Resident Evil, But They're in Space!

Over the past few nights I’ve been playing Dead Space, the new sci-fi horror shooter from EA. It’s an extremely well-made and entertaining game, and I’m enjoying it a lot. I want to make that clear up front, because I [...]

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Over the past few nights I’ve been playing Dead Space, the new sci-fi horror shooter from EA. It’s an extremely well-made and entertaining game, and I’m enjoying it a lot. I want to make that clear up front, because I spend the rest of this post complaining about it. And I’m even going to go so far as to unfairly single it out as an example of everything that’s wrong with the current state of storytelling in games.

At least from what I’ve seen so far — I’ve finished three of twelve levels — Dead Space is the perfect title for this game, because it’s the only combination of words that could possibly be more generic than SciFi Horror Videogame. It says nothing about the game and leaves no lasting impression, and it has the added benefit of being indistinguishable from a billion other videogame and movie titles, from Freespace to Dead Rising.

In Dead Space, you play as an engineer for some futuristic mega-corporation, separated from your group and making your way through a derelict sci-fi shooter haunted by the memory of past videogames, as you’re attacked by wave after wave of cliches. Bodies of victims are littered about the ship, their last warnings scrawled on the walls in blood, right next to alien, demonic-looking runes. You walk from one darkened room to the next, surrounded by flickering lights, audio and video logs, locked doors that need to be unlocked, health and ammo pick-ups, bodies hanging from hooks, lockers to search, ironically cheerful corporate advertisements, glass-walled rooms that show a survivor being attacked in a gruesome fashion, medical centers containing the zombified remains of the sinister scientists who knowingly took advantage of the situation, and monsters leaping out of air ducts at ostensibly unpredictable moments.

The cliches pile up so high so quickly that I was surprised just how entrenched and downright complex sci-fi horror cliches have gotten. I don’t play that many shooters (mostly because I’m terrible at them) or see that many horror movies, and yet everything I’ve seen in this game is recognizable several times over. At its core, it’s like an attempt to cross System Shock 2 with DOOM 3 (which was itself an attempt to cross System Shock 2 with DOOM). Toss in some Resident Evil and Half-Life 2, along with some smaller elements of Deus Ex, Halo, and Gears of War, and put your main character in a big suit vaguely reminiscent of the Big Daddies in BioShock. Now, Dead Space has been in production for at least two years, probably much longer, so I’m not suggesting at all that they “ripped off” those recent games. That’d be like complaining that the Sci Fi Channel Original Movie Tsetse Fly Rampage rips off the movies Mantis Attack, Night of the Snails, and Koalapocalypse*; it’s not necessarily that they’re stealing from each other, but that they’re all coming from the same source.

The game has outstanding production values: fantastic visuals, perfect sound design, extremely clear and well-thought-out level design, good controls, great balance, and terrific effects work (riding a tram through a cavernous engine compartment surrounded in fog as you hear howls and moans echoing all around you is a particularly cool moment). But it’s all in the service of a setting and story so distractingly uninspired and unoriginal, I have to wonder if the lack of innovation was intentional. I’m reminded of a quote from the EverQuest guys at a CGDC, explaining that the reason they chose such obvious fantasy cliches for that game was because they didn’t want to “confuse” or “overwhelm” players. But even in the rare cases where the game shows true originality and not just polish or attention to detail, the way they’re used just pulls the game back into generic shooter territory.
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Forty Years of Banging the Crap Out of Things

Another year means another post from me imploring people to see the San Francisco Taiko Dojo’s Concert in Berkeley in November. This year is the 40th Anniversary Show, so it should be a pretty big deal. I’m especially looking forward [...]

Taiko no TetsujinAnother year means another post from me imploring people to see the San Francisco Taiko Dojo’s Concert in Berkeley in November. This year is the 40th Anniversary Show, so it should be a pretty big deal. I’m especially looking forward to it because I missed last year’s concert in Berkeley as well as the past two years’ Cherry Blossom festivals.

The SF Taiko Dojo has a bunch of older videos online to give you a rough idea of what you can expect from the shows. Below is video of a performance from 2002 (this is the younger performers’ “Rising Stars” group, but they’re still excellent and this is the most recent video I can find):

But it’s no exaggeration at all to say you have to be there to appreciate it. It’s only tangentially like a music concert; as you can see in the video, it’s as much about movement and choreography as it is about music, but what you can’t see in the video is that it’s also about having the wind knocked out of you. At the risk of sounding like a Marin County Earth Child: there’s an energy that fills the entire hall and pulls everyone in the audience up into the performance. It’s less like a concert and more like the climax of Raiders of the Lost Ark (without actual face-melting).

Those of us who live in the Bay Area are really lucky to have the chance to see regular performances from the SF Taiko Dojo. (And if anybody else out there is planning on seeing the show, let me know!)

Le Monde de Goo

I already wrote praising “World of Goo” on here when the game was still in pre-order/preview status. Now that the game is available, and I’ve seen past the first chapter, I feel obliged to talk about it some more. Everything [...]

fistythumb.jpgI already wrote praising “World of Goo” on here when the game was still in pre-order/preview status. Now that the game is available, and I’ve seen past the first chapter, I feel obliged to talk about it some more. Everything I said last time still stands, but there’s more.

I’m still not halfway through, and I’ve already had several “wow” moments. Moments where the game makes just the right unexpected twist or throws out an unexpected surprise. And it’s got the kind of reward only the best puzzle games can provide, where all the pieces fall into place and you’re suddenly left feeling extremely clever.

I’m kind of reluctant to mention that it’s an “indie” game, since you could complete the entire thing without ever catching on that it was made by a two-man team instead of the “research and development” arm of some much larger studio. With indie comics, games, and music, we’re accustomed to sacrificing a bit of the polish and presentation in favor of depth and innovation; the best thing about “World of Goo” is that you get all the imagination and the professional presentation.

To me, this is exactly the potential and appeal of “indie” games: taking a central concept (in this case, physics-based puzzles) and exploring all the different places that concept can lead. Focusing not on what’s going to generate the most sales, and not on what’s going to make the developer seem smart, but on what’s fun and interesting. My favorite aspect of the game is the “World of Goo Corporation” area, that ingeniously combines a free-play area with the worldwide leaderboard. Like everything else in the game, it’s a novel way of presenting all of the stuff we’re used to seeing, but in an unconventional way.

If there’s any justice in the world, the 2D Boys will make a ton of money off this game, with enough left over to fund future projects. The game’s getting universal praise, and while I’m not willing to be as effusive as some of these reviews, I wouldn’t hesitate to recommend it to anybody. It’s available on Windows, Mac and Linux (soon), and WiiWare, so there’s no excuse not to buy a copy. Seriously, I think fans of games in general should feel obligated to support the company, even if for some reason they’re not interested in the game.

If you buy only six downloadable games this year (the other five, of course, being Strong Bad’s Cool Game for Attractive People), then one of them should be “World of Goo”.

Literacy 2008: Book 8: The Graveyard Book

Book The Graveyard Book by Neil Gaiman Synopsis The Jungle Book for goth kids. No, the Real Synopsis After his family is killed, a toddler wanders into the neighboring graveyard. He’s taken in by the residents, raised as one of [...]

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The Graveyard Book by Neil Gaiman

Synopsis
The Jungle Book for goth kids.

No, the Real Synopsis
After his family is killed, a toddler wanders into the neighboring graveyard. He’s taken in by the residents, raised as one of their own, and taught the ways of the dead.

Pros
Genius concept, interesting and endearing characters, great pacing. Crammed full of clever touches and imagination. Occasional passages that are just perfect, such as a stranger describing the boy: “He smelled like a shed. His hair was long and shaggy, and he seemed extremely grave.”

Cons
Occasionally reminds the reader that this is a young adult book — the villain revealing the entire back story at the climax, deus ex machinas coming right after the young hero has proven himself and learned a valuable lesson, etc. A climactic point in one of the stories is the hero re-enacting the oldest adventure game puzzle there is, which kind of ruined the story. The ending is tough to take if you’re feeling childless or if you’re separated from your family, and especially tough if you’re both.

Verdict
My favorite non-Sandman Neil Gaiman story; I think he might be at his best when he’s reinventing.

Exhuming McCarthy

Over the past couple of days, there’s been a good bit of attention towards the change in tone of the presidential campaign, more specifically, the McCain campaign. “McCain Denounces Pitchfork-Wavers”, announces the Time Magazine blog. And “Obama Thanks McCain for [...]

charliemccarthy.jpgOver the past couple of days, there’s been a good bit of attention towards the change in tone of the presidential campaign, more specifically, the McCain campaign. “McCain Denounces Pitchfork-Wavers”, announces the Time Magazine blog. And “Obama Thanks McCain for Admonishing Reporters”.

The incident in question is a campaign rally in which McCain told his supporters to “be respectful” of Obama, reassuring one man that Obama is nothing to be “afraid” of, and correcting one woman who described Obama as an “Arab.” The shift is being described as the McCain campaign’s backing off from fear-mongering and personal attacks; even Palin has been reined in and is now just calling Obama a baby-killer. Even the most cynical sources are describing it as a good gesture, but performed too late; “McCain Tries to Tame Flames He Earlier Fanned.” My reaction was the same, “thank God; maybe we’re pulling back from the brink, although they shouldn’t have taken it that far in the first place.” (Once again: this is the campaign that compared their opponent to the Antichrist).

So I was surprised that of all the reports on the rally I’ve seen, only one article, in the New York Times mentions this:

But moments later, Mr. McCain, the Republican nominee, renewed his attacks on Mr. Obama for his association with the 1960s radical William Ayers and told the crowd, “Mr. Obama’s political career was launched in Mr. Ayers’ living room.”

Which is odd, because the supposed “connection” to Ayers was already beaten out and invalidated long ago, and the only value it had to the Republican side of the campaign was that they could call Ayers a “terrorist.” Take advantage of the fact that people don’t read past headlines, and you can link “terrorist” and “Muslim” with your “Country First!” slogan, and plant the idea that the first step of Obama’s administration would be to bomb the Pentagon.

I want to believe that McCain’s admonishing the crowd was sincere, if only for this reason: when a woman said “He’s an Arab,” McCain replied with, “No, no ma’am, he’s a good man. A family man.” A gaffe like that would never be pre-scripted. That would indicate it was a case of the old McCain — excuse me, the earlier McCain, the one who said he wouldn’t allow a smear campaign — reasserting himself after seeing first-hand the depths his campaign had reached.

That’s the best case scenario, and it’s still not good. Because it indicates it’s not his campaign, assuming it ever was. He’s trying the underhanded guilt-by-association tactics of Joseph McCarthy, and the say-whatever-I’m-told-to-say tactics of Charlie McCarthy. When Palin goes on the offensive with whatever crap she’s expected to dredge up, you have to feel a little bit of sympathy for her, because she’s an idiot. (I so wanted to believe that she was more than the vapid moron the press was making her out to be, and she repeatedly proved me wrong). A senator with McCain’s experience shouldn’t be parroting back whatever the party tells him to say.

The worse case would be that it’s completely insincere, just another tactic to convince undecided voters that they’re not evil, even as they’ve got their hand in the Big Cookie Jar of Evil, grabbing another Evil Cookie after we’ve already told them not to spoil their Evil Dinner.

I suppose the only thing worse than that would be that they’re completely sincere, and they really believe there’s something to the Ayers connection, and it’s not just code language for “Guys, he’s black and his middle name is Hussein! Are you blind?!?

Holy crap, that’s the scariest thing of all. What if they really do believe everything that they’re saying? Their catch phrase is “Who is Barack Obama?” What if that’s not just an attempt at McCarthy-esque fear-mongering, but they really don’t know?

I’d feel better if they were just plain evil, than that stupid. “Never attribute to stupidity that which can be adequately explained by malice.” Luckily, there’s a lot more evidence of evil: in that New York Times article, McCain’s campaign manager and aides once again reveal themselves to be The Worst Living Americans. John McCain is at his core an honorable man, and it’d be hypocrisy to demonize him just as the GOP has tried to demonize all opposition for years. But seriously, I want to do everything I can to make this an internet meme: Rick Davis and Nicolle Wallace are The Worst Living Americans. They are irredeemably evil, and they should never be allowed to work on anything ever again.