Dream Game

You too can support a game in development.

My friend Heather Logas (formerly a designer at Telltale Games) is working on a new project, and she’s asking folks to spread the word and to help back the development. More information about the project is on the Kickstarter site, which lets people donate to help development of projects they’re interested in.

It’s an interesting experiment, to break out of the usual publisher model and fund a project directly with the developer. At the site, you can see Heather’s pitch video, read about the game’s set-up, and make a donation. There’s also a description of what you get at each level of contribution, from a backstage pass into the development process to a more collaborative role.

So check it out!

3 Comments

Do you love it? I got it at Rossum.

The most recent episode of “Dollhouse” (called “Getting Closer”) just proves that this would’ve been a terrific miniseries. Lots of spoilers, so read at your own risk.

dollhousehairtreatment.jpg
I’m going to go ahead and make a prediction: the ending of “Dollhouse” is not going to make sense.

That’s not just a case of my continuing to moan about the ending to “Battlestar Galactica,” or an attempt to be too-cool-for-school, or an attempt to steel myself against the oncoming hand-waving. They’ve already guaranteed that it won’t make sense, with the last pre-Christmas-break episode. (Spoiler for “The Attic,” in case you haven’t seen it): While building up to the final epic showdown, they had the characters meet one of the masterminds of the whole evil plot that drives the series, and he says that he did computer projections of the technology they were using, and almost all of them resulted in the end of the world.

Now, the idea that you can store all of a person’s brain patterns on a hard drive and then imprint that onto another person — that’s ludicrous technology, but it’s the central premise of the series. It’s the thing that you just accept so that the story can go forward. You can even extend that to the whole idea of a Matrix of connected brains, fine, since it’s all part of the main concept. But a computer simulation that could’ve predicted all the twists and turns of this series would be impossible, even for science fiction. Too much of the series has been based on surprise reveals and unexpected developments. To claim that a computer could’ve seen it coming is enough of a stretch; claiming that there’s an evil mastermind orchestrating the whole thing is ridiculous.

And it’s not just that it doesn’t work on an anal-retentive nerdrage “there’s no sound in space!!” level; it’s that the whole series has been inherently reactionary. You don’t have to have been keeping up with the fansites and blogs or listening to the commentary tracks, either — just watch the series and you can see all the changes in direction. Both seasons kind of meander as if they were episodic television for a few episodes and then suddenly shift into overarching storyline mode. The end-of-the-world business, for example, was introduced in the season one post-apocalyptic finale “Epitaph One,” which was made because they didn’t know whether or not the series would get picked up for another year. And now the whole premise of the series finale is trying to get the two ends of the story to meet up. It’s based on the idea that the characters in the show can predict events even the creators of the show couldn’t see coming.

I’m just saying don’t expect it to all get tied up neatly. If I’m proven wrong, then I’ll gladly retract everything. They already did an unexpectedly great job of tying up one of the storylines in the most recent episode: the whole flashback about Bennett and Caroline not only made sense, it fit perfectly into the continuity and was a really well-done story. Their motivations were clear, they turned into real characters instead of just “hero” and “creepy scientist with a dead arm,” and it actually ended up being pretty poignant. And I’ll bet you anything that they had the completely story planned out from the moment of her first introduction, and that that’s what made all the difference.

But even if (when) it turns out that this whole thing doesn’t make sense, that’s not a bad thing. This series is the quintessential example of the sum of its parts being better than the whole. There have been plenty of fantastic moments — cooler than “Buffy” and “Firefly”, even, which I never would’ve expected — that remain cool even though they don’t all fit together neatly. And last week’s episode was so absolutely over-the-top ridiculous in its surprise developments (it seemed like there was one series-changing reveal for each commercial break) that it shouldn’t have worked at all. And yet it did.

But to explain why I’m skeptical it’ll work in future episodes, that’ll take bigger spoilers.
Read the rest of this entry »

4 Comments

Why I Don’t Like "Mad Men"

For some reason, I feel compelled to explain.

worldshowcaseitaly.jpg
I’ve already documented the horrible destructive powers I have over popular entertainment. I can bring about the end — not just abrupt cancellation, but slow, painful decline — of bands, TV series, and movie or book series just by liking them. To date I’m responsible for the break ups of The Pogues, the Pixies, and Soul Coughing, as well as the downfall of “Alias” and “Battlestar Galactica.” I suspect I had something to do with “Lost”‘s weak second season as well. So it was with some trepidation that I recently started to watch the first season of “Mad Men”, after hearing people rave about it for the past few years.

It turns out that I didn’t need to worry, because I watched the first three episodes last night, and I just can’t get into it. Now, fans of the show should be thrilled, since I’ve just guaranteed it’ll run as long as “Desperate Housewives,” “Gray’s Anatomy,” “American Idol,” and “Survivor,” just to name a few other long-running series that have managed to avoid my Galactus-like gaze. But you can’t tell someone “I don’t like that thing you’re a fan of” without its coming across as a challenge or an insult, so I feel obliged to explain.

I don’t care about any of the characters
The first episode is very well-structured, so by the end of it I felt that I knew what the situation was and what all the characters were about. I just didn’t care at all about what happened to them. Contrast it with “The Sopranos,” another series about a bunch of deeply flawed characters with no obvious “good guy:” I could see what the characters’ problems were, but I was intrigued about how deep the problems went and how they were going to resolve them. And I gave up on that series when the characters became more annoying than intriguing; why watch a show about people who just keep doing stupid or downright awful things and never learn from them?

Hello, My Name Is Sexually Manipulative Office Woman
Just after the first 45 minutes, I could make a fairly reasonable prediction of what each character’s story arc was going to be — and after checking out the Wikipedia version, I could see that my predictions were depressingly accurate. (To be fair, there’s been a good bit of cultural diffusion going on as well; even without watching a show this popular, I knew going in that infidelities and secret identities and babies were going to come into play, and that one of the characters grows a beard).

It’s not as bad as something like American Beauty, where each of the characters seems to be a cliche whose depth turns out to be a different but just as shallow cliche. But the characters still have their one note that they keep hitting, from Painfully Good-Looking Ad Exec Who’s Conflicted And Has a Mysterious Past, to Mousy Girl From the Steno Pool Who Doesn’t Want to Be Limited In Her Life Choices Just Because She’s a Woman, to Young Asshole and Closeted Gay Guy.

The Epcot Effect
Disney parks, especially Epcot Center, are my ideal vacation, but whenever I mention this to anyone I get the reaction “I’d rather go some place real.” I can see where they’re coming from, and the reasons I disagree would fill a whole other post. But I get the same feeling from “Mad Men.” The set design, costumes, and music choices are all just about perfect. But it’s not as if the 60s aren’t well-documented. If I want to watch a show about ad men in the 60s, why don’t I just watch “Bewitched”? If I want to see demeaning attitudes towards women, why not “I Dream of Jeannie?” If I want to see excessive smoking, there’s “The Twilight Zone.”

At least in those series, you get a better idea of what people really put an emphasis on. “Mad Men” feels to me like everything incidental about the 60s crammed together and made the focus. The pavilions in Epcot’s World Showcase aren’t really the countries, they’re the first thing that someone in America thinks of when he thinks of those countries, all crammed together in one small place. And “Mad Men” isn’t really the 60s, it’s how people in 2007 imagine the 60s: “hmm, people were sexist and racist and smoked a lot, and the clothes and the cars were really cool.”

Did I mention I’m casually racist?
And I don’t want to imply that the series is all just about the incidental stuff — clothes and cars and architecture and cigarettes. But when they deal with the deeper aspects of America in the 60s, it’s given the same treatment. Scenes feel to me like a TV biopic, where the screenwriter is desperately trying to cram a chapter’s worth of thematic material into one scene. The end result is that the ideas that would have resonated with me if they’d been mentioned casually or incidentally, I instead feel like I’ve been bludgeoned with. The characters don’t just smoke; the plot of the pilot episode is about selling cigarettes while knowing about the health risks. A woman can’t just be subtly reminded of the double standard of sexual promiscuity between men and woman; we have to see a Cronenberg-like scene with a leering gynecologist whose every single line of dialogue repeats the point. Closeted Gay Guy is completely established as such in his first scene, but we still have to see him in a strip club leering at other men in case anybody didn’t catch on. Again, kudos to them for not going with the most obvious cliches, but I still felt myself, in scene after scene, yelling at the screen “OKAY YES I GET IT LET’S MOVE ON.”

I’m still a 14-year-old boy in a 38-year-old man’s body
And yeah, it’s got to be acknowledged: I like plot-heavy stuff, and have never been a big fan of character studies. I’ve jokingly said that a show’s got to have robots, spaceships, time travel, or magic to hold my interest (and Tony Soprano’s dreams were just supernatural enough to keep me occupied), but what I really want is something that keeps everything moving. Again, all of the stuff in the first few episodes of “Mad Men” felt like incidental stuff made focus: these characters’ quirks might interest me if they were doing something more interesting than being 60s people.

So I can definitely understand what other people see in the series. Like I said, the music and the costumes and the production design are just outstanding. And I’ll gladly watch an hour of “The Clone Wars” no matter how weak the story, just as an excuse to see cool sets and costumes. (And a huge part of why “Lost” is such a big deal for me is that whole early 70s aesthetic that they get just right). There’s just not much else there for someone like me. So all of you “Mad Men” fans can breathe a sigh of relief; it’s probably going to run for a decade at least.

27 Comments

First and 20

My favorite iPhone apps. I should be an Apple pundit, dammit.

Mobile Photo Jan 1, 2010 6 41 09 PM.jpgThere’s a very slick-looking website called First & 20 with this premise: ask a bunch of “talented designers, developers, and tech writers” to send in a screenshot of their iPhone home screens, to see what apps they use most.

They may be having problem with their ISP, because the site’s been around for a while, and i haven’t gotten an e-mail from them yet. I can only assume they’re having technical difficulties. Either that, or they define Apple notables as “people who have contributed to the Apple/Mac community in some way.” So apparently I’m going to have to do this myself.

My home screen’s pretty boring, though, and I don’t use the apps there a whole lot more than on the other pages. I’d rather list everything I like a lot, ordered by how frequently I use them (built-in apps not included):

1. Tweetie 2
The best Twitter client on any platform. I wish he’d hurry up and put the same features into the desktop version, already.

2. 1Password
I was skeptical at first, especially since Firefox (and Mobile Safari) has gotten better at remembering passwords and auto-filling them, but this has been surprisingly useful. You need the desktop version to get the most benefit, which means you need a Mac, but having all your passwords on your phone is really useful, too.

3. Drop7
This is a dangerous recommendation, since it will take up all your free time if you install it. The whole “seconds to learn, lifetime to master” thing is overused, but it genuinely applies here: once you start thinking about chains and combos, the game gets more complex and interesting.

4. Instapaper
Save web pages for off-line reading. It’s free, it’s fast, it’s dead-simple to use. Perfect.

5. Things
I tried OmniFocus and was convinced I liked it, but I was wrong: Things is simpler, so I end up using it more. There are definitely cheaper and simpler To-Do lists, but this one hits the sweet spot between complexity and usefulness. Again, you probably get the most use out of it when in conjunction with the desktop version, but it’s useful just on the phone.

6. Now Playing
Movie listings, reviews, showtimes, online tickets, and now it has access to your Netflix queue. It’s free, but I like it enough to pay for the author’s “PocketFlicks” app.

7. Dropbox
I’ve already gotten all the extra free space I can get by recommending other people to Dropbox, so now you know I’m 100% sincere when I say that Dropbox is awesome and everybody should get it. Perfectly seamless cloud storage for Macs, PCs, and now the iPhone.

8. Byline
Considering how much time I spend online reading RSS feeds, I’d have figured an RSS reader on the phone would get constant use. Turns out I don’t really use it all that often, but this is still the best one: syncs with Google Reader, gives you a webkit view, all the bells and whistles (except Google contacts). Second-best candidate is NetNewsWire.

9. Words with Friends
Competitive Scrabble. I’m taking a brief hiatus because I keep getting beaten so bad by everybody I know, and it’s a little humiliating. I’m SolGrundy on there if you want to join in the pile-on.

10. Harbor Master
I kind of feel bad recommending this instead of Flight Control, since Flight Control has a much better sense of humor, and it was as far as I’m aware the first game of its type. But I just think Harbor Master is more fun.

11. Comics
Online comics from Comixology. The reader works surprisingly well, and the catalog keeps improving (they just added much of the Marvel catalog). I bought the entire Action Philosophers! series, which turns out to be a great fit for the phone.

12. Kindle
Not a replacement for a full-sized reader, probably, but great for traveling. So far I’ve only read The Book of Vice by Peter Sagal and a couple of travel guides by Rick Steeves, so I don’t know how tolerable it’d be to read a whole novel.

13. Civilization Revolution
It’s every bit as complex and feature-complete as Civ Rev for the Xbox (but not Civ 4, obviously), crammed onto the phone. The only down-side, assuming you like the Civ Rev games, is that it’s not perfectly suited to quick sessions. I keep forgetting what it was I was supposed to be doing.

14. Peggle
This will no doubt get replaced by Plants vs. Zombies as soon as that’s released for the iPhone. PopCap are masters at this stuff for a reason, and Peggle is a pixel-perfect port of the desktop version.

15. Kotoba!
It’s a complete Japanese dictionary for the iPhone. Turn on the international keyboard to make it easier to use.

16. Remote
Apple’s remote for iTunes, does everything you could want — for iTunes.

17. Air Mouse
Remote control for everything else, over your wireless network. The “air mouse” they advertise as the main feature on the website doesn’t work all that well, frankly. But as a remote trackpad/keyboard, it’s the best I’ve used.

18. Rogue Planet
An Advance Wars-alike for the iPhone. The attempt at a story and characters are pretty insipid, and nowhere near as interesting as Advance Wars’ wackiness or charm, but the gameplay is there.

19. Bebot
An animated synthesizer that seems like a toy at first, but then seems really full-featured and powerful, and then goes back to seeming like a toy. But it’s a really, really charming toy.

20. Pantscast
Complex audio enhancement for your audio podcasts. From my experience: guys think it’s absolutely hilarious and women think it’s stupid. Whatever. They can replace this with an app about shoes or something.

3 Comments