dr;fu

More proof that ignorance is bliss: I’d been happily reading the internet for at least a year before I knew what “tl;dr” meant. Apparently, it means “too long, didn’t read,” and now it’s got my vote for the absolute worst internet acronym. Ruder than STFU, more arrogant than RTFM, stupider than ROFL, more vapid than [...]

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Back off, man. I’m a scientist.

Previously on Spectre Collie, I made the claim that action-oriented games like shooters and platformers and “action/adventures” haven’t yet lived up to their promise of rendering traditional adventure games obsolete. Conventional wisdom says that adventure games are great stories on top of lousy, illogical, frustrating, and boring gameplay, and therefore
Myth 8: If you could combine [...]

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I’m thinking of a number between 1 and You’re Dumb

Since this is about adventure games, I feel like I should make my usual disclaimer explicit: this is a personal blog, I don’t speak for my company, and vice-versa. Any opinions I spew out here are not necessarily my coworkers’; in fact, when somebody at work tells me, “I read your blog,” it’s most often [...]

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