Marcus Agrippa Made This

The Pantheon was the most impressive sight of my entire Italian vacation. I can’t explain exactly why.

PantheonThe highlight of Rome for me was seeing the Pantheon. I’d seen pictures and video, and I’d read about it in travel guides and the like, but never saw what the big deal was. More than anything else I’ve seen, it’s something you have to see in person to appreciate.

Even after seeing it in person, I couldn’t tell you what the attraction is. Sure, it’s the best-preserved ancient building in Rome. And the dome is impressive in the abstract, as an engineering concept: we’re told that by the time of the Renaissance, people had lost the technology to build a dome like the Pantheon’s. But that’s the kind of info that impresses historians and people who write travel guides (and, I’m presuming, Renaissance engineers). It doesn’t explain why you can walk into the building as a tourist in 2009 — one who’d been to Disney World, even — and still be struck dumb by it.

I can only conclude that there are still ancient spirits inside.

At the other end of the reverence scale is the Trevi Fountain, a bombastic display of excess and aqueducts that is perpetually overwhelmed with mobs of tourists. And yeah, it is kind of a garish tourist trap — the part of Rome that feels most like Disney-fied Las Vegas — but I still dug it. Gelato-sucking crowds and all.

When I was in Paris, I was turned off by all the monuments, arches, fountains, and statuary: it felt ostentatious (which was the whole point), but cold and unnecessarily off-putting for anybody in the 21st century. Paris — like Venice, in my opinion — doesn’t feel like a real place, but a theme park. Almost everything in Rome felt like people actually live and work there, coexisting with sights and monuments from the past 2500 years and, most likely the next 2500.

Apart from the Vatican and the Colosseum/Vittorio Emanuele area, there aren’t any huge stretches of land set aside just for show. You can be standing in front of any of the tourist traps in the city, turn your head 90 degrees and realize, “hey, somebody probably lives right there.”

More vacation pictures are up on Flickr, this set including the Pantheon, Trevi Fountain, and the Basilica of Santa Maria sopra Minerva.

Also: while I was at the Pantheon, I kept trying to come up with a dirty joke about the HBO series Rome, but it never quite materialized. It involved graffiti and a picture of Octavia that said “Marcus Agrippa did this.”

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Observations of a Urine-Soaked Tourist

The start of my travelogues from my Italian vacation. First stop: general observations of Rome.

He's BackHey, I got back from Italy last week! I realize the internet has come to a standstill waiting in breathless anticipation for me to report back.

Before I left, I imagined I’d be keeping an online travel journal, blogging about the trip as I went. I pictured myself sitting at a cafe, sharing illuminating photos and tapping my profound insights and observations into my laptop as locals strolled past, fascinated by the exotic American. (I also imagined that La Vie en Rose would be playing on an accordion, because my understanding of European culture is still pretty amorphous). That didn’t happen, for a few reasons:

  1. Internet access was intermittent and unpredictable. I could barely tweet. The hotels all promised “high-speed internet,” which is apparently defined differently outside the SF Bay Area; the places where I could get online at all still didn’t cooperate with Macs.
  2. Sightseeing in Italy requires a lot of walking. At the end of the day, I didn’t want to get online; I just wanted to lie on the hotel bed and watch my feet and their red, cartoon-like throbbing. (There were even little stink lines coming off them, I swear to Jupiter).
  3. For some reason, I never appreciated just how big a tourist attraction Italy is. Not only was I surrounded by hordes of American, French, German, Australian, Spanish, and Italian tourists the entire time I was there, but I got tons of recommendations before, during, and after the trip. There’s not really much I could add to the mountain of stuff that’s been written about the places, or to what people have already seen.
  4. Not much interesting happened. This is not a bad thing. In fact, the total lack of adventure was exactly what I was hoping for.

Still, after two weeks traveling alone in a country where you don’t speak the language, you build up a pretty sizable transcript of internal monologue. Here’s the kind of stuff I would’ve commented on, in handy list format:

  • Pretty much all of the major tourist attractions in Rome — except for the Vatican — are crammed into a surprisingly compact area. I’d be walking to find a bus stop, turn a corner, and Bam! there’s the Pantheon. Or the Roman Forum. Or the Trevi Fountain. The maps and the sightseeing bus make everything seem farther apart than it really is.
  • Just because you can walk between sights, doesn’t mean you should. I imagine for the rest of my life, every time I see a column I’m going to get psychosomatic searing foot pain.
  • Any benefit to all the walking I did was offset by my mistaken belief that you had to order two courses at every meal. I’m not sure which travel guide put the idea into my head, but I was convinced that waiters would have me ejected from the restaurant if I didn’t. So I spent the bulk of the trip bloated from unwanted veal.
  • I’m not sure if it’s because my expectations had been set impossibly high, or if I just have terrible luck with restaurants, but I wasn’t impressed with the food. It ranged from “pretty good” to “meh” — nothing inedible, but nothing exceptional, either. I didn’t go anywhere too fancy (because I didn’t want to bother), but I stayed away from the tourist-heavy areas most of the time, and I took recommendations from travel books and from tour guides. Still, the best Italian food I’ve ever had has been in San Rafael and San Francisco.
  • While I didn’t go anywhere that served absolutely awful food, I did get some absolutely awful service. A place in Venice (that was recommended by a travel book) was the worst: I’d thought that the service industry in San Francisco had made great strides in surliness and unfriendliness, but they’re strictly amateur class when compared to some of these Italian waiters. (And of course, several of the places had exceptionally friendly service, so it wasn’t everyone).
  • I’m a total whore for those open-air sightseeing buses; I can’t get enough of them. I bought a two-day ticket for one line and rode the entire circuit at least three times. And then I paid for a different line for a third day. They’re slow and crowded, and the voiceover narration is never worth anything, but still: drop me in any city, and I’ll make a bee-line right for the open-air bus. I’ve even considered riding the ones in San Francisco, and the only reason I haven’t is because it’s too cold.
  • The people everywhere I went had a better understanding of English than I do of Italian. So we’re making progress in our goal of bending the rest of the world to our culture! Now that we’ve got most of western Europe speaking English, we just need to work on getting them to form queues and respect personal space.
  • I’ve had nightmares that were, quite literally, a direct replay of the taxi ride from my hotel in Rome to the airport. A few years ago, when I was in Paris, I watched the cars careening around the roundabouts and had my chuckling American “heh, how do those crazy Europeans manage?” moment. Watching — and being in — traffic in Rome was neither amusing nor fascinating; I don’t want to know how they do it, I just want to be promised that I never ever have to get in a car in Rome again.

That plus my pictures from around the city are all I’ve got to say about Rome for now. I’ve got more photos on the way of the Colosseum, Forum, Pantheon, and Vatican Museum, and the other cities I went to on the trip. (The best pictures came out of Florence and Siena). I’ll put them up when I can get everything organized and remember what happened when and where. Stay tuned!

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I believe you call it "The Monster."

My recap of “Lost” episode “Dead is Dead”.

Now that’s a pick-up line.

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I guess technically, this week’s episode of “Lost” (“Dead is Dead”) was another character-centric flashback-heavy episode, except focusing on Ben Linus instead of one of the “good guys.” But that was okay, for two reasons:

  1. Ben is now officially twice as interesting as any of the good guys (except for Kate, where he’s a dozen times more interesting).
  2. This episode was co-written by Brian K. Vaughn.

I really hate it when people give one person all the credit for a particularly good movie, TV show, videogame, whatever. There’s always a ton of work from a ton of people involved in these productions. Instead of being the product of one person’s genius, it’s just as likely that they got some really good material to work with, or everyone else brought his best work to the project, or any of a thousand different variables. Plus, titles on TV shows in particular are somewhat nebulous; from what I understand, it’s often the work of a group of people that gets credited to one person.

But still: the guy’s got a streak going here. This one felt like it had a momentum that even flashbacks to stuff we kind of already mostly sort of knew were unable to stop.

My favorite aspect of this episode was seeing Locke finally starting to get his pay-off after getting piled on for the past fifty years or so. The guy has basically two settings: desperation, or condescension. It’s amazing how much mileage he gets out of it from context: sometimes, his forced calmness and condescension have you convinced he’s evil incarnate; other times, like this episode, you’re rooting for him.

He never says it outright, but getting killed may have been the best thing that ever happened to him. He’s spent his whole life having people tell him he doesn’t have a greater purpose, he’s not special, and his stubborn conviction that there is meaning to all this and that he does have a crucial part to play is nothing more than naivete. Now, coming back from the dead seems to be a pretty clear sign that he was right all along. And it’s a very subtle shift in his character, but he no longer seems to be trying to convince himself that he’s in charge and he knows what he’s doing; as far as he’s concerned, he’s got proof.

Of course, I wouldn’t be at all surprised if they turn this into some kind of weird temporal-causation-loop type thing, and the only reason he’s been “chosen” is accidental or arbitrary. (As in: he’s important because he went back in time and told people he was going to be important). But I say he should enjoy the moment as long as it lasts.

Other things I liked about this episode were Locke’s revelation to Jin and Lapidus that he was still alive:
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and that they somehow managed to find an actor who looks eerily like a younger version of Widmore:
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At least, to me. I could tell who he was supposed to be the second he came on screen, and it took me a minute to realize it wasn’t the older actor in a bad wig.

As for the smoke monster: I’ve got a bad memory, so I can’t recall what exactly we saw back when Mr. Eko got “judged.” Was he really responsible for his brother’s death, or was he convinced that he was, or did he just want to be killed as penance, or did they really just want to get him off the series? Whatever the case, I like how this episode handled Ben’s “judgement.” We got to see that he really did feel genuine remorse, and that there is still the barest hint of a human that will do the right thing even when no one’s watching.

But he didn’t get any points for that. The Island just dug the knife in deeper and said: “You feel bad? Suck it, you should feel bad. You won’t get any resolution, or acceptance. Instead, here’s a reminder that your worst fear has come true: you’re not the leader, you’re not special, you have to play second fiddle to the bald guy and you damn well better do everything in your power to protect him.” We don’t have a word for that, but I believe you call it “cold.”

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Bore-lissimo!

I’m planning a trip to Italy, and y’all are invited to listen to me moan about it.

romefakeexpediaad.jpgIt’s still a week away, but I’m already trying to get myself in the right mindset for my upcoming vacation. It’s a somewhat spontaneous trip to Rome, Florence, and Venice, prompted mostly by watching the last season of the HBO series in a two-week burst and then getting an e-mail reminding me my frequent flier miles were about to expire.

I say “somewhat spontaneous” because I made the reservations well over a month ago. But that’s spontaneous for me, because I’ve got the kind of overwhelming inertia that makes me have to fill out a list of pros and cons before I’ll leave the house even for groceries. I get… nervous when I’m separated from my computer and refrigerator for too long. The movie Into the Wild, about a guy who abandons all his possessions and hitchhikes through Alaska, is incorrectly labeled as “Adventure” and “Biography”. I call it “horror.”

But that’s negative thinking! This is going to be an adventure-filled trip to the birthplace of civilization. It’ll be great to get away from San Francisco, and visit a place with fascinating history, great food, interesting architecture, and a beautiful rolling countryside filled with vineyards.

That’s the other problem: it’s kind of hard to get all that excited about sightseeing when you start every day by driving over the Golden Gate Bridge to Marin County. There are plenty of things not to like about San Francisco, but “lack of scenery” isn’t one of them.

I’ve tried to get myself in the mood by watching La Dolce Vita and Roman Holiday and of course, Gomorra, but as soon as the camera stops showing the Coliseum or the Forum or gondolas or dudes wrestling in togas, my attention starts to drift elsewhere. I’m not even a little bit Italian, and I don’t drink wine or coffee, so there’s little pulling me there.

Of course, I’m not at all Japanese, and I’m not crazy about seafood, so there’s little pulling me to Japan either. The difference there: the place really does feel like you’re about to see a samurai or a giant robot (or both!) at any moment. The part of me that would rather stay in bed keeps telling me that Italy is just foreign enough to be inconvenient, but not foreign enough to feel like an adventure.

So my current plan is just to chill the hell out. I’m not going to think of it as a once-in-a-lifetime expedition to a land rich in history, but a vacation. I’m not going to make a list of 100 things I have to see in each location, but wander around and take pictures. If I feel like heading back to the hotel room and watching TV or just lying down, so what? I’m not getting graded on this trip, and if I miss anything important, that’s what the Travel Channel is for. I’ll just take advantage of two weeks of not doing anything of consequence, and more important: not feeling like I should be doing anything of consequence.

And testing my theory about how much prosciutto a human being can eat before his heart explodes. And chasing it with tiramisu.

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Whatever that was, it sure did happen

My recap of “Lost” episode “Whatever Happened, Happened”.

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I realize that this week’s episode of “Lost” (“Whatever Happened, Happened”) was mostly about Kate, and that Juliet was in it for like five minutes tops, but what can I say? She’s my favorite character/actress combo on the show now. Her character is the only one who both knows what she’s doing and isn’t a total ass about it, lording it over everyone. And on a series that spends so much time showing close-ups of its actors desperately trying to convey some emotion or another, Elizabeth Mitchell is the only one who’s subtle and nuanced enough to tell you almost everything you need to know before the dialogue starts.

For example, in the photo above, the mood isn’t just “pissed.” It’s “really pissed, plus extremely disappointed.” I’d face down the smoke monster before I subjected myself to one of her looks. But then, I probably wouldn’t need to worry about that, because I’m not a total dick like Jack is.

As for Kate’s story: well, okay, whatever. I probably would’ve had more sympathy for the intense emotional trauma she was going through, if her transfer of custody hadn’t consisted of: “I’ve never met you before, but there’s a three-year-old child sleeping unsupervised in a hotel room three doors down the hall. Whenever you feel like it, go pick him up and take care of him while I go to Guam. Later!” Also: universal donor or not, is Kate really the one you want to be giving blood? She looks like she’s got about half a pint in her, tops.

And for a while now, people have been trying to figure out the pantheon of The Others. Because of the hieroglyphics on the countdown clock, and the brief shot of the four-toed statue a few episodes back, current money is on their worshipping the Egyptian god Horus. I’m holding out for the Egyptian god of plot contrivances, whichever one that is. That seems a lot more useful than just worshipping “the sky” or “war,” because you could ask for anything.

“Oh mighty Deus Ex we beseech thee! Help us cure this boy of a fatal gunshot wound.”
NO PROBLEM.
“Also if it’s not too much to ask: it would be great if he could forget that this ever happened so that we don’t have to explain a plot point from a couple of years ago.”
CAN DO. ANYTHING ELSE?
“Well gee, as long as you’re offering: we kind of set it up that this kid’s transformation into a super-villain would be a long, involved process playing out over several years, but it’d be a lot easier if we could just take care of it in one episode. We wouldn’t have made such a big deal of it at the time, had we known…”
NO NEED TO EXPLAIN. THESE THINGS HAPPEN. IT IS DONE.
“Great, thanks! Can you make people forget about the tent village and ‘Miss Clu?’”
DON’T PUSH IT.

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Generally Unfavorable

How the over-reliance on Metacritic is slowly ruining game development.

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Hey, did you know that everything that’s written on this blog is my own personal opinion, and it doesn’t necessarily reflect the opinions of my employers? And that this is a personal website, that shouldn’t be taken to represent any company? Because that’s always a good thing to remember.

I don’t have any idea how deeply Metacritic has ingrained itself into the Movies, TV, or music worlds, but it’s definitely become the dominant site of its kind for videogames. Fans routinely mention Metacritic scores for games, as shorthand for both “is it worth buying?” and “ur stupid because ur favorite game only got a 74″. It’s become so influential that it’s worked its way into publishers and developers as well, as shorthand for both “is this game worth spending development and marketing money on?” and “you don’t get a bonus because your last game only got a 74″.

Whether or not the site has had a big impact on other media, it’s not difficult to understand why it’s built up so much influence on games. Metacritic was bought by Gamespot’s owner company not long after its inception, and the two sites have always been thematically similar since it became part of that “family” of sites — I’ve lost track of which company that is, exactly; last I checked it’s still CNet.

But more significantly, the idea of a review aggregator is important for videogames because games are such a big investment, of both time and money. I’ll spend ten bucks and two hours to watch a movie I’m interested in, even if it gets panned by the critics — what do those guys know, anyway? But when I’m being asked to spend fifty to sixty dollars and fifteen-to-fifty hours of my time, I’m going to make more effort to get a second (and third, and twenty-third) opinion. That’s the same reason it’s gotten more emphasis from publishers and developers: when games on average take two years or longer to produce, employ teams of hundreds of people, and have ever-increasing budgets, it’s appealing to have one convenient number you can treat as a measure of success or failure.

So now, everyone in the chain — from developer to publisher to consumer — has one number they can all look to. Gamers can use it to make purchasing decisions, developers can use it to know what works and what doesn’t, and publishers can use it to assess teams and individual employees and green-light future projects. EA is the most public and vocal about using Metacritic scores to drive development decisions, but they’re definitely not the only ones. It’s become ubiquitous.

It seems like a good idea, but the problems should be obvious to anyone who thinks about the situation for more than a minute. These problems haven’t gone unnoticed, but none of the criticisms (or defenses) of Metacritic I’ve read have really described how deeply flawed the whole situation is.

Read the rest of this entry »

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