Indiana Jones and the Appendix of the Forbidden Links

My on-again, off-again mind-meld with Stephanie Zacharek of Salon.com seems to be back on again, with her review of Indiana Jones 4. The part she describes best is the first scene where (possible spoiler?) Indy runs into Marion: When he [...]

My on-again, off-again mind-meld with Stephanie Zacharek of Salon.com seems to be back on again, with her review of Indiana Jones 4. The part she describes best is the first scene where (possible spoiler?) Indy runs into Marion:

When he sees her, his face shows what can only be described as pure delight, and it’s little wonder: Allen, an actress of a certain age who isn’t afraid to look like a real person, is radiant here. Her performance is like joy let out of a box.

That’s a perfect description, and is one thing I missed mentioning earlier: Karen Allen may just be the best part of the new movie. Like any of the characters, she doesn’t really get to do much. But whenever she’s on screen, you really get the sense that she’s just happy to be back with the gang, making another Indy movie after all these years. One of the best moments, because it’s one of the only ones that feels genuine, is when Indy first sees her, and he gets a goofy grin on his face that almost feels like he’s breaking character.

Steven Spielberg’s movies tend to be full of emotional moments that always feel more staged than genuine. This one feels like it slipped through the impenetrable wall of artifice and accidentally let some genuine happiness come through. It’s a reminder that none of the people involved in this movie need to prove anything, or need to re-establish a franchise, and they definitely don’t need any more money. They made this one just to have fun with it. And that’s what renders any criticisms from over-entitled “fans” moot, because that’s the spirit that comes through overall: it feels like they had fun making this movie, and they just made it for the hell of it.

Zacharek is still totally wrong about the Coen brothers and Wes Anderson, though.

Indiana Jones and the Curse of the Jaded Eye

Watching the new Indiana Jones movie gave me severe diarrhea. Actually, the two events are most likely unrelated, but I wanted to take a cue from the pharmaceutical business and warn of any potential side effects: a small but not [...]

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Watching the new Indiana Jones movie gave me severe diarrhea. Actually, the two events are most likely unrelated, but I wanted to take a cue from the pharmaceutical business and warn of any potential side effects: a small but not insignificant group of viewers reported spending the 15 hours following the movie being frequently and painfully reminded that man lives entirely at the mercy of his gastrointestinal tract.

As for the movie itself: I liked it a lot. I thought it was very much in the spirit of Raiders of the Lost Ark, with the goofiness of Temple of Doom and the self-awareness of The Last Crusade.

I went in almost completely unspoiled, knowing nothing except the basic cast and roughly when it was set. I didn’t have high expectations, and I wasn’t going in looking for flaws, either. I’d recommend everybody do the same.

So don’t bother reading the rest of this until you’ve seen it (and you know you will).

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LA Beckons

As much as I liked working for Disney, I definitely don’t miss having to go down to Los Angeles so often. Southern California and I just don’t get along, and the past few weeks have been filled with pleasant reminders [...]

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As much as I liked working for Disney, I definitely don’t miss having to go down to Los Angeles so often. Southern California and I just don’t get along, and the past few weeks have been filled with pleasant reminders of how estranged we’ve become. United and Hilton both sent me cards revoking my Premier frequent traveler status. Every time I get in my car, I know exactly what side the gas tank is on. I haven’t slept in a hotel since February. Disneyland is starting to seem like an interesting place again. And I don’t know how long it’s been since I’ve had to drive south on 101 towards the airport.

But there’ve been developments over the past couple of weeks that make me kind of anxious to go back. First is the new Simpsons Ride at Universal Studios. I’m not that big a fan of “The Simpsons” (“Futurama” is more my thing), and I’m definitely not a fan of Universal Studios — having stayed at a hotel across from the Universal CityWalk six or seven times, I’ve sworn repeatedly that I’d never willingly go back.

But the Spider-Man ride at Islands of Adventure in Orlando is just awesome, even good enough to warrant paying admission to an otherwise dismal theme park. I’ve been avoiding reading too much about it or watching videos, but from the snippets I have read, it sounds like it’s a solid rehab of the “Back to the Future” ride, if not as cool as Spider-Man. I can’t remember if I ever actually rode “Back to the Future,” so it’d all be new to me.

Whether it’s worth a six-hour drive? I dunno; I’ve done stupider things.

The other attractor was this blog post on Entertainment Weekly about The Swell Season (warning: that links to a myspace page) on tour. It’s Glen Hansard and Marketa Irglova from Once, performing songs from that movie. And the closest they’re coming to San Francisco is the Greek Theatre in Los Angeles, on October 4th.

I liked the movie enough to send me into a consumerist frenzy on Amazon afterwards, and I ended up getting the movie’s soundtrack as well as the Swell Season CD. Both have mostly the same songs, but there are enough subtle differences to make me feel like I didn’t waste my money. I imagine seeing and hearing them live would add even more. Seems like it would be a great show.

(Especially since Iron & Wine is opening, and I’ve gotten to be a fan recently. Which I guess means I’m squarely in the VH-1 demographic now. Or else I’m just very pro-beard music).

Again, worth six hours of torment on I-5?

Controlling Interest

I don’t have much of interest to say about this week’s episode of “Lost” (“There’s No Place Like Home, Part 1″), but that’s never stopped me before… I’ve been really impressed with this season, and how well they’ve turned the [...]

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I don’t have much of interest to say about this week’s episode of “Lost” (“There’s No Place Like Home, Part 1″), but that’s never stopped me before…

I’ve been really impressed with this season, and how well they’ve turned the series around. It’s gone from something that I watch just to see where it goes, back to must-see “I can’t believe how cool this show is” programming. Still, a lot of the episodes feel like characters being moved around on a giant island-shaped chessboard. People meet up, separate, and travel from place to place not so much out of a genuine motivation, but because the story just needs them to be in a certain place at a certain time.

Still, it’s good stuff. A while ago, I recommended that they just dispense with the new mysteries and spend the rest of the series just wrapping up the old ones. I’m glad to see they haven’t done that. Instead, they introduced the Ben/Widmore rivalry and put that on a low boil, while they work backwards from the end of season 3 and attempt to get it to hook up with the events of season 4. And they’re calling back to the old favorites (like the numbers), as well as giving some closure to stories developed in flashbacks.

Speaking of that, this is one of the few episodes where the flashbacks (or flash-forwards) are more interesting than the island-based story. Not a whole lot happened here, but Sun’s moment of retribution just kicked all kinds of ass, making me think they’re actually going to have a somewhat satisfying conclusion to the whole Sun & Jin story.

Also, I’m glad to see I was wrong when I accused them of just perfunctorily ending the Sayid & Nadia story. Instead of devoting an entire episode to it, they just let us piece together what happened from snatches of dialogue, and from seeing them together in the other characters’ flash-forwards. That turns out to be a lot more effective than any number of love scenes set to swelling music.

Watching the episode on the website doesn’t give a teaser trailer, so I’m going into next week’s episode completely oblivious. (Is it the season finale, or is that the week after?) Since we’re getting into The Orchid station and finally meeting the other Others, not to mention a ship loaded with explosives, I’m expecting no small amount of awesomeness. And most likely the deaths of a few more characters.

Frustrating things:

  • Since I was wrong about Nadia & Sayid, I could be wrong to assume that they’re done with Danielle’s story. It’s only been a couple weeks, but the longer they go without mentioning it, the more anxious I get that they’re going to drop that whole storyline and never give a resolution to the Black Rock/Numbers/Sickness business.
  • Michelle Forbes is usually the anti-Ted McGinley; when she shows up in a series, it’s a sign that things are about to get more interesting. I hope there’s more to her character than just being an Oceanic Airlines PR person.
  • They’ve been spending a lot of time on the Claire/Jack/Aaron/Jack’s Dad business, without actually saying anything we didn’t already know.
  • Things don’t look good for Jin. Seeing Future Sun administer a smackdown to her father helped make this a little easier to swallow, but I’m still holding out hope for a happy ending there. I hope that the Oceanic Six believe they’re covering up the truth, but that there’s more going on than even they are aware of.

Plus I wonder if next week is when we find out who was in the coffin.

My Life as a Shut-In

Nintendo’s WiiWare service went live last week. To help pass the time until the release of SBCG4AP, other companies have graciously agreed to release their own games. One of those games is Final Fantasy Crystal Chronicles: My Life as a [...]

lifeasakingmoogles.jpgNintendo’s WiiWare service went live last week. To help pass the time until the release of SBCG4AP, other companies have graciously agreed to release their own games. One of those games is Final Fantasy Crystal Chronicles: My Life as a King, which I downloaded to “check out for a few minutes,” to see how the whole WiiWare business worked.

That was my first mistake. This game is pure digitally-downloaded evil. You play as the annoyingly foppish child-king of a village, staying at home to rebuild your kingdom while non-player characters run out to explore dungeons, fight monsters, and do the kind of stuff you usually do in a Final Fantasy game.

You wander around the castle, building houses and shops, talking to the villagers, and hiring adventurers to go out to explore dungeons. The adventurers bring back money and magic crystals-or-whatever, which let you build more stuff and hire more adventurers. Talking to the Sims villagers gives you money bonuses and helps your adventurers perform better. Unlocking new buildings opens up more of the Final Fantasy job classes, which in turn open new buildings. The game is divided into short “days” of about 10 minutes each; the game saves itself at the end of each one, and then presents you with a set of tasks for the next.

For anybody reading this who’s not familiar with videogames, the gist of that last paragraph was this: imagine someone taking a deadly grizzly bear, a man-eating shark, laser beams, the Ebola virus, and Hitler’s brain, and combining them all into one hideous creature. For this game, Square Enix has taken all of the most insidiously addictive game systems in existence; combined them in their most raw, unrefined form; and unleashed it on the hapless, obsessive-compulsive populace.

It’s city building + dungeon exploration (without having to actually explore anything) + Final Fantasy job systems + leveling up + a light Sims-style social game. All wrapped up with the Harvest Moon savegame system, which is itself a masterpiece of evilly manipulative game design, in that it makes it impossible not to play “just one more day.”

I couldn’t begin to explain to another human being how any of this is “fun,” but still I’m looking warily at the TV in the next room, thinking how it wouldn’t hurt to get up and play just a little bit more. This is pure stimulus/response type stuff — I might as well be a monkey with electrodes attached to the pleasure centers of his brain, pushing a button over and over again.

You do get new buildings every once in a while, and occasional story moments, but 90% of the time, your “reward” for doing stuff is a simple text message saying that you did it. But still, it always feels like there’s a big reward just over the horizon. I’ve been thinking that I’ve just got to clear out a certain dungeon in the game, because that will open up this next area, all without realizing that the “reward” for opening up the next area is nothing more than a flashing dot on a map. It’s a little bit like reading a debug log of someone else playing a Final Fantasy game.

I need to learn to avoid these games that have you doing city building, or gardening, or leveling up, because it always ends the same for me: I go on automatic for a week or two, then suddenly snap out of the trance and wander around, Lost Weekend style, with nothing to show for it but a level 15 watering pail or a city with a 5×5 skyscraper or a Sim who’s reached the top of the journalism career.

But on the other hand, this game does have a character named Hugh Yurg, and you gotta respect that.