The Orchid

LostOrchidStill.jpgAs I mentioned, I was confused for most of last year’s ComicCon, so I missed the “Lost” panel. I wasn’t aware until reading about it on a message board just now, that during that panel they showed another Dharma Initiative orientation film, that was later repeated on ABC’s website.

This one is for station 6, “The Orchid.” And watching it has me more excited about “Lost” than anything since the first orientation film. I’ve already been impressed with the show because of the strength of this season’s episodes, but this just confirms that they’ve still got the same cleverness and attention to detail they did when they first introduced the bunker and the Dharma Initiative. And now they have the freedom to take the story where they want and draw it all towards a conclusion.

In short: I love this series again. Now I’m going to check out the Season 3 DVDs for any special features. You really need to watch the video if you haven’t see it yet.

Edit: As it turns out, the Orchid video is included on the Season 3 set (I’d gotten a copy as a Christmas gift, but hadn’t watched them until today). They’ve also got a thing where the executive producers give definitive answers on some of the questions that have been circulating. There’s nothing earth-shattering there; in pretty much every case, they’re just confirming that the most obvious answer is the “correct” one (e.g., Desmond’s failure to push the button is what caused the 815 crash). It is good that they’re reminding viewers that they haven’t forgotten everything from the first couple of seasons, though.

It’s also good that they thought to include a bit after each “answer” where they interview a bunch of people for their take on the “new info.” Because I just couldn’t rest until I knew how Jimmy Kimmel interpreted the big mysteries of “Lost.” Hopefully the Disney Corporate Synergy department will work its magic on future releases, so I can hear Raven, Miley Cyrus, and the cast of “High School Musical” give their take on the series.

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The Sayid Ultimatum

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This week’s “Lost” was called “The Economist,” and the series is continuing on its trajectory of pure awesomeness. I genuinely feel bad for the people who’ve given up on the show, because I feel like my patience has paid off. They’re doing exactly what I was hoping they’d do, but better than I imagined they’d be able to pull it off: questions are getting answered. Stuff is really happening. But they’re not just tying together loose ends; they’re still playing with the format, introducing new characters, throwing in tons of new questions, and always feeling like it’s going somewhere instead of stalling for time.

The opening of this episode is my second favorite in a series that’s had some killer openings (my favorite is still Desmond’s introduction, with “Make Your Own Kind of Music”). They’re finally taking advantage of Sayid’s bad-assery, and somehow finding ways to make what could’ve been a cliched, predictable espionage story and keeping me genuinely surprised. It feels like the flash-forwards have blown the series wide open, and the writers have been rejuvenated with the potential to do whatever they want.

(Wouldn’t anyone get bored spending four years to tell a story that takes place over 100 days, with characters who’ve been mostly “set” from the beginning? Isn’t it easy to understand why they keep trying stuff like introducing the tail end, Nikki and Paolo, and the “natives?”)

Big questions raised in this episode: Who’s the “R.C.” in Naomi’s bracelet? Was Sayid’s girlfriend wearing an identical bracelet? What’s with the time difference in the rocket sent from the ship? In particular, am I the only one expecting there to be a greater time difference, or the rocket not to show up at all? What are they going to do with angry ghostbuster Miles? What happened to Jacob’s cabin? Why is Sayid such a puss who keeps falling weepily in love at the drop of a hat? And we’re seeing a lot more of Naomi than we have of other dead people: can we expect her to be coming back?

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Namaste

Via the RiffTrax blog, Bill Corbett shares a relaxing meditation with us all.

Learn it, memorize it, and go in peace.

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Literacy 2008: Book 3: Jingo

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Jingo by Terry Pratchett

In a series
21st in the series of Discworld books.

Synopsis
The lost island of Leshp suddenly rises in the middle of the ocean, sparking a war between the nations of Ankh-Morpork and Klatch over ownership of the new land. Sam Vimes and the rest of the Ankh-Morpork City Watch get pulled into the war via a murder mystery surrounding the Klatchian Prince.

Pros
It’s a Discworld book: clever, funny, cynical-but-lighthearted, and astoundingly readable and entertaining, while still having enough “meat” in its social commentary and satire that it doesn’t feel like empty, disposable entertainment.

Cons
The Discworld books are so consistently entertaining, it feels like cheating to include one in a New Year’s resolution list. Has occasional, brief passages that suffer from the Impenetrable Wall of Cleverness syndrome: where the story gets pushed to the background in favor of an extended gag or pun. Very much a middle book in the series; gives enough introduction to the characters so you can follow what’s going on, but leaves it to the other books to establish their depth.

Verdict
Terry Pratchett is simply one of the best living writers, and it’s a shame that the Discworld books’ origins as fantasy parodies keeps them just shy of being recognized as “Great Literature.” Jingo would be a bad choice for your first Discworld book (I’d recommend either Mort, Small Gods, or my favorite, Night Watch), but it’s a very solid entry in the series.

Edit: I forgot to mention my favorite thing about this book. Instead of just relying on the valid but obvious statement “racism, prejudice, and jingoism are bad,” Pratchett is careful to show both sides of the brewing war, and makes a profound statement about our potential to over-compensate. We can get so locked into the idea of “Them” as innocent victims of the failings of “Us,” that we forget that “They” have just as much capacity for both evil and goodness as “We” do. No matter how well-intentioned it may be, seeing any group of people as nothing more than “the good guys” or “the victims” does as much to rob them of their humanity as overt racism does.

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You have 21 years to comply

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I couldn’t tell you exactly why I never got around to seeing RoboCop until tonight.

I vaguely remember at the time being scared off by stories of how ultra-violent it was. Later, I just dismissed it as being another 80s action movie. After that, I put it in the same category as Total Recall — I was sure it’d be entertaining enough, but stupid. Even after seeing Starship Troopers and (after a month or two) finally realizing how brilliant that movie is, I still wasn’t that interested in RoboCop.

I think my crippling fear of Ronny Cox had something to do with it, too.

Whatever the case, I finally know what all the fuss was about. What a great, bizarre movie. I can’t even imagine the confidence it’d take to pull something like that off — there’s absolutely nothing subtle about it, and yet you spend the whole time knowing that they’re in on the joke and still wondering if they’re taking it all seriously. It’s kind of like a quantum movie: simultaneously a straightforward, sleazy, cheesy 80s action movie and a satire of those movies and the 80s in general. (The movie has a guy instantly mutated by toxic waste, and Miguel Ferrer snorting coke off a woman’s chest!)

I mentioned it took me a while to get what was going on with Starship Troopers, and that movie was even more obviously campy, plus it came ten years later, after the audience had plenty of time to get used to deconstructionism. I remember watching True Lies and thinking it was such a clever spoof of action movies, but it didn’t even survive two years before seeming clumsy, vapid and obvious. RoboCop feels like it has after-burners: ride the initial launch as a super-violent action movie that seems a little smarter than average; ride through the irony wave of the 90s as a part of pop culture, surviving references and attempts to make fun of it; then gain a new appreciation two decades later, when viewers can marvel at seeing Laura Palmer’s dad as a hip club-goer and Eric’s dad from “That 70s Show” dropping f-bombs and shooting off people’s hands with a shotgun. And even with the jerky stop-motion and the barrage of 80s hair and glasses, you still have to watch it and think, “that’s just cool.”

I can guarantee that I wouldn’t have understood RoboCop in 1987, since 99% of the movies and TV made in the 80s was exactly like that, with no sense of irony. At the time, “Moonlighting” was still a years-ahead-of-its-time masterpiece of self-awareness and post-modernism, and looking back at those episodes now is almost painful.

The genius of RoboCop (and Starship Troopers, to a lesser degree) is that it still works as an action movie, even if you’re not in the mood for satire on urban decay, the evil that corporations do, and the emptiness of the media. It’s pretty ballsy to make movies that unapologetically say “screw you” to everyone, including the movie’s main characters themselves; to do that and make it not angry and pointlessly cynical, but actually entertaining, takes a hell of a lot of talent. And it leaves you vulnerable to so much that can fail from concept to execution — as Basic Instinct and Showgirls both prove.

Best of all: I finally get another reference from an old episode of “Mystery Science Theater 3000.” In “Catalina Capers,” there’s a scene where the bots are saying their bedtime prayers, and Crow says, “and God bless ED-209, although I don’t know why you’d make a robot who couldn’t walk down stairs.” I’ve made it my goal that by the time I die, I’ll have gotten every reference the MST3K guys ever made. There’s still only a few thousand left.

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Confirmed Awesome

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Thursday’s episode of “Lost” was called “Confirmed Dead” and correct me if I’m wrong, but by my count it had (spoilers!):

  • Four new characters with immediate flashbacks
  • An irritable Asian ghostbuster who uses a dustbuster
  • The sunken, decaying corpse of Greg Grunberg
  • A through-the-body bullet wound with a tie-in to Locke’s continuity
  • Three cases of Ben getting the tar beat out of him
  • Vincent the dog leading the gang on a wild goose chase, confirming my suspicions that he’s the ultimate mastermind behind the entire mystery
  • A polar bear skeleton in the desert
  • More of the mysterious new Live and Let Die-esque villain
  • Post-Grindhouse Jeff “Lawnmower Man” Fahey as a cross between Jimmy Buffet, Jeff Lebowski, and pure drunken badassery

I’d say that this was getting back to the “Lost” I used to know, but “Lost” was never that cool. This is what I wanted the old “Lost” to be, the kind of coolness that it always hinted at but never quite delivered on. It’s like they finally said, “Screw it, let’s take the training wheels off” and let her ride with whatever wacky stuff they felt like throwing in there.

Story still doesn’t make a damn lick of sense, and it’s got too much of people standing around looking confused or just moving for the sake of getting to the next plot point for me to say it’s approaching “high art”. But hell if it ain’t moving.

I think the last season ended up redeeming itself by the end, but even after the best episodes, I was never fired up to see the next one. But as it is now, I can’t wait to see what happens next week. Who’s the rest of the Oceanic 6? What’s happening with the cabin? How does Taller Walt Ghost fit in? Who’s Ben’s “man on the boat?” What connection do the new people have with flight 815? Why did they want Ben? What’s the deal with Naomi? When is Libby coming back into the picture? Or Penny and Desmond? Why doesn’t Ben know what the smoke monster is? When do we find out more about Forever Young Nestor Carbonell?

It used to be I had no faith that the show would ever answer its questions; now I’m saying they should keep piling ‘em on. And how cool is a show that can make me genuinely interested in the answer to a question as cheesy as “Who are the Oceanic 6?”

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Auteurism

romero_ad.jpgOr, “Gore Verbinski’s Going to Make You His Bitch.”

If you want to see me start channeling my inner crotchety prospector hankerin’ for a feud, there’s no easier way than making the claim “videogames need to adapt the auteur model from movies!”

It comes up fairly frequently on the internets, and I’m usually able to summon my Bruce Banner-like reserves of calm to keep the beast at bay. But sometimes, like with this post about Pirates of the Caribbean director Gore Verbinski at the DICE summit, it’s compounded with so much inanity that I’ve got no recourse but to commence to bitchin’.

Start with this quote:

“We created value out of nothing, and then I watched as they created nothing out of value,” he said of the games based on the Pirates films.

You created value out of nothing, Mr. Verbinski? Really? In a movie called Pirates of the Caribbean, that in its first minute of screen time attempts to recreate the theme park ride the movie’s based on, down to having someone singing the ride’s theme song? This idea about a Disney movie with pirates who are in the Caribbean just sprang Athena-like from your skull, fully formed right down to the clever scene with a dog holding a jail key just out of a prisoner’s reach?

Could this guy have possibly picked a worse platform for launching a campaign for originality? It’s not like the Pirates movies are his only claim to fame; his breakthrough was a fairly well-made and extremely popular horror movie (which was a near shot-for-shot remake of a Japanese original, but whatever).

So let’s assume that was just a poor choice of quotes, let it slide and move on:

Verbinski said that he was pushing for a massively multiplayer online version of Pirates to coincide with the films’ release, but “it wasn’t in their business plan,” he said to an audience mostly comprised of game industry executives.

“They actually contractually come under merchandising, they’re considered the same as a poster or a wind-up doll.”

Wait wait wait, Mr. Verbinski — you’re actually saying that Disney executives made a decision that was marketing-driven instead of based on creative or artistic merit? Holy shit, you’ve just blown the lid off the entire industry!

Just ignore the fact that it’s a bad idea to take the actions of one developer or one publisher and extend that as being endemic of all of videogames. In the case of Disney, it’s not just a bad idea, it’s completely absurd. Nobody takes Disney’s games division(s) seriously, not so much because they do bad work (although they often do), but because everybody understands how they work as a corporate entity. They are totally, unapologetically, and surprisingly successfully, a marketing channel, or a revenue stream. People know this. People within the company know this — it’s not some dirty little secret shame; it’s what they do.

But that’s still all just effluvia spiraling around the dumb idea at its chocolatey center:

“On a design level, you need someone to carry the vision. It is time for the auteur of gaming.”

“Homogenization of voice,” he said, is the biggest issue facing the industries today.

As a director, “I fight tooth and nail for my opinion because I cannot stand watching a film that has too many of them,” he said. Game designers’ ideas should make executives “shit themselves,” he added.

Except for the executive incontinence, that all sounds reasonable enough. It should, because it’s all a rationalization, and that’s what rationalizations are supposed to do — sound reasonable.

You can’t argue against that stuff, because it’s trivially true — games should be creative works, and a creative person’s influence on a work should be visible from project to project over the course of his career. But that’s not something you need to declare, any more than I need to insist that eating an entire box of cookies is going to make me fat. It just happens, whether you want it to or not.

And nine times out of nine, the people arguing for the “auteur” in videogames are doing nothing more than throwing an ego-driven temper tantrum, insisting that everybody should listen to them because they’re awesome.

(Incidentally, while it’s now common to hear the “Directed by…” or “A film by…” credit given the voice-over at the end of a movie trailer, I still remember then this started happening. It was around the release of “The Ring, a film by Gore Verbinski.”)

I’ve worked for companies that were primarily production- and schedule-driven, and I’ve worked on games that were pure marketing, existing to fill a SKU plan instead of because they were games that cried out to be made. And still, there’ve been creative people who’ve come up with ideas to work within those constraints, and had the skills to see those ideas through to implementation. And if those ideas are strong enough, they carry through and are visible from game to game. It’s a meritocracy, and it happens as a nice side effect of putting the quality of the game first, before pitching a fit over whether your name is in front of the title.

Last month, Wired’s blog ran an interview with Warren Spector, where he tackles the same question. He acknowledges that there are a ton of people involved in the production of a videogame, and that crediting one person for the success or failure of a game (except maybe Rollercoaster Tycoon, I guess) is wrong. But Spector’s built a name for himself; I’d say that it’s not from insisting that the game be titled Warren Spector’s Deus Ex, but simply by virtue of the fact that he’s the common factor between a lot of great games.

The topic bugs me, because we all saw what happened in the 90s when there was a push to sell videogame designers as rock stars. I was hoping we’d all outgrown that, but the topic keeps coming up.

It also bugs me because it’s ego-tripping disguised as advancement of the art. It kills morale on the team, and it does the opposite of what it claims to do — how do you expect to encourage a creative work when you’ve cut off 99% of your team from feeling any real ownership over the end result?

There’s always going to be some element of this, simply because people are attached to names. I know I tend to give Wes Anderson or the Coen Brothers all the credit for the movies they release, and I couldn’t even tell you the names of their cinematographers, art directors, etc. And I’ve got no doubt people are going to give Will Wright all the credit for Spore when there’s in fact a whole team of designers working on that game (and Wright seems pretty selfless and secure enough in his position to acknowledge the team, and EA has done a good job of giving everybody a voice in the game’s PR). So if it’s going to happen anyway, why would people keep encouraging it?

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Cease to resist going to Best Buy

No hay bandaI really had no interest in getting Rock Band (warning: site has noise, and changes your browser window size). I skipped the last two releases of Guitar Hero, since the songs past medium difficulty stopped being fun for me. With Rock Band, at the time all the cool kids were getting it, it was impossible for me to find a copy. At this point it’s too late, especially since I keep hearing how it’s all about the multiplayer, and I know a few people who’ve already got a set (and are welcome to invite me to come play it, now that I’m not working so much).

But then, something happens when you’re in a Best Buy with a $100 gift certificate left over from Christmas, and they have a now-long-neglected set hooked up, ready to play “Wave of Mutilation.”

It wasn’t quite the bone-shattering awesomeness of playing “More than a Feeling” in Guitar Hero for the first time, but it did remind exactly why I liked Guitar Hero in the first place.

My first impression, after playing through on Easy (gotta get used to the new axe, after all): the solo game is just a really highly-polished, well-done Guitar Hero, if they’d sacrificed the quality of GH1′s set list in favor of having more original recordings instead of covers. Everything looks really sharp and professional — kind of like, oh, a company that’s seen what a monstrous amount of money you can make from having the first true crossover videogame hit, and that it’s really actually feasible to build a whole platform out of a game franchise.

The guitar is much nicer than the original GH one — it’s still clearly a plastic toy guitar, but it feels significantly less silly. So far it seems less responsive both to quick strumming and to tilting the neck up for overdrive mode, but I’m guessing I’m just not used to it.

The drums are loud and humiliating, which have kept me from spending much time on them. If it were possible to hear the song’s drumming over my own, it’d be worth suffering the constant reminder that I have no rhythm. But since the only reward seems to be hearing tokkatokkatokka somewhat in relation to a song that’s playing on the TV, while the bar goes down and the crowd starts booing, I’ve relegated it to the back burner for now.

The microphone went immediately into a cabinet, likely never to be seen again.

The online stuff is really well-integrated (I got the Xbox 360 version), and by the looks of it, they’ve done a phenomenal job with the downloadable content. Charging two bucks a song is a little on the high side, but that’s outweighed by the sheer number of songs available, and their commitment to keep a steady flow of songs coming.

And I’ve got to say the ending credits are awesome; the first time in recent memory I’ve willingly sat through the credits of a videogame.

So that’s my late-to-the-party impressions: it seems to me that they did the best possible job of making the game. The only reason you could have for not liking it, is if you don’t like this type of game anymore. I’m waiting to see if I do. The one thing that everybody seems to agree on is that this is the ultimate party game: playing it with other people is a completely different experience, and it’s what the game was designed for. I’m impressed enough with the polish on the solo version, so I’m ready to be convinced.

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Unchained Malady

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Seems like I can remember being laid low with the illness not so long ago — why, as a matter of fact, this very blog tells me it was just over a month ago.

Seriously, what the Hell, cosmos? I thought we had an arrangement: in exchange for your staying out of my business for most of the year while I continue to make what are generally considered “unhealthy” lifestyle choices, I agree to one (1) incident of cold and/or flu each cold & flu season, which will consist of no more than three (3) days of abject misery. I’m not supposed to get sick twice in the same winter!

Especially with whatever Umbrella Corporation-engineered Super-virus I’ve got this time. So far it’s been a week, and even today I’d upgrade my condition not to “Well,” but “Sick and Most Likely Still Infectious” at best.

Sunday night was miserable.

Monday I went into work, since I’d taken Friday off and was still unwilling to accept that I could be getting sick twice in two months, and unwittingly exposing all my co-workers.

I don’t remember Tuesday. I’m pretty sure it happened on schedule, or else I’d have heard something about it, but as far as I’m concerned, it didn’t exist.

Wednesday, I must’ve had at least an hour or so of being semi-lucid. All I can really remember is lying in bed under the covers with all my clothes on, shivering and wondering how much fluid can drain from a person’s head before it implodes. I had a complex series of fever dreams incorporating the work I’ve got to get done and an episode of “Kolchak the Night Stalker” I’d seen; all I remember is the disappointing stupid and unoriginal idea of an evil multinational corporation run by somebody named Haywood Jablowmie.

After a dismal but semi-lucid Thursday, I decided to pull out the big guns and launch an all-out offensive on the site formerly known as “my respiratory system.” I’ve heard varying reports, and I’m still not sure whether NyQuil works from its combination of drugs, or simply because it puts me into a coma for 12-14 hours. In either case, today is the first day all week that I woke up feeling like my brain and body were part of the same unit, and that I haven’t seen the Grim Reaper hovering just outside the corner of my field of vision.

And for the record: Mucinex doesn’t work for shit. That’s what I get for being so easily distracted by a slick ad campaign with CG mucus.

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