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	<title>Comments on: Resident Evil, But They&#039;re in Space!</title>
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	<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space</link>
	<description>The Journal of Poorly-Explained Phenomena</description>
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		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-160</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sun, 02 Nov 2008 03:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-160</guid>
		<description>&lt;blockquote&gt;Wrong metaphor. Gameplay is the script. UI is the cinematography. Story is the set dressing.&lt;/blockquote&gt;
Well, first of all it wasn&#039;t supposed to be a metaphor. I wasn&#039;t talking about how movie elements &lt;em&gt;function&lt;/em&gt; versus how videogame elements do, since they don&#039;t map one-to-one and it&#039;d be a mistake to assume they do. I was talking about their relative importance: cinematography is what makes a movie work uniquely as a movie, just as &quot;gameplay&quot; is what makes a game. (Editing is important to movies, of course, but it has analogues in other media).

Not even the best score, performances, script, or effects will save a movie that has lousy cinematography, just as a great story won&#039;t save a game if there&#039;s lousy gameplay.

But a movie with stunning cinematography and a medicore script is still a mediocre movie. Just as &lt;i&gt;Dead Space&lt;/i&gt; has beautiful (but uninspired) art and sound direction and really engaging gameplay, but manages to be a forgettable and not very compelling game.

And of course I think the idea &quot;story is set dressing&quot; is absurd, and it&#039;s exactly the problem that I&#039;ve been complaining about in every one of these storytelling-in-videogames posts.</description>
		<content:encoded><![CDATA[<blockquote><p>Wrong metaphor. Gameplay is the script. UI is the cinematography. Story is the set dressing.</p></blockquote>
<p>Well, first of all it wasn&#8217;t supposed to be a metaphor. I wasn&#8217;t talking about how movie elements <em>function</em> versus how videogame elements do, since they don&#8217;t map one-to-one and it&#8217;d be a mistake to assume they do. I was talking about their relative importance: cinematography is what makes a movie work uniquely as a movie, just as &#8220;gameplay&#8221; is what makes a game. (Editing is important to movies, of course, but it has analogues in other media).</p>
<p>Not even the best score, performances, script, or effects will save a movie that has lousy cinematography, just as a great story won&#8217;t save a game if there&#8217;s lousy gameplay.</p>
<p>But a movie with stunning cinematography and a medicore script is still a mediocre movie. Just as <i>Dead Space</i> has beautiful (but uninspired) art and sound direction and really engaging gameplay, but manages to be a forgettable and not very compelling game.</p>
<p>And of course I think the idea &#8220;story is set dressing&#8221; is absurd, and it&#8217;s exactly the problem that I&#8217;ve been complaining about in every one of these storytelling-in-videogames posts.</p>
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		<title>By: jmackley</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-159</link>
		<dc:creator>jmackley</dc:creator>
		<pubDate>Fri, 31 Oct 2008 16:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-159</guid>
		<description>&quot;What I’ve learned from Dead Space so far is that gameplay is to videogames (again: story-based, single-player videogames) as cinematography is to movies.&quot;

Wrong metaphor.  Gameplay is the script.  UI is the cinematography.  Story is the set dressing.</description>
		<content:encoded><![CDATA[<p>&#8220;What I’ve learned from Dead Space so far is that gameplay is to videogames (again: story-based, single-player videogames) as cinematography is to movies.&#8221;</p>
<p>Wrong metaphor.  Gameplay is the script.  UI is the cinematography.  Story is the set dressing.</p>
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		<title>By: steve</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-158</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Wed, 29 Oct 2008 15:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-158</guid>
		<description>I am enjoying Dead Space, but after about 2 hours into it i am not sure what else it has to offer. The production values are top notch ( the sound team needs to get a raise after this one ), and the combat is fun so I will probably keep playing through it till the end.
And Chuck thank you for mentioning the UI. All i read leading up to this game was it&#039;s total lack of UI, and full immersion. Well guess what, there is a UI, it&#039;s built into your characters back, or projected onto the screen in front of you, it&#039;s not gone. ICO has no UI, dead space has a ton of UI, it&#039;s just well integrated.</description>
		<content:encoded><![CDATA[<p>I am enjoying Dead Space, but after about 2 hours into it i am not sure what else it has to offer. The production values are top notch ( the sound team needs to get a raise after this one ), and the combat is fun so I will probably keep playing through it till the end.<br />
And Chuck thank you for mentioning the UI. All i read leading up to this game was it&#8217;s total lack of UI, and full immersion. Well guess what, there is a UI, it&#8217;s built into your characters back, or projected onto the screen in front of you, it&#8217;s not gone. ICO has no UI, dead space has a ton of UI, it&#8217;s just well integrated.</p>
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		<title>By: Joe</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-157</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 28 Oct 2008 17:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-157</guid>
		<description>There must be something in the water in the British Isles where even movie titles require a nice fire, dog, and bottle of Brandy to get through it.

I think it would be interesting for a game to explore some of Philip K. Dick&#039;s stories, particularly those that contemplate the nature of identity and self. For a medium that often requires the use of avatars (games), this seems like a rich avenue to explore.

Course, I think Philip K. Dick&#039;s stories would be great for anything: films, games, cereals, vitamin enriched water ... I don&#039;t care.</description>
		<content:encoded><![CDATA[<p>There must be something in the water in the British Isles where even movie titles require a nice fire, dog, and bottle of Brandy to get through it.</p>
<p>I think it would be interesting for a game to explore some of Philip K. Dick&#8217;s stories, particularly those that contemplate the nature of identity and self. For a medium that often requires the use of avatars (games), this seems like a rich avenue to explore.</p>
<p>Course, I think Philip K. Dick&#8217;s stories would be great for anything: films, games, cereals, vitamin enriched water &#8230; I don&#8217;t care.</p>
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		<title>By: Matthew Dessem</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-156</link>
		<dc:creator>Matthew Dessem</dc:creator>
		<pubDate>Tue, 28 Oct 2008 07:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-156</guid>
		<description>Hey now--I had a roommate in college who reliably cracked up anytime anyone said &quot;Get offa my land,&quot; &lt;EM&gt;Redneck Rampage&lt;/EM&gt;-style.  As did I.  But the game wasn&#039;t any fun, I&#039;ll give you that.  My favorite title that I never used was in the first (awful) script I wrote; there was a scene at the Academy Awards, which meant my writing partner and I had to come up with award-nominated titles.  I have a sentimental weakness for the imaginary inspirational chicklit hit &lt;EM&gt;The Book Club Gang&lt;/EM&gt;, but my favorite was the stirring drama about the Troubles in Ireland: &lt;EM&gt;Blood on the Shamrock&lt;/EM&gt;.  Which is at least a better title than &lt;EM&gt;The Wind That Shakes The Barley&lt;/EM&gt;, right?</description>
		<content:encoded><![CDATA[<p>Hey now&#8211;I had a roommate in college who reliably cracked up anytime anyone said &#8220;Get offa my land,&#8221; <em>Redneck Rampage</em>-style.  As did I.  But the game wasn&#8217;t any fun, I&#8217;ll give you that.  My favorite title that I never used was in the first (awful) script I wrote; there was a scene at the Academy Awards, which meant my writing partner and I had to come up with award-nominated titles.  I have a sentimental weakness for the imaginary inspirational chicklit hit <em>The Book Club Gang</em>, but my favorite was the stirring drama about the Troubles in Ireland: <em>Blood on the Shamrock</em>.  Which is at least a better title than <em>The Wind That Shakes The Barley</em>, right?</p>
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		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-155</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 27 Oct 2008 23:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-155</guid>
		<description>&lt;blockquote&gt;What is important is you need to stop thinking about video game stories and start writing “Koalapocalypse,” like, yesterday. That title deserves a movie.&lt;/blockquote&gt;
In retrospect, I wish instead of &lt;i&gt;Mantis Attack&lt;/i&gt; I&#039;d used &lt;i&gt;Preying Mantis&lt;/i&gt;.

&lt;blockquote&gt;“In Fucked, you play as some random dipshit who is collecting a check from the government …”
Just to stir things up a bit.&lt;/blockquote&gt;
&lt;a href=&quot;http://en.wikipedia.org/wiki/Redneck_Rampage&quot; rel=&quot;nofollow&quot;&gt;They already tried that&lt;/a&gt;, and it wasn&#039;t half as clever as they wanted it to be.</description>
		<content:encoded><![CDATA[<blockquote><p>What is important is you need to stop thinking about video game stories and start writing “Koalapocalypse,” like, yesterday. That title deserves a movie.</p></blockquote>
<p>In retrospect, I wish instead of <i>Mantis Attack</i> I&#8217;d used <i>Preying Mantis</i>.</p>
<blockquote><p>“In Fucked, you play as some random dipshit who is collecting a check from the government …”<br />
Just to stir things up a bit.</p></blockquote>
<p><a href="http://en.wikipedia.org/wiki/Redneck_Rampage" rel="nofollow">They already tried that</a>, and it wasn&#8217;t half as clever as they wanted it to be.</p>
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		<title>By: BombIranForChrist</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-154</link>
		<dc:creator>BombIranForChrist</dc:creator>
		<pubDate>Mon, 27 Oct 2008 19:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-154</guid>
		<description>&quot;In Dead Space, you play as an engineer for some futuristic mega-corporation ...&quot;

Gad, if this isn&#039;t the most cliched game story-line, I don&#039;t know what is. Just once, just once, I want to play something like ...

&quot;In Fucked, you play as some random dipshit who is collecting a check from the government ...&quot;

Just to stir things up a bit.</description>
		<content:encoded><![CDATA[<p>&#8220;In Dead Space, you play as an engineer for some futuristic mega-corporation &#8230;&#8221;</p>
<p>Gad, if this isn&#8217;t the most cliched game story-line, I don&#8217;t know what is. Just once, just once, I want to play something like &#8230;</p>
<p>&#8220;In Fucked, you play as some random dipshit who is collecting a check from the government &#8230;&#8221;</p>
<p>Just to stir things up a bit.</p>
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		<title>By: Matthew Dessem</title>
		<link>http://www.spectrecollie.com/archives/2008/10/resident-evil-but-theyre-in-space/comment-page-1#comment-153</link>
		<dc:creator>Matthew Dessem</dc:creator>
		<pubDate>Sun, 26 Oct 2008 06:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/?p=954#comment-153</guid>
		<description>I&#039;ve kind of been dreading playing Dead Space, pretty much for the reasons you note--the story is just maybe a little derivative, maybe, and it did seem like the kind of game that wouldn&#039;t let you figure out anything on your own.

But that&#039;s not important right now.  What is important is you need to stop thinking about video game stories and start writing &quot;Koalapocalypse,&quot; like, yesterday.  That title deserves a movie.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve kind of been dreading playing Dead Space, pretty much for the reasons you note&#8211;the story is just maybe a little derivative, maybe, and it did seem like the kind of game that wouldn&#8217;t let you figure out anything on your own.</p>
<p>But that&#8217;s not important right now.  What is important is you need to stop thinking about video game stories and start writing &#8220;Koalapocalypse,&#8221; like, yesterday.  That title deserves a movie.</p>
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