I'll stick with the better-looking and more bad-ass me, thanks.

My recap of “Lost” episode “He’s Our You”.

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No offense to William Sanderson, but I think Sawyer was being more than a little bit generous with the comment “He’s Our You.” (This, or at least, last week’s episode of “Lost”).

I’m not sure what my standards are supposed to be for this blog, or if I should even start introducing standards at this point. Do I still have to write something about “Lost” even when I don’t have anything interesting to say? Has that ever stopped me before? Spoilers ahoy!

After all the momentum of last week’s episode, it was a little odd to get an episode that went back to the focus-on-a-single-character-with-flashbacks entry. No matter how good it was. I guess we already knew that Sayid’s superspy work for Ben had been killing off Widmore people, but it still felt as anti-climactic as Sayid made it sound: “That’s it?” But I’ve always wondered what you do after you go on a multinational killing spree, and now I know: retire to the Dominican Republic and build houses. (Now I’m even more curious as to what Jimmy Carter was up to during the 80s….)

I’m already tired of the Jack/Kate/Juliet/Sawyer business and want that to end, preferably in a way that doesn’t kill off Juliet. Because that would really suck.

And I feel like a bad “Lost” fan, but I wasn’t shocked by the ending, nor am I on the edge of my seat with suspense. They’ve said a few times that the rules for time travel in Lostland don’t let you mess up the timestream, so it’s just a matter of explaining how he survives a gunshot wound to the chest. Or actually: not explaining, since Locke’s survived much worse. My overall reaction to the episode was, “Fine, sure, whatever. Let’s keep things moving.”

Also: after seeing some of the making-of documentaries, I wish they’d find some excuse for Naveen Andrews to use his real accent instead of the Sayid-ified one. In case you haven’t heard him talking out of character, he talks kind of like Jason Statham. I can’t remember much of anything about Planet Terror, but I think in The English Patient he was doing the same Sayid accent. I kind of want to see the guy just get a chance to relax and sound a little less, well, fruity. Maybe they can set it up so he’ll die unless he puts jumper cables on his nipples or licks high voltage wires or something, because that would be cool.

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How I Learned To Stop Complaining and Love Conventions

Positive impressions of my first Game Developers Conference in about a decade.

The last time I went to a Game Developers’ Conference, it was still called the Computer Game Developers’ Conference and was being held in Santa Clara. I haven’t attempted to figure out when that was exactly, but I’m guessing it was at least eight years ago.

It was always much too expensive to go — it still costs way, way too much, although I suppose that might contain the crowds and maintain the “tone” of the thing. Plus, it never seemed all that useful to me: I’ve always somehow managed to stumble into really cool jobs, so I don’t really need to “network.” And I remembered the sessions as being of questionable value, to put it tactfully. You’d get the occasional insightful one, but I can still remember sitting through an hour of a guy literally listing all the types of adventure game puzzles.

A lot’s changed since then, apparently. Since I genuinely love my job, I didn’t have to do any business-style networking, so I just got to run into a bunch of people I haven’t seen in years. And I went to two presentations, which ranged from “very good” to “excellent.” One was by Clint Hocking of Ubisoft, where he talked about the balance of improvisation vs. planned strategy in FarCry 2. (Check out Chris Remo’s detailed write-up of Hocking’s presentation on gamasutra.com, as well as descriptions of some of the other presentations. It’s definitely worth reading). The other was by Randy Smith of Tiger Style games, who talked about applying the principles of user interface design (of real-world objects, not Graphical User Interfaces) to improve puzzle readability.

The thing that struck me about both sessions, and the tone of the conference in general (what little I saw of it), was how much progress we’ve made in getting over one of the biggest problems in videogames eight years ago: the rigid division between genres. You can still see the legacy of it on review sites, where they divide games into strict RPG/FPS/RTS genres, and the people making and playing the games really did used to be that insular. But that’s going the way of “Replayability” and “Reviewer Tilt!” and decimal-point scores. You just can’t make good games these days unless you play a little bit of everything and learn from everything. Now, the focus is on good projects instead of artificial divisions. You’ll still see the negative aspect of that: me-too syndrome, where everyone wants to make the next World of Warcraft or Rock Band. But for the most part, it’s about being inspired to innovate and re-invent.

Hocking’s presentation in particular was about lessons learned from developing a strategic open-ended first-person shooter, but is useful for just about any objective-based game. He described — more coherently and with concrete examples — what I’d been trying to get at in regards to adventure games, in “Feedback’s a Bitch” and the second attempt “Feedback Loop”. I see these games only as a player, since I’ve never worked on a bigger-budget action title, and it’s reassuring to see the same kinds of design considerations recurring across all types of games.

Speaking of inspiration: it’s nice to see independent and experimental games getting so much attention. I wish I could’ve seen more of them, but I missed the presentations and only got to see glimpses on the expo floor, most of which I’d already seen. My friend Hanford got me into a party of indie developers at a bar in the city, but it wasn’t long before my old-man Sybil-like aversion to crowds made me leave. (It’s just as well, since everyone there was someone I knew of instead of actually knowing).

I did get to meet Steve Swink, Scott Anderson, one of the developers of Shadow Physics [mentioned about 2/3 of the way down the page], and see quick demo. [Sorry, Scott! I only got a first name and have a terrible memory, so I confused you with someone else!] It’s a great concept: you control the shadow of your avatar, and can only manipulate real-world objects by manipulating their shadows. There are games that experiment with the shift between 2D and 3D perspectives, but this is unique in that you can move light sources around to alter the world and open up solutions to puzzles. I’m really looking forward to getting to play this one.

The other most interesting game is The Unfinished Swan by Ian Dallas, who (among many other things) wrote for the “Ice Station Santa” and “Moai Better Blues” episodes of Sam & Max Season Two. It’s a great-looking concept in which you must reveal your surroundings by splattering paint on the walls. I only got to hear about this one third-hand via the internets, but the tech demo video is plenty impressive, and I’m told that the one shown during the experimental games presentation was even better.

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Grand Adventures

The first episode of Telltale’s Wallace & Gromit series is out now.

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It’s that time of year once again — days are a little bit brighter, temperatures a little bit warmer, the QA and web teams around the office looking a little bit more haggard and bleary-eyed — which means that Telltale must’ve launched a new series.

The first episode of Wallace & Gromit’s Grand Adventures, “Fright of the Bumblebees” is available today for Windows PCs. (The Xbox Live Arcade version is coming soon). Telltale’s running a crazy promotion where you get the whole series at a discount plus half off everything else you get through the company store.

Watching a Wallace & Gromit cartoon is one of the only times I’ve actually felt compelled to stand up and cheer in a theater (for the curious: it’s the moment in A Close Shave when Gromit avoids catastrophe with his motorcycle sidecar). So it’s been neat seeing the characters in motion around here, and hearing the theme music pipe up from people’s desks. Plus, it looks like the company’s really raised the bar on presentation for this series; the character models and environments look great. Buy it now!

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yf.

The Sci-Fi Channel has officially changed its name to the wacky and nonsensical “Syfy.” Nerds everywhere are in an outrage. Also: cable networks are doomed.

syfylogo.jpgLast week executives at The Sci Fi channel announced they were changing the network’s name to “Syfy”, a move that caused much outrage among the geekier sections of the internet. Surprisingly, the hostility isn’t entirely due to the fact that “syfy” is a colossally awful name (although it really can’t be overstated: this is the worst idea in brand naming since Pepsi Pus).

No, the lingering dissatisfaction is due to the network’s explanation of the reasoning behind the change. Network reps say that the new name “broadens perceptions” and “embraces a wider range of [...] entertainment,” but the basic idea is clear: they can’t stay in business with an audience completely made up of sci fi geeks.

Pretty much everybody has taken a stab at making fun of the network, so I don’t have much to add there. But there are three things I find interesting:
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Frakked by an Angel

My opinions of the series finale of “Battlestar Galactica.”

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I’ve gotten to be a solid supporter of “new media distribution,” cutting out cable and satellite providers and all that, but there’s one aspect of all this that really needs to be fixed: how to do big-event programming when so much time-shifting is going on. While I was waiting for the “Battlestar Galactica” series finale to become available on iTunes, I had to pretty much avoid the internet entirely, since there are so many social networking sites filled with people who can’t wait to talk about what happens.

I wanted to go into this one knowing absolutely nothing — even down to what people thought of it in general — so I’m going to extend the same courtesy and put everything behind a spoiler warning.

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Right On

Recap of “Lost” episode “Namaste”.

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I’m running a few days late on my crucial entertainment blogging duties, partly because of the iTunes delay but also because I had to go on internet blackout to avoid having the BSG finale ruined for me by excited internet folks. (Fortunately, it was ruined for me by Mssrs. Moore and Eick.)

This week’s episode of “Lost” (“Namaste”) was just great. I’d been worried that bringing the now-annoying LA people back to the island would screw up the whole dynamic, but they managed to distill exactly the amount of drama they needed from that, without its turning into some tedious love quadrangle (yet). It’s corny to say “I didn’t want it to end,” but that was the case: I was surprised when the end credits started rolling, since I’d thought there was at least 30 minutes still to go. They jumped right into things with a plane crash in the very first shot (as “Lost” is wont to do), and the momentum just never let up from there.

I don’t think it’s spoiling anything to say that nothing more epic or revelatory happened in this episode than you’ll find in your typical good episode of “Lost.” But one of the things that makes the series really stand out is its ability to have several different kinds of “whoa, did that just happen?” moments all crammed into one episode. This was a great example of that, but to explain any more requires a spoiler warning.
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Thru You

Kutiman’s YouTube mash-up project “ThruYOU” is simply brilliant.

Thanks to Chris Remo for letting me know about ThruYOU, an online album from Israeli musician Kutiman. He made the project by remixing and resampling YouTube videos; the result reminds me of Emergency Broadcast Network, with more focus on the music than the video.

In case the main site’s down, you can see the videos on Kutiman’s YouTube Channel, or this compilation page compiled by a fan at innerlogics.com.

It really is phenomenal. It would’ve been impressive enough if even one track had worked, but he somehow managed to compile seven songs without a single dud. And even more impressive, it works as a complete album. My favorite is “Babylon Band”, but I’m embedding the first track, because you really should listen to them in order.

Two of the YouTube comments as of right now are “mindblowing” and “Dear God in Heaven. This is stupendous.” They’re not exaggerating.

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Kindling, plus my dream machine

I’m not buying one of Amazon’s Kindles until it comes with these features. And until Apple makes it.

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Pretty much every review I’ve read of Amazon’s new version of the Kindle has been mostly positive. (Not counting those of the Author’s Guild (as explained by my hero (although I disagree)) or the anti-DRM set, of course). They already got as close as they’re going to get to a “sweet spot” with the business model, like it or not, and now the second iteration of the device itself has fixed most of the inconveniences with the first version. Personally, I’ve got absolutely no need for an e-book reader — I read a total of nine books last year, and that was pushing myself. Even still, the new machine is so well designed, even I had a moment of gadget temptation.

Now, Amazon’s released the Kindle App for the iPhone (warning: link opens iTunes store). It’s alarming how quickly I went from skeptical to converted: I went from “just downloading a sample to try it out” to buying my first book in under 15 minutes. (It was The Book of Vice by Peter Sagal, which was very funny and I’d recommend to anyone over 18). I quickly finished that one and picked up a Terry Pratchett book that’s been on my wish list for months, as well as a couple of travel guides for an upcoming trip, so I can carry them around in my pocket.

The Stanza (another iTunes link) reader is still more solid and full-featured. The difference, apart from Stanza’s lack of support for graphics, is of course, Amazon. With the Kindle app, you get the size of Amazon’s collection and the convenience of having everything go through one account. Stanza’s made it as easy as it’s ever going to get to find what you’re looking for across a wide range of free and paid sites — but it’s always going to be a wide range of sites, instead of just one place, with one click. I feel as if I’m betraying some loyalty I’m supposed to have to independent bookstores and smaller websites, but it’s just a fact: I’ll take the path of least resistance wherever it’s available.

I still wouldn’t recommend the Kindle app without reservation, though, and reading on a phone is never going to replace paperback books. Reading a 270-page book by someone as easy to read as Peter Sagal is one thing, having to slog through something longer and/or more “serious” on a tiny screen isn’t anything I’d look forward to.

But the Kindle 2 looks so close to being an e-book reader I’d actually use; so close that the concessions they made in the design are maddening. The problem, from my perspective, is the target audience. Or to be more exact, the fact that I’m not in the target audience. They had to target People Who Read, the kind of folks who are skeptical about “electronic books”, who read enough to consider spending 350 bucks on something to carry all their books, who insist that they love the feel of paper and the smell of old bookstores.

I’m in the crowd of People Who Don’t Have the Attention Span For Reading, the folks who are skeptical of anything that doesn’t have an LCD screen, who wouldn’t hesitate to blow money we don’t have on devices as long as we can rationalize they have multiple purposes, and who insist that we love the feel of chrome and plastic and the smell of Best Buys. I’d be perfectly willing to sacrifice the readability of the Kindle’s e-Ink in favor of color, the battery life in favor of its being multipurpose, and the “Whispernet” cell connection in favor of simple wifi that lets me sync with a desktop client.

In short, I want a cross between a tablet PC and the mini PCs or personal media players that for whatever reason, still haven’t quite caught on while everybody else chases after “netbooks.” A tablet PC from Apple seems like such a natural, I’m convinced the only reason they haven’t announced one yet is to spite me personally. (Is it because I compared Steve Jobs to a serial killer? That was a joke!) Here are the specs for my ideal machine:

  • 9-10″ color screen. Any bigger than that, and it’s getting into tablet PC territory. I had a 12″ laptop for a while, and it was just a little too big to use comfortably on a plane, and a little too small to do anything productive. Something Moleskine-sized.
  • About the form factor of the Kindle 2. A little thicker would be necessary, sure, but it wouldn’t have to be a full-sized Tablet PC.
  • Backlit screen. Amazon touts the Kindle’s lack of backlight as a plus for readability; I say that I do most of my reading in bed or on planes, and it’s nice not to need an additional light.
  • Pressure-sensitive touch screen. I’d want to use it for drawing and sketching, as well as note-taking. So it should support a stylus as well as touch. Handwriting recognition is still built into OS X (and Windows).
  • Runs Mac OS X. The desktop version, ideally, although a modified version of the iPhone OS could be made to work.
  • Wireless-N connectivity. The Kindle targets people who hate synching with a desktop machine; I can’t imagine myself ever buying a book while at a beach, or even at an airport, so looking for a plain old wireless hotspot is fine by me.
  • Open development. It needn’t be open-source, but at a minimum something like the Apple AppStore instead of having to run proprietary apps only. You’d need note-taking, drawing, and naturally, e-book reading software at least.
  • Skip the keyboard. A big chunk of the Kindle’s space is taken up by a keyboard that’s not as usable as a real keyboard. If my dream machine had a USB slot or a Bluetooth receiver, then I could use any one of the hundreds of full-sized keyboards already out there. Apple makes 2 now that are so thin, it’d be reasonable to carry them around with the device.
  • Removable storage. Apple’s already proven that this isn’t a deal-breaker, as many of us saps have been perfectly willing to spend big money on devices that have hard and fast memory sizes. Still, a compact flash or even memory stick slot would be nice.
  • Headphone jack, speakers, stylus slot, etc. I’d assume these would be included as a matter of course, but just in case any engineers are out there feverishly scribbling down design notes from my blog.

So: something in between an iPhone and a Tablet PC. Nothing in that list is in the realm of the impossible, I don’t think — it’s basically a Wacom Cintiq plus a MacBook Air. Of course, those are two of the highest-priced pieces of “luxury” electronics available, so the machine I’m describing would probably cost 1500 bucks at a minimum. And have a battery life of about two hours.

But there’s got to be a market for that, right? There are all kinds of devices out there that are almost the same thing, but with exceptions — sub-$300 mini PCs without the touch screen, iPod touches that have to stay pocket-sized, tablets that have to contain a full-featured PC, personal media players that are trying to stay iPod-sized. Am I the only person who’d love to have a notebook PC that acts like a genuine notebook?

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Some kind of sonic fence or something

Recap of “Lost” episode “LaFleur”.

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I loved this week’s episode of “Lost” (“LaFleur”). I’m guessing that the reason the last couple of episodes have been so exposition-heavy and tedious is that they were all just anxious to get back to the Island and telling stories that people actually care about. (Spoilers follow, if you’re concerned about that kind of thing).

This one pushed all my buttons, so much that even when I thought it was about to go off the rails, they’d do something to remind me they still were in complete control. I loved all the character moments in it: Juliet’s clumsy “some kind of sonic fence… or something” line and then Sawyer’s calling her on it. Sawyer’s calling Richard Alpert “your buddy out there with the eyeliner.” Sawyer’s spur-of-the-moment lie about the Black Rock. Sawyer in general; the character annoyed the hell out of me for… well, pretty much the entire series up until just recently.

But the episode was designed to make Juliet look like a total bad-ass, so much so that I started to worry she was going to get killed off soon. Clearly, they were setting her up for the love quadrangle, just in case you weren’t in love with her character yet, but I think they overdid it. I think if Kate had seen this episode, even she would be saying, “Yeah, okay. You win.” She went from consoling a guy who’d just had his girlfriend die and vanish, to taking out a bad guy with a perfectly-timed sniper shot, all within five minutes. Then she fixed a van and delivered a baby, which was kind of overkill, really. It reminded me of Janeane Garafolo’s old bit about George Clooney’s character on E.R. and how he was designed to be like catnip for women: on top of looking like George Clooney and having issues only a good woman could fix, he was a pediatrician.

Whatever they did, though, it worked. It was obvious how this episode was going to end, even before Sawyer’s “can you get over someone in three years?” speech. Still, when Hurley came out of the van I let out a disappointed groan. Great, those guys again. When was the last time they did anything for me?

Although it was a neat bit of tension to advance both groups by three years, I wonder if they would’ve gotten more drama out of having it be three years to Jack/Kate/Sun/etc., but only a week or so to the guys on the island. And although they’re doing a fantastic job of filling in pieces, I’ve still got to wonder:

  • Is that for real the last of the time travel? Seems like some wasted opportunities, things that they wouldn’t be mentioning if we weren’t gong to see them again: the statue, the Black Rock, the whispers in the jungle, more of Rousseau’s backstory, etc.
  • Speaking of Rousseau: when we last saw her group meet the smoke monster, when was that? It’d have to be sometime in the early 90s, if she were still pregnant with Alex, right?
  • When did the new castaways, Ben, and Locke land? Are they somewhere in the early 70s part of the island?
  • Why didn’t our Dharma gang spend these three years planting stuff in the jungle to help themselves after the crash landing? Seems like Sawyer at least would’ve left himself some guns or books or smokes or eyeglasses, and avoided a lot of the hassles he had in season 1.
  • When does Miles get to use his ghostbuster powers again? There’s got to be something they’re saving him for, right?

Speaking of Miles, one of the cool things about watching the show on iTunes is that it’s a lot easier to do embarrassing screen grabs:
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Shame and Wonder

The 2009 San Francisco WonderCon, and where to draw the line at geek pride.

Convention FloorAnother WonderCon down. Either I’ve gone to too many of these things, or there wasn’t a lot to this show, because it all seemed pretty routine. Nerds, costumes, crowded panels, sensory overload, awkwardness, repeat. A few photos are available for the curious.

I already mentioned that I was most impressed by the Watchmen panel, enough to make me anxious to see the movie on opening weekend. Other highlights from the show:

At a panel with Michael Chabon and Matt Fraction, they talked about the generational shift that’s happening in literature and pop culture in general, and how creators no longer need to be embarrassed to work in “genre fiction.” Chabon claimed that fandom first became a thing with his generation, and both he and Fraction gave accounts of “coming out” as fans of the nerdy. They said that the divisions between high art and low art, or “literature” and “genre work,” were getting blurred by phenomena like the popularity of Cormac McCarthy’s westerns (and literary circles’ refusal to call them “westerns”), and by Chabon’s own Kavalier and Klay. Overall, it was a nice survey of what’s going on in “real culture,” and a pep rally to empower the WonderCon crowd to embrace Nerd Pride.

Except — as I’ve said before and will keep saying every time I go to one of these things — a little bit of healthy shame is a good thing. When a Pulitzer Prize-winning novelist is saying it’s okay to be a geek, that’s one thing. But then somebody steps up to the mike for the Q&A and starts stammering or effusing and it makes everyone else in the room reflexively cringe and try to pull himself into a fetal position to escape the sheer awkwardness of it all, that’s a sign that We Have Much Road Left to Travel. (Note that nobody at the Chabon/Fraction panel was particularly awkward; there’s just a sense of general awkwardness that pervades everything at these conventions).

I also waited in line at the Dark Horse booth to stammer and effuse at Chris Onstad, the creator of Achewood. He was signing copies of The Great Outdoor Fight, but I’d left mine at home, so I ended up having to reject his offer to buy another copy and just say “you’re awesome,” Chris Farley-style. He did say that the success of Great Outdoor Fight has meant another hard-bound compilation of the early Achewood strips, called Worst Song, Played on Ugliest Guitar. If it’s half as well-done as the last volume, it’s a must-have: the books are so well put-together that they’re a perfect example of value-added publishing. You get all the comics that you can get online for free, plus a ton of supplemental material. Onstad said that the new edition will have back-stories for all the characters, explaining how they got to Achewood before the first strip.

Standing in line, I was in front of the Street Fighters, and I kept getting pushed aside for strangers to have photo opportunities. Chun-Li kept hitting me with her bracelets, and she did apologize for it, even though it was my own fault for not properly doing a dash-cancel on my focus charge while she was readying her secondary attack. In general, there was a lot more presence from the videogame world than I remember from previous WonderCons; I wonder if that’s an artifact of the Bay Area or if it’s happening to every place where nerds are celebrated. I noticed that the San Diego Comic-Con was beginning to look disturbingly like E3 last year, but the Hollywood influence was so huge that it was keeping the games in check. I’m not nearly as interested in comics as I used to be, but I’d hate for the comic book aspect of these conventions to become an afterthought. (Especially since the conventions will never be as cool for pure videogame fandom as PAX is).

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