Thirty-Eight

IMG_0091.jpgFrom way over on the other side of the country, my family sent me a cake! It came in a big box packed with styrofoam and dry ice, like a transplant organ. I don’t want to think about what that must’ve cost. And I don’t want to make up a story about how I couldn’t possibly eat the whole thing myself, because we all know that would be a lie.

Plus I got the Criterion versions of my three favorite Akira Kurosawa movies, and a book of imaginary creatures, and one of those creepy e-cards with a talking cat. And, since I’m in the habit of treating every day like it’s my birthday, I got myself the new Ghostbusters game last week. (I’ve only played a little bit; so far my favorite thing is the character design).

And it’s not even over yet! Tonight I get to go to a semi-fancy restaurant in SF that I’ve heard about but have never actually gone to. And then a bar on the bay with a creepy wax Arabian. So far, this is already up there with they year we got a Matterhorn at Farrell’s on Memorial Drive, and the year I got to take a bunch of friends to see Raiders of the Lost Ark. Apparently, the trick is to let other people plan it for me.

And I’m either getting more mature, less vain, or more lazy, but the march of years isn’t taking the same psychological toll on me as it has in the past. Sure, I finally have to come to terms with the fact that my beard isn’t “graying,” it’s almost completely white, but on the bright side: I’m in a position where nobody really minds if I look like a derelict. So if I haven’t beaten the aging process, at least it’s a draw.

Since I’ve moved out here, I’ve met four other people with the same birthday (one on the same year in the same state, which makes me wonder what was going on in Georgia in October 1970 (apart from the obvious)), so wish all them a happy one as well.

4 Comments

Oh, dag-dag, Mark!

simstheroom.jpg
So after hearing and reading about it from all over, and then in preparation for the RiffTrax release, I finally bought and watched The Room. (In case you haven’t heard of the movie, it’s a comically inept melodrama-turned-comedy that developed a cult following after being relentlessly promoted in the LA area. Imagine this scene repeated over an hour and a half and you get the idea).

As for the movie itself: eh. It’d gotten built up so much as being so hilariously awful that it’d be impossible to live up (or down, I guess) to expectations. I’ve seen worse movies; I’ve even seen more jaw-droppingly odd movies. Sure, there are definitely several transcendent moments of weirdness. And the mantra-like repetition of “I don’t want to talk about it” and “Everything will be okay, don’t worry about it” and “Oh, hi Denny” help explain why it sticks in viewers’ brains. But overall, it’s less of a hilariously schlocky B-movie and more a testament to ineptitude: it’s got all the eroticism and nudity of soft-core porn, with the acting performances, music, and plot coherence of hard-core porn. But with a fascinatingly bizarre lead character.

You can’t read anything about The Room without its mentioning Tommy Wiseau, the producer, writer, director, and star. He’s always described as “mysterious” and “vaguely Eastern European,” and he reveals little of himself in interviews. Most writers just accept this as a charming eccentricity and go on with their work, but it took somebody of my unique background as wannabe-hipster and videogame aficionado to uncover the real secret. And in a blog exclusive, I’m blowing the lid off this story:

Tommy Wiseau is a Starman, like Jeff Bridges. But instead of hanging around Karen Allen, he learned everything he knows about the ways of humans from playing The Sims. (And, presumably, watching soft-core porn).

Not convinced? Well, screw you.

I’m sorry. Are you okay? Don’t worry about it. Everything will be okay. Check it out, the evidence is incontrovertible:

  • Everything in the movie takes place in the living room, bedroom, and roof of an apartment. Occasionally it will show Johnny in Golden Gate Park, leading me to believe that he bought one of the Sims expansion packs.
  • The movie frequently shows stock scenes of San Francisco (Neighborhood View), and establishes the hell out of Johnny and Lisa’s building (Active Lot).
  • The movie suggests the surrounding city with a flat, low-resolution and geographically impossible backdrop of buildings.
  • In the beginning of the movie, Johnny and Lisa are having an ostensibly romantic moment when their neighbor/adopted son Denny walks in. Denny is a man-child of indeterminate age; he functions in the story as roughly a twelve-year-old, but appears to be an adult in his early 20s. (He must be adult-sized or the object animations won’t line up).
  • Johnny and Lisa head upstairs to have sex (referred to as “WooHoo” in Sims parlance). Denny stands in place for a moment, folds his arms then drops them to his sides, then realizing he’s alone, walks upstairs to watch.
  • Interrupted pre-coitus by the curious Denny, Johnny and Lisa react not with revulsion, but by taking part in an impromptu pillow fight. (++Fun)
  • As in The Sims 2, sex in The Room involves spontaneous generation of rose petals.
  • Johnny is obsessed with his job, even though he simply disappears for most of the day, and we are given no clue where he works or what he does. (Towards the end of the movie, a “bank” is mentioned, once). He is devastated when he doesn’t get a promotion. Even when he left the house in a good mood after having WooHoo the previous night. The viewer is left to presume that Johnny has not yet made the prerequisite number of relationships, and this is when his previously unseen friend Peter appears. Coincidence?
  • Having no job or means of support of her own, Lisa spends most of her days at home making phone calls. She repeatedly performs Invite Over… on her mother.
  • Her mother (who definitely has breast cancer) expresses concern that she is going to lose her house. (Without a home lot, Sims cease to exist).
  • Conversations between Lisa and her mother, and in fact between any two or three characters throughout the movie, jump wildly from topic to topic without any apparent train of thought or motivation. The same lines are repeated frequently. Replace “Oh hi, <name>” with “Dag Dag” and “Don’t worry about it, let’s go home” with “Sool sool” and the implications of this soon become clear: someone has mistaken Simlish speech patterns for actual human conversation.
  • Visits between characters seem to last for an indeterminate amount of time and then end suddenly. (The characters’ social meter is full, meaning they no longer need to engage in conversation).
  • Impromptu football games break out constantly, with no rhyme or reason. Denny is particularly obsessed with asking others to Play->Play Catch.
  • Planning a wild night, Lisa uses the phone to Telephone->Delivery->Order Pizza. Johnny is elated. This is the highlight of both characters’ day, if not life.
  • Characters frequently make wildly inappropriate advances or outbursts. Other characters react violently or in shock, then everyone immediately returns to normal. Seconds later, a character will perform the exact same action as before.
  • Lisa (Johnny’s future bride) seduces Mark (Johnny’s best friend!) via Romantic->Flirt, Romantic->Whisper in Ear, Romantic->Flirt, Romantic->Invite to Cuddle. Mark repeatedly rejects her advances, but she continues, undaunted and acting as if she has no memory of the previous exchange. This continues until their relationship meter is sufficiently high, at which point Mark agrees completely and unreservedly to Romantic->WooHoo.
  • The evidence is clearest at Johnny’s birthday party (Expansion pack 2: The Sims House Party), which Lisa (his future bride) arranged for him by using Telephone->Throw Party:
    • Eight guests arrive. (Lots cannot contain more than 8 characters simultaneously).
    • Lisa stands suddenly and without provocation, asks everyone to go outside for cake.
    • With the other guests having just left, including her mother, Lisa (Johnny’s future bride) starts to make romantic advances on Mark (Johnny’s best friend!). Mark accepts, then rejects, then accepts, with no apparent method to his behavior or memory of events that happened seconds ago.
    • Outside, Johnny announces that he and Lisa are expecting. The other partygoers cheer, then immediately return to normal as if nothing had changed.
    • Back inside, the characters have split into couples all performing Dance->Slow Dance on each other. This includes Lisa and Mark, with Johnny in the room. (Sims had no situational awareness until Sims 2).
    • Johnny attacks Mark, Mark reacts. They go back to normal. Seconds later, Mark attacks Johnny, Johnny reacts. They both go back to normal. Johnny tries Social->Ask to Leave one more time. Their relationship meters having deteriorated sufficiently, the action is successful and Mark finally leaves.
  • We can even deduce which expansion packs Wiseau had installed. The apartment has a spiral staircase, which was introduced in The Sims Unleashed. Wiseau apparently did not have a lot of time to experiment with this expansion, which explains his somewhat cursory acknowledgement of the existence of dogs.

Faced with such an overwhelming amount of evidence, the reader can make only one conclusion: I’ve spent far too much of my life playing The Sims. But also, the Tommy Wiseau’s-a-videogame-playing-alien thing.

Rumor has it that a live-action Sims movie is in the works at 20th Century Fox. There is no need, sirs: that movie already exists, and it is called The Room.

3 Comments

Searching for Long-Range Comms

Moon is a 1970s psychological sci-fi movie artfully translated into 2009.

mightybooshmoon.jpg
I think a movie like Moon plays best if you know as little as possible about it going in. I’d seen just a few stills from the movie, and read the encapsulated reviews on Rotten Tomatoes, and even that little bit kind of hurt the experience, because I already knew an important part of the premise and was just waiting for it to play out. So if you haven’t seen it yet and want to keep the surprise: it’s very good, the music is excellent, Sam Rockwell does a great job, and if you like thoughtful science fiction movies (especially from the early-to-mid-70s), you won’t be disappointed seeing it in a theater. I’ll save the outright spoilers for after the break, but read on at your own peril.

One thing I noticed about the encapsulated reviews: almost all of the negative ones included some lame pun or some clumsy reference to “Space Oddity” (the movie’s directed by Duncan Jones, David Bowie’s son). Which ruins it for anybody else who wants to write something about the movie, because now I’m too self conscious to say anything for fear of its being taken as a reference. So I can’t say it’s “atmospheric” (even though it is) or that it has a “dark side” or an “identity crisis,” or even that it “mines” the best parts of older movies. What I can say is this, though: “Ground Control to Major Tom: This Moon is full… of suspense!”

What’s best about the movie is how it straddles four years of science fiction without ever feeling dated, clumsy, or forced. It perfectly captures the spirit of early 70s sci-fi movies, the deliberately-paced, introspective dramas built around one weird concept, before Star Wars came along and made science fiction the realm of the blockbuster. Its most obvious influences are Silent Running or 2001: A Space Odyssey, but it also incorporates bits of Alien (for its depiction of future corporations) and Solaris (for its depiction of the psychological implications of space missions). I could totally imagine seeing stills from the movie in Starlog magazine, next to shots from “Space: 1999″ or super sneak previews of Blade Runner. And although it’s an original story, it wouldn’t have surprised me at all to hear that it was based on a short story from OMNI magazine. It feels like a movie from around 1976 that they waited until 2009 to make.

Except that it couldn’t possibly have been made before 2009, because its tone and sensibility are completely contemporary. The visual effects are better than you could’ve achieved in the days before CGI: never particularly flashy, but always entirely believable. And the music and visual design have a very turn-of-the-millenium British feel to them. Leaving the theater and checking my e-mail on a cell phone was a disorienting experience; the movie is still set in the future, but the future isn’t as distant as it used to be. The future of 70s sci-fi was always far enough away that we could safely treat the movies as allegory; Moon has a strange feeling of inevitability about it.

But more than that: it manages to be completely self-aware without being self-conscious. By that, I mean that it’s made for and by people who are familiar with all the concepts explored by science fiction over the past 50 years. It feels weird calling it a “straightforward” story, because so much weird stuff happens, but it’s got a forward momentum that never pauses to point out how weird these developments are. And to explain that requires a spoiler warning.
Read the rest of this entry »

1 Comment

Guys and Dolls

The Sims 3 is a great sequel. I just wish it would stop staring at me with those blank, glassy eyes.

Sims3NotPaulBunyan.jpgThe cynic in me (which at this point, I guess, is just “me”) would love to hate The Sims 3, but there’s just too much that the game gets right. Things would be a lot simpler if this had been the game that ruined the franchise. Unfortunately for anyone who wants a quick-and-easy understanding of the videogame industry (and unfortunately for my free time for the foreseeable future), it’s a very good game, probably the best of the series.

It’d be easier just to assume that corporate giant EA had squashed all of the spark of originality out of the game in its attempts to squeeze every last cent from its ludicrously best-selling franchise. But there are still plenty of clever touches and the same goofy sense of humor as the earlier games. It’d be simpler if you could just whine about the new pay-per-object scheme and micro-transactions for new objects, but that actually addresses one of the biggest problems with the business model that was starting to overwhelm The Sims 2: the expansions that were adding real depth to the game were getting lost among the onerous “stuff packs” that just shoveled new clothes and objects onto discs, but were still inexplicably popular.

And you could just drag out the oldest cliche about the game: that it’s nothing more than a dollhouse to watch boring computer people read books and pee themselves, and that it only appeals to teenage girls and middle-aged shut-ins. But I’m not middle-aged.

But more importantly, The Sims 3 is full of clever refinements to the core game design that finally start to deliver on the promises of the original Sims: you really don’t have to focus on micromanagement anymore, and you really can start to see emergent storytelling.

Read the rest of this entry »

4 Comments

Curses!

I’ve got a renewed appreciation for Spider-Man 3, if it helped Sam Raimi make Drag Me to Hell

DragMeToHellButton.jpg
Usually the problem with horror movie trailers is that they give too much away. The advertising for Drag Me to Hell (which is here but I don’t recommend watching it until after you’ve seen the movie) was particularly bad, because it both gives too much away and doesn’t tell you anything you need to know about the movie.

Except for “From the director of [...] the Evil Dead trilogy.” Because Drag Me to Hell is fully, gloriously, 100% a Sam Raimi movie. You wouldn’t know from the 15-second version of the trailer, which makes it look like another bland, uninspired summer horror movie franchise or remake, with a big name tangentially attached. That’s what I’d assumed it was, until the reviews started coming in describing it as a horror comedy and pointing out how funny it was.

“Well, duh,” you may be saying, “it’s Sam Raimi.” But when was the last time one of Raimi’s movies didn’t feel like something of a compromise? There are familiar flashes of brilliance — the hospital scene with Doc Ock in Spider-Man 2, Peter Parker’s hilariously goofy “emo evil” transformation in Spider-Man 3, some terrific transition shots in the beginning of Darkman — and a few movies that are fine but feel as if they’re made by someone else, like A Simple Plan. But I’ve never gotten the sense that he’s been free to make exactly the movie that’s in his head. The movie that you can kind of sense is waiting to be made next while you’re watching Evil Dead 2.

Whether it’s actually the case or not, I don’t know, but Drag Me to Hell feels like that movie. Completely free of Hollywood interference, and also free of budgetary constraints and the limitations of early 90s make-up and CGI. The movie effortlessly jumps around from horror to action to comedy to gore to slapstick and back again, often in the same scene, and with never any sense that any part of it is suffering. These things shouldn’t work well together, but they do. It shouldn’t be possible to be scared and laughing out loud and grossed out and tense at the same time, but this movie does that over and over again. Even the Evil Dead movies don’t do it as well as this one: you never really care what happens to Ash as a character, and once a scene devolves completely into slapstick, it’s still entertaining but no longer at all tense or scary. But Drag Me to Hell is the first movie I’ve seen in a long time where I really didn’t know what was going to happen next: it establishes pretty quickly that all bets are off, and you keep thinking, Sure, I’m laughing now. But I might not be 20 seconds from now.

Spoilers follow, in case you want to go in knowing absolutely nothing about the movie:

I kept thinking it must’ve been a blast to come up with some of the sequences. The attack in the car was pure genius, and it was like hitting the top of a roller coaster’s lift hill and plunging down into the rest of the ride. But most of the scenes seemed to take the formula: what’s the worst possible thing that could happen in this situation? And now, what’s even worse than that? How do you go over “over the top?” I kept thinking I’d love to see how Raimi would’ve handled the recent CBS sitcom “Worst Week,” since several scenes felt like they started with the same premise but were then given the freedom to go completely off the rails.

The other (more pretentious) observation is that I get a real sense Sam Raimi doesn’t think in terms of genres, but just “pure movie.” Like how they say you’re never truly fluent in a foreign language until you’re no longer translating back and forth into your native language. Because showing a woman having to meet her boyfriend’s uptight and disapproving parents has the same tension as showing a woman being stalked by an evil home-invading spirit. And ending a scene with an old woman vomiting maggots isn’t really all that different from delivering the punchline to a joke. I can imagine any number of “dark” comedians writing a scene where an outsider accidentally knocks over the coffin at a wake, but it takes real genius to realize the natural conclusion of that slapstick: having the corpse fall out and vomit embalming fluid directly into someone’s mouth. When you’ve seen so many scenes that artfully and gleefully jump across boundaries, you just take it in stride when the whole thing briefly turns into a ghost story, complete with CG evil goat speaking in a human voice. And there’s no sense of Are other people going to get this? You can’t not get it.

And major spoiler territory, in case you’ve made it this far:

I thought all the obtrusive Apple product placement was hilarious, and I spent much of the movie expecting them to give the button to John Hodgman. I did predict the “obvious” ending to the movie (giving the button to evil bank guy) as soon as they mentioned that you could give it away. I’m glad they acknowledged that but didn’t stick with it, as satisfying as it would’ve been. Because the story as it is kept it in the realm of classic urban legends-style horror: a sequence of really horrible things happening to a basically good person. We like to think that we all prefer stories where everybody ends up getting the outcome they deserve, but the genuinely memorable and haunting horror stories are the ones that leave you thinking, “That could so easily have been me, but thank God it wasn’t.” And of course, they slam the last title card at you immediately to remind you not to take it too seriously: it’s just a fun horror movie.

3 Comments

Ahh! Wow! Oh, Bobby!

“The P.I.S.S is by far the most together group in the show biz.”

I’ve already linked to this elsewhere, but it makes me sad to think there are people out there who haven’t seen it. Presenting the Best Video On The Entire Internet, “Kiss Shreds” by the inimitable St Sanders (presumably):

“The P.I.S.S is by far the most together group in the show biz.”

2 Comments