My favorite place on (Google) Earth

Disney has added models and textures for Walt Disney World to Google Earth. While the blog entry describes it as “the second best thing to being there,” it’s a little slow and fuzzy, and it’s more like walking through a [...]

epcotfountain.jpg
Disney has added models and textures for Walt Disney World to Google Earth. While the blog entry describes it as “the second best thing to being there,” it’s a little slow and fuzzy, and it’s more like walking through a papercraft version of the parks and hotels than it is like exploring a new virtual reality action excitement realm in 3D cyberspace.

I think I’ve just been spoiled by virtual fly-throughs in movies and games. Still, even though it feels a little like something we should’ve been able to do in the mid-90s, it’s neat to get a bird’s-eye view of everything, and to get a better feel for the gigantic scale of the resort. Making so many models must’ve been a huge task; considering how many fans like me would’ve paid (and actually have paid, in the past) for a virtual fly-through of the parks, it’s nice to see it rolled into the marketing budget and given away for free.

It also lets me send out a link to my favorite spot on the planet. (I’m new to Google Earth, so I’m not sure if there’s an easier way to link to specific locations & views than just sending the file around. Their “community” features seem designed specifically to keep you from uploading stuff to the site.)

You can’t see the actual fountain in Google Earth, but seeing it doesn’t explain why it’s my Happy Place, anyway. It’s an inexplicable combination of nostalgia, proximity to Test Track, being with my family, being on vacation, the passing monorails, the Epcot theme music looping in the background, being surrounded by the 1980s Vision of the Future, the womb-like moist heat of central Florida in summer, being full of not-particularly-good-but-somehow-comforting theme park food, and realizing I’m at the nexus point of a thousand cool things to do.

Other favorite spots are my favorite hotel and my favorite ride. I’m sure there’s non-Disney World-related stuff on Google Earth that’s interesting to see, but even the blurry, low-poly version is hard to leave.

Triple Mountain Whammy

Last year when I was stationed at Epcot, I wrote about the promotional video that runs in a constant loop on the TVs in all the Disney hotels. It’s hosted by the annoying and yet inexplicably alluring Stacey, who guides [...]

The Proto-StacyLast year when I was stationed at Epcot, I wrote about the promotional video that runs in a constant loop on the TVs in all the Disney hotels. It’s hosted by the annoying and yet inexplicably alluring Stacey, who guides you, talking incessantly, through all the theme parks, water parks, golf courses, and stores of Walt Disney World.

Sure, they let you turn to other channels on the Disney TVs, but I’d be lying if I tried to pretend that this loop isn’t kept running non-stop every second I’m in a hotel room at Disney World. It’s not because it’s changing or giving out any new information; after just a day in the hotel, you can pretty much recite the whole thing from memory. I really watch it just for the same reason you scream when you see the Matterhorn from the freeway, or why my brother and I would scream at our parents to turn on the radio when we were driving down to Disney World and passed a sign that said “Disney Info 1540 AM.” It’s a constant broadcast reminder that you really are at Disney World!

But now, we can all cheat. A friend at Imagineering sent a link to the whole video on Google Video. The internet finally pays off!

Enjoy, won’t you? Some of my favorites:

  • 03:20: Stacey is, for some reason,being interviewed about her golf game. These David Lynch-style breaks in continuity are frequent and nonsesnsical; do not be alarmed.
  • 04:29: Please don’t say “waterslides out the wazoo” again.
  • 04:50: “Summit Plummet,” “Let’s get it on!” and “waterpark wedgies”.
  • 05:38: “Look at all these lazy people in the lazy river.”
  • 10:30: The infamous Triple Mountain Whammy.
  • 15:50: “Love roller coasters. Love Aerosmith. Hello!”
  • 19:00: Stacey embarrasses white people everywhere by talking about the tribal rhythm in her blood.
  • 20:30: Stacey confirms most Disney World visitors’ suspicion that Africa is a disease-ridden hellhole.
  • 26:40: Cougar Stacey makes inappropriate advances on the Gelato guy.
  • 27:00: Stacey has “pretzels und bier” and drags out 12 other cultural sterotypes in 30 seconds. Note that she has nothing of interest to say about Canada other than acknowledging that she’s in Canada.

Is it weird to go over a promotional video in such detail? Definitely. But like I said, I’ve watched this thing more times than Oliver Stone watched the Zapruder film. Having it on the internet is a dream come true.

And if you’re old-school like me, you’ll probably make similar noises of excitement when you see they’ve got older versions as well. Most of the times I’ve gone to the park, they were running this paper-cutout version — if you’ve ever wondered how long it takes “Zip a Dee Doo Dah” to get out of your head after hearing it incessantly for 5 days straight, the answer is: never.

Even more rare is the version from 2004, which was evidently the test run for the Staceyfied version. It’s hosted by a primitive, more realistic, less abrasive but somewhat less inspiring proto-Stacey named “Chrissa.” When I went in 2005, I was surprised and disappointed that Chrissa had been replaced. I like to imagine that Disney holds a battle to the death each year to determine the host of the in-hotel promotional video.

You may be at the top of the Triple Mountain Whammy for now, Stacey, but can you defend the title? You’re safe… but for how long?!?

Hooray for stuff I worked on!

I’m starting to regret all that stuff I said earlier about videogames being non-union, because a writer’s strike would be pretty sweet right about now. Not because I have anything in particular to protest, but because it’d be nice to [...]

I’m starting to regret all that stuff I said earlier about videogames being non-union, because a writer’s strike would be pretty sweet right about now. Not because I have anything in particular to protest, but because it’d be nice to get a little break. Yet another problem with doing exactly what I want to be doing while working for a company I like.

The first episode of Sam & Max season two, “Ice Station Santa” has been released to generally favorable reviews, and it sounds like the audience is liking it pretty much.

Also, a while ago I mentioned that you could get “Abe Lincoln Must Die!” from the first season for free over GameTap; now you can get it for free from Telltale’s site or via Steam, if that’s how you roll. It’s a pretty good indicator of what the games are like, and a good free test to see whether you like old-school point-and-click adventures still.

In unrelated news, the Kim Possible playtest at Epcot that I worked on last year just won a THEA award for Outstanding Achievement, which I hear is the Theme Park industry equivalent of an Oscar. So congratulations to Jonathan and the rest of the team at Imagineering R&D! The playtest was one of the coolest things I’ve seen at a Disney park in over a decade, so I think the award was well-deserved. I’m really looking forward to seeing (and playing) what they do with the technology in the future; there’s so much potential there and I’d like to go through it just as a park guest.

Now, I’m going to spend the next day or so doing stuff completely not Sam & Max-related for a change.

A few (well, two) of my favorite things

Matt sent me this link to a really, really well-done fan video. It’s The Walt Disney World Tower of Terror in a Half-Life 2 mod. All it’s missing is the fog in the courtyard and a few of the effects [...]

Matt sent me this link to a really, really well-done fan video. It’s The Walt Disney World Tower of Terror in a Half-Life 2 mod. All it’s missing is the fog in the courtyard and a few of the effects in the ride.

Manos, brazos, pies, y piernas

I went to Disneyland over the weekend, and it was fun. There’s not a ton of new stuff going on at the park, and we’ve gotten pretty ritualistic with our trips — get up ass-early, drive down, eat at the [...]

It's a horseI went to Disneyland over the weekend, and it was fun. There’s not a ton of new stuff going on at the park, and we’ve gotten pretty ritualistic with our trips — get up ass-early, drive down, eat at the Apricot Tree, check in at the hotel, sleep, get up and drink, get up ass-early, go to Disneyland, ride everything, take pictures, eat a big-ass steak, get up slightly later, ride everything else, go home, write about it on the internets. So you might think that it’s just a chance to have fun and relax with friends, and there’s no way to get any self-obsessed blog material out of it.

Not so! I’ve got not one, but two observations:

1. I think I might be insane. Since I live alone and work from home, this weekend was the first time in a long while I’ve been expected to actually make conversation for an extended period of time. And I was forced for the first time to actually listen to myself. From my experience with mentally unstable people — in the city and on the buses, and that documentary I saw that one time about the schizophrenic — they have a particular speech pattern. It’s a lot of mumbling, with obsession on decades-old grievances or a single memorable experience, along with plenty of totally non-sequitur pop culture references.

In a news report I saw one time about a panhandling ban somewhere in the south bay, they interviewed a homeless guy on camera. In about 30 seconds of talking, he mentioned his time in Vietnam twice, and started a statement about how the ban was unfair that ended with: “I’m just a good old boy, never meanin’ no harm. Beats all you ever saw, been in trouble with the law since the day I was born.” In two days, I mentioned my trip to Japan at least 20 times, and ended about every other sentence with a random quote from Achewood or a sitcom. Not even voluntarily, half the time; it’s like post-modern pop-culture Turette’s.

On the bright side, though, I’m pretty sure I’ve been like this for as long as I can remember. So if they are signs of insanity, I’ve been insane for a very long time.

2. Riding Big Thunder Mountain during the fireworks is one of the most awesome things a human can do. I’m a sucker for fireworks shows, and Disney does the best. I can go to the appointed optimal viewing area at the designated 15 minutes before the show starts, stand with thousands of strangers, and watch the show with its accompanying soundtrack, and enjoy it perfectly. But one trip, we skipped the fireworks and rode the roller coaster instead, and by accident happened to be on it just as the show’s finale was happening. It was cool enough to do it on purpose.

And riding what’s already a brilliantly-designed coaster, and coming out of a dark tunnel just as a huge bloom of fireworks is going off overhead, is such a cool combination that it couldn’t possibly be topped by any pre-orchestrated Disney presentation.

I was wondering about this on the long drive home — would it be practical or even possible to design a roller coaster so that you see fireworks blasts every time? It’d be expensive, sure, but barring the cost, how would it work? At this point, Disney’s got pyrotechnics down to the point where they can shoot off an explosive finale at will and have it work perfectly every time, night after night. At one of the dance clubs at Pleasure Island, they fire a blast at the stroke of midnight, every night, right in sync with whatever song is being played by the DJ. (At least, they did several years ago, back when I was young enough to be at Downtown Disney around midnight).

I’m convinced they could do it, and I think they could even work out a way to make it feasible for something as high-volume as a coaster. But it just wouldn’t be cool. A lot of the awesomeness of it is knowing that it just happened, and there wasn’t a team of people working behind the scenes to get it to happen perfectly, exactly on cue.

Most Disney critics — the normal people looking in from the outside, not the jaded and embittered people so mired under theme park obsession that their only link with the real world is criticizing every move that corporate management makes — fault the company for being too orchestrated, saccharine, and fake. The company has to innovate within the bounds of catering to an inconceivably large and wide audience (and that’s not a crack about obesity of Orlando park-goers), and as a result, they have to design experiences that injure no one, offend no one, and play exactly the same way for every person, every minute of every day.

Therefore, in the real woods of Tom Sawyer Island, for example, you get plastic tree stumps designed to look like real tree stumps, housing speakers playing bird calls and other nature sounds. It’s an experience so far removed from nature that it feels even less real than Tomorrowland.

That’s the core of why Disneyland is more appealing than the parks in Florida, Tokyo, and Paris, even though the others are more impressive in size, engineering, and overall spectacle. Even today, Disneyland still feels less orchestrated and more spontaneous and random. The live entertainment is more accessible and feels less scripted (even though it’s definitely not). There are just too many people now not to have designated character greeting times, with an orderly line for each, but you can still manage to see characters wandering around the park, having random interactions with guests. Somehow the park still manages to feel more casual, more like a bunch of people getting together to have a good time, instead of being admitted to an enormous, orderly, well-maintained and meticulously organized, but ultimately a little cold and sterile, machine.

And that’s why I think their new “year of a million dreams” promotion — where prizes are given out not for going through a turnstile or having a raffle ticket or entering a drawing; but randomly and spontaneously, no matter where you are at the time — is such a great idea. No long lists of rules presented by armies of lawyers, or angry, tired guests jockeying for position to be the big winner. It’s an ingenious way to tell guests that they are special, just like the millions of people in the parks with them at the same time, and make it actually work.