Suspenders of the Lost Disbelief

Last night I went to see Cloverfield again. Surprisingly, it’s still as good the second time, and I highly recommend seeing it in Digital Projection if possible, because the clear picture and better sound system make it awesome. (Incidentally, if [...]

rifftraxraiders.jpgLast night I went to see Cloverfield again. Surprisingly, it’s still as good the second time, and I highly recommend seeing it in Digital Projection if possible, because the clear picture and better sound system make it awesome. (Incidentally, if you’re interested in all the backstory and alternate-reality game stuff surrounding Cloverfield, there’s a wiki page summing all of it up).

When I got home, I watched the RiffTrax version of Raiders of the Lost Ark. The casual observer would think these two incidents are completely unrelated, which is why the casual observer is lucky to have this blog to point out the similarities:

Raiders and Cloverfield both have the same basic inspiration at their core: filmmakers paying homage to a pulpy, shallow genre of movies they grew up loving. They’re not spoofs or parodies, or self-important “re-inventions” or “re-imaginings,” but sincere attempts to get the feel of the originals in a contemporary movie.

I’m not for one second saying that Cloverfield is going to become the classic that Raiders of the Lost Ark is. But watching them back-to-back does show what advances we’ve made in self-awareness in the past 26 years. Watching Raiders in 2007 is a little bit like visiting Tomorrowland before the well-intentioned but poorly-conceived rehabs: you’re struck with this weird sense of double nostalgia, seeing a dated homage to an even more dated source. For all the perfect set designs, costumes, props, etc., it feels more like 1981 than 1936. And not just 1981, but Steven Spielberg’s version of 1981.

The most obvious point to make here is that if you’re watching a movie while listening to a bunch of people make fun of it, of course you’re bound to notice flaws. I’ve heard a lot of people say they don’t get the point of RiffTrax for good movies, but for me, making fun of the movie was never the focus of “Mystery Science Theater 3000″ or any of the side projects. The movie is just a straight man; it’s an excuse to give a bunch of people 2 hours worth of set-ups for jokes.

For something like Raiders of the Lost Ark, or the Lord of the Rings movies for instance, it reminds me of when I was a teenager and looked forward to the Mad magazine parodies of my favorite blockbuster movie of the moment. It never “broke” the movie, but was just another exercise in fandom. And like those, the RiffTrax makes all the comments a fan would make during the movie anyway — he totally ate that fly! And how DID Indy hold his breath on top of that submarine for so long? (The one that Mad magazine got that the Riffers missed was: how come those snakes are crawling up the other side of the wall and pushing themselves through mortar?)

But there’s still a good bit of Raiders that seems jarring now, if you’re watching it with a fairly jaded, critical eye and not just letting yourself get caught up in the movie: The Spielbergian reaction shots to Alfred Molina when Indy’s grabbing the idol. The odd expository scene with the feds getting lectured on the history of the Ark. Pretty much all of the comic relief moments. And, as the Riffers are quick to point out, the fact that Indy spends 20 minutes smirking his way through a car chase, something that seemed so bad-ass at the time but now comes across as “Wow, Indiana Jones is kind of a douchebag.”

At the time, they all worked to make the movie feel contemporary; now, they just serve to lock it in a time when Spielberg, Lucas, and Lawrence Kasdan ruled the Earth.

I say that Cloverfield is another very earnest action movie, without heavy-handed commentary or clumsy comic relief or pandering to the audience. But watching it after hearing other people talk about it, I’m struck with how high the bar has been raised for suspension of disbelief, how much self-awareness is just built into movies nowadays.

(Very minor spoilers for Cloverfield follow, in case you’re wanting to go into the movie knowing absolutely nothing about it).

It all relies on, and even takes advantage of, the knowledge that the audience is completely savvy to pop culture in general and how movies work in particular. The central gimmick of the handheld camera ostensibly lends an air of believability to the whole thing, but in fact it does the opposite: it distances the audience from what’s happening, keeping it in the realm of fun horror movie instead of just ghoulishly watching real death and destruction as entertainment. It works because we’re all so accustomed to the unreality of steadicam shots that that is now what we perceive as “realistic.”

The character of Hud — well for starters, there’s the fact that it’s the best-named movie character of the last decade, and the name depends on the audience’s familiarity with videogames. (In case you’re not a videogame fan, the “heads-up display” is your health/ammo/etc view in a first-person game, and at this point it’s become synonymous with the camera or the view screen). But making him into a character, instead of just an unseen narrator, was genius for several reasons: 1) It adds another layer of distance, because you know that the guy whose POV you’re seeing is not you, partly because he’s kind of an idiot. 2) The comic relief gets “baked in” to the movie, because you have the cameraman making the comments the audience would usually be making. 3) It adds a layer of “safety” to the movie, because you’re always reminded that somebody is still there with us, filming everything.

That’s not even mentioning the self-awareness implicit in basing your story around a bunch of good-looking, self-absorbed 20-year-olds, the type that call each other “bro” and have seemingly never known a world without video cameras, cell phones, and the internet. They’ve seen these stories, they know how they work, so there’s not a lot of staring in wonder while John Williams flares up in the background. Instead, they’re unrealistic people who react realistically — the characters are actually no more or less interesting than the plot and pacing warrants, a bunch of people who are just pretty enough to hold your interest for an hour and a half, but not so deep and complex that the movie grinds to a halt whenever one gets offed.

I have to wonder if a movie like Cloverfield could have been made 10 years ago, and how it would’ve been different. If we hadn’t had Scream come in and wallow in irony and self-reference for three movies, would we have gotten it all out of our system in time for 1-18-08? And is it really even out of our system, or has the bar been raised for how much postmodernism is required in a movie before we’ll allow it to be sincere?

Candid Gamera

I hope nobody else has used that title to talk about Cloverfield, because I’m inordinately proud of it. This movie is definitely one that benefits from knowing as little as possible about it going in, so if you’re interested in [...]

cloverfieldposter.jpgI hope nobody else has used that title to talk about Cloverfield, because I’m inordinately proud of it.

This movie is definitely one that benefits from knowing as little as possible about it going in, so if you’re interested in it, I recommend seeing it soon and avoiding trailers and reviews. I’ll just say that it’s excellent, I was literally biting my nails and on the edge of my seat (seriously!) for most of it, and I’m already interested in seeing it again. And there is something at the end of the credits, but it’s not all that great, and probably not worth waiting for.

Now stop reading unless you’ve either already seen it, or are never going to.

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Virtual Orgasmic Grilling

There’s been a bit of a hullaballoo on the internets about this doofus’ ill-informed ranting about the game Mass Effect, and his equally goofy followup. There’s no shortage of attention-seeking ignorant people on the internet, and there’s certainly no shortage [...]

masseffectchar.jpgThere’s been a bit of a hullaballoo on the internets about this doofus’ ill-informed ranting about the game Mass Effect, and his equally goofy followup.

There’s no shortage of attention-seeking ignorant people on the internet, and there’s certainly no shortage of excitable and belligerent videogame-fan blog-readers who lap that stuff up. (It has already been made into a comic strip, for instance.) And the article itself is comically ludicrous, but not quite enough to provide epic lolz, so there’s not much of note.

Except for this part:

It’s called “Mass Effect” and it allows its players – universally male no doubt – to engage in the most realistic sex acts ever conceived. One can custom design the shape, form, bodies, race, hair style, breast size of the images they wish to “engage” and then watch in crystal clear, LCD, 54 inch screen, HD clarity as the video game “persons” hump in every form, format, multiple, gender-oriented possibility they can think of.

The objections to such filth should be simple to understand.

Starting with the disgusting idea that one can “create” their own versions of what people look like, removing warts, moles, and bald spots while enhancing – shall we say – the extended features of the game’s characters tends to objectify women, sex, and human relationships.

“The most realistic sex acts ever conceived” is a standout, of course, simply because of all the layers of imagery the phrase suggests. A less-imaginative writer, by which I mean a sane person, would have simply said “realistic sex acts” and be done with it, but this guy feels that Mass Effect has blazed a trail into undiscovered territory. You have to wonder if these are the most realistic sex acts ever portrayed in a videogame, or if in fact they are the most realistic sex acts any person has ever even thought to do. In which case: damn, I have got to get a copy of this game.

But as it turns out, I do have a copy of this game. And while every sentence of the guy’s article contains at least one factual error, his description of the infinite diversity of the character-customization system is the one that caught my eye.

Because of the hour or so I’ve spent playing Mass Effect, I spent at least 30 minutes of that using the character editor. And the best I could manage was a slightly more grizzled Bobby Flay.

Maybe I just got spoiled by The Sims 2‘s character editor, but every attempt I’ve seen in other games of letting you modify your main character, has ended in wretched disappointment. To the point where I wonder why they even bothered. In a game like The Sims 2, which depends on having tons of modifiable characters, you can see how investing so much energy in the character editor paid off.

But if all I’m doing is seeing the back of this guy’s head for most of the game, with the occasional pause so I can watch him stare blankly at another bland character droning on about some galactic war or some such, then he can look like Steve Buscemi for all I care. The character editor in Mass Effect just lets you choose between male and female, each with a limited section of equally-unappealing pre-generated faces, variations on 5 or 6 hairstyles, and like ten billion different scars. Why?

Even assuming you are desperate enough to try and create a character who looks like yourself, so you can live vicariously through your avatar as he or she makes sweet sweet love to a pixelated, long-winded alien, you can’t. I know, I tried. At least, you can’t unless you happen to look like a weird cross between that guy from “Burn Notice” and Michael Biehn and you can’t manage to grow a beard that connects in the standard places.

Seriously: take another look at the FlayShepard at the top of this post. Is that someone you want to witness committing virtual orgasmic rape? I think not. I don’t even want to see that guy buying car insurance online. I want that guy to go back to his bit part as “Space Marine 2″ in made-for-Sci Fi-channel movies and leave me alone.

Which all goes back to my prejudice against BioWare in general and Mass Effect in particular: their obsession with meaningless choices. It’s clear that they put a metric (‘cuz they’re Canadian, see) ton of content into the game, and there’s a ridiculously detailed (if somewhat dull, so far) backstory, and what must be hours and hours of reasonably well-written dialogue.

And yet they insist on undermining that content by delivering it in cheesy “Mad Libs” format. At the start of the gamel, you can choose one of three different backstories for your character; I chose “Orphaned by an alien invasion and picked up by a passing freighter.” Thirty seconds later, during the game’s prologue, an unseen voice says, “He was orphaned by an alien invasion and picked up by a passing freighter, which filled him with rage and an independent spirit. Is this the kind of guy we want saving the galaxy?”

When I was around eight years old, my parents bought me a personalized 45 (that’s like an MP3, kids!) for my birthday. It started with “Hey Charlie, it’s your birthday!” and then went on with the rest of the song without mentioning me directly. Even at that age, I could sense I was being pandered to. It was still more satisfying than my backstory decision in Mass Effect.

Now, from what I’ve seen so far, Mass Effect isn’t a bad game at all. It’s just not particularly compelling, partly because I get no real sense of character from it. So far, it just alternates between dumping the story on me, and letting me make insignificant choices in the story, and there’s nothing that pulls me in. I don’t think I’d mind being limited to one pre-generated character, as long as it was one of the most imaginative characters ever conceived.

Stop scanning me, Steve!

I’m not going to the MacWorld this year, which turns out to be okay because I woke up this morning and discovered I was already there! By which I mean: either I’ve become the prime example of the Mac demographic, [...]

timecapsule.jpg
I’m not going to the MacWorld this year, which turns out to be okay because I woke up this morning and discovered I was already there! By which I mean: either I’ve become the prime example of the Mac demographic, or the company is aiming its (no doubt slim and flawlessly designed) mind-scanning ray gun directly at my beguilingly exposed head.

Just last night, I came home to find myself internetless. My aging router used to need a reset once every few months, but lately it’s been once a week. To get it working again, I have to shut everything down, do a hard reset on the router, hook up my laptop to the DSL modem, re-establish the DSL connection, re-enter all my router security info, then hook everything back up and hope it all works. I’d convinced myself to splurge on a new router, one that’d be easier to set up and hopefully more reliable (and faster).

I was trying to find a reasonable price on the Airport Extreme when my laptop popped up a message — the system was warning me that Time Machine hadn’t backed up the laptop in over 30 days, and what the hell was my problem? I replied that to back up the laptop, I have to do a lot of unmounting and firewire cable swapping and waiting for the backup to finish and more cable swapping (all of which I think was implied by my “OK”), and it makes the whole backup thing kind of a drag again. So the question became: do I waste more money on a new router, or on another external hard drive?

Boom. A router with a hard drive built in. It’s eerie. Apparently the concept is common enough to have its own three-letter acronym (NAS), but I’m so far from understanding IT that the idea was new, and even a little creepily appropriate, to me. The really odd thing is that it’s an Apple product, but as far as I can tell, is actually reasonably priced; it’s about the same as a router plus a hard drive of that capacity, Apple-built or not.

I’ve got to say I don’t really get the “MacBook Air“‘; it just seems like a parody of Steve Jobs’ freaky, Stephen King gypsy-like fetish.

And the iPhone update is neat but not particularly earth-shattering. The whole page-curl thing for setting Google Maps options is a million times cooler than it needs to be, though. I can predict that effect getting way overused when people start writing apps for the thing, and I’m looking forward to it.

Literacy 2008: Exhibition Round 1: Fox Bunny Funny

I’m not including comic books in my meager 26-book challenge for the year — not because they’re not art or they’re not as worthy, but simply because I already read 26 comic books a year. But I still like spouting [...]

I’m not including comic books in my meager 26-book challenge for the year — not because they’re not art or they’re not as worthy, but simply because I already read 26 comic books a year. But I still like spouting off my opinions about things, so they’ll go into the exhibition rounds.

foxbunnyfunny.jpgBook
Fox Bunny Funny by Andy Hartzell

Selling Points
Indie comic! Cartoon animals! No words!

Apparent Audience
Illiterate LGBT people.

Actual Audience
Everyone.

Synopsis
The world is rigidly divided into foxes, the oppressors; and bunnies, the victims. This book tells the first half of the life story of a fox who empathizes a little too much with the bunnies.

Disclaimer
I am 100% genuinely and sincerely behind the idea of indie comics. Being a bad artist myself, I’m envious of and impressed by the people who aren’t. When someone can take his artistic talent and expand it into a full story, that’s even more impressive. Having the courage to make it personal and meaningful is even more impressive than that.

All that said, 99% of indie comics just leave me cold. I’m just too much of a cynic to remember the beauty of personal expression, when they so often are nothing more than variations on the theme of “life is hard for me because I’m different.” They never seem to appreciate that life is hard for everyone, because everyone is different, and the paradox that feeling alienated is the one thing everyone has in common.

Highs
The book takes what could’ve been another trite, self-absorbed “journey of self-discovery,” or passive-aggressive complaint about being excluded, and instead shows the universality of alienation and societal oppression. The lack of words and the use of cartoon animals avoids making the theme too narrow in focus — the characters become symbols, the scenes become reminders of events we’ve all experienced.

And it’s much deeper than its title or a first glance at the characters suggests, but also much much lighter, darkly humorous, and more accessible than you’d think from reading reviews that mention symbolism and allegory and sociopolitical commentary. The pacing is inspired, the characters’ expressions are perfect, and there are clever design touches throughout, ranging in subtlety from obvious jokes and funny-animal parody to something as simple as the use of negative and positive space. There’s an attention to detail and world-building that goes all the way to developing what seems like a passive-aggressive religion for the bunnies, where their victimization in this world is rewarded with dominance in the next.

Lows
Occasional lapses in the universality of it, where it’s too easy to just say that it’s an allegory for growing up gay. Which is a shame, because the potential audience for the book is so much wider than that, and there’s a lot in it that invites all kinds of different interpretations. The entire last chapter is extremely interesting visually, but also seems to lose direction somewhat — I’ve got my own interpretation of what the book is saying, but I don’t feel extremely confident that what I’m seeing is what’s really there. And the very end of the book struck me as being sincere and genuine, but also a little trite, when compared to what precedes it.

Verdict
More wisdom and insight than I’d ever have expected from a comic book like this, told with confidence, sincerity, and good humor. It’d be an outstanding book even if the art weren’t excellent.