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	<title>Comments on: Boîte l&#8217;Orange</title>
	<atom:link href="http://www.spectrecollie.com/archives/2007/10/boite-lorange/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/</link>
	<description>Chuck Jordan's Personal Weblog</description>
	<pubDate>Thu, 20 Nov 2008 17:38:07 +0000</pubDate>
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		<item>
		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12613</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 16 Oct 2007 20:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12613</guid>
		<description>"Most reviewers write their reviews based on the first 3 levels."

And then bitch that the game is "too short."</description>
		<content:encoded><![CDATA[<p>&#8220;Most reviewers write their reviews based on the first 3 levels.&#8221;</p>
<p>And then bitch that the game is &#8220;too short.&#8221;</p>
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		<title>By: cory</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12611</link>
		<dc:creator>cory</dc:creator>
		<pubDate>Tue, 16 Oct 2007 17:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12611</guid>
		<description>"Take for instance the screenshot from Episode 2 at the top of this post; in most games that’d be your money shot, put in at the climax. In Ep 2, it’s an establishing shot at the beginning of the game"

Nowadays in games you gotta put your money shot right up front. Most reviewers write their reviews based on the first 3 levels.</description>
		<content:encoded><![CDATA[<p>&#8220;Take for instance the screenshot from Episode 2 at the top of this post; in most games that’d be your money shot, put in at the climax. In Ep 2, it’s an establishing shot at the beginning of the game&#8221;</p>
<p>Nowadays in games you gotta put your money shot right up front. Most reviewers write their reviews based on the first 3 levels.</p>
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	<item>
		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12607</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 16 Oct 2007 08:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12607</guid>
		<description>And Matt, I'm sticking with my Pixar analogy. Because Pixar takes technical perfection just as a given, and then puts in all the extra stuff that takes it over the top.

Take for instance the screenshot from Episode 2 at the top of this post; in most games that'd be your money shot, put in at the climax. In Ep 2, it's an establishing shot at the beginning of the game in a section designed to move you along and away from it as quickly as possible. And then they take shots like that and put a whole Combine army marching across, that you can only see through your super zoom binoculars, a subtle thing that makes you feel like you're really &lt;em&gt;there&lt;/em&gt; and wouldn't be obvious when you're just playing through. I've already been through three more "daaaaaaammmmn!" moments in Episode 2 (including when you first meet an Advisor) that prove they've got the technical stuff down; they're focused on how to push a game further into genuine storytelling.

And if Portal had just been a college project, it still would've been a really neat and compelling game. The genius was applying art and comedy and storytelling to that.

Just felt the need to reiterate on that, since elsewhere in real life and on the internets I've had people shocked that I would dare to criticize Portal.</description>
		<content:encoded><![CDATA[<p>And Matt, I&#8217;m sticking with my Pixar analogy. Because Pixar takes technical perfection just as a given, and then puts in all the extra stuff that takes it over the top.</p>
<p>Take for instance the screenshot from Episode 2 at the top of this post; in most games that&#8217;d be your money shot, put in at the climax. In Ep 2, it&#8217;s an establishing shot at the beginning of the game in a section designed to move you along and away from it as quickly as possible. And then they take shots like that and put a whole Combine army marching across, that you can only see through your super zoom binoculars, a subtle thing that makes you feel like you&#8217;re really <em>there</em> and wouldn&#8217;t be obvious when you&#8217;re just playing through. I&#8217;ve already been through three more &#8220;daaaaaaammmmn!&#8221; moments in Episode 2 (including when you first meet an Advisor) that prove they&#8217;ve got the technical stuff down; they&#8217;re focused on how to push a game further into genuine storytelling.</p>
<p>And if Portal had just been a college project, it still would&#8217;ve been a really neat and compelling game. The genius was applying art and comedy and storytelling to that.</p>
<p>Just felt the need to reiterate on that, since elsewhere in real life and on the internets I&#8217;ve had people shocked that I would dare to criticize Portal.</p>
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	<item>
		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12606</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 16 Oct 2007 07:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12606</guid>
		<description>See, Steve? Compared to the gushing that's going on over the rest of the internets, I've been &lt;em&gt;harshing&lt;/em&gt; on your company.

But I'd still be willing to write PR, if it helps get the expansion packs &#038; sequels &#038; puzzle sets done faster.</description>
		<content:encoded><![CDATA[<p>See, Steve? Compared to the gushing that&#8217;s going on over the rest of the internets, I&#8217;ve been <em>harshing</em> on your company.</p>
<p>But I&#8217;d still be willing to write PR, if it helps get the expansion packs &#038; sequels &#038; puzzle sets done faster.</p>
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		<title>By: seppo</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12605</link>
		<dc:creator>seppo</dc:creator>
		<pubDate>Tue, 16 Oct 2007 05:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12605</guid>
		<description>Holy smokes. Portal = GOTY. I loved Bioshock, but it goes 90% of the way to awesomeness then fails to deliver the last 10%. Portal delivers 100%, then punches you in the face and gives you 100% more. It's just astonishing. We ended up having a bit of a cake joke thing going at my work, which I posted about on my blog. It was hilarious. People who hadn't finished Portal had absolutely no idea what was going on, but people who'd finished the game had a laugh.</description>
		<content:encoded><![CDATA[<p>Holy smokes. Portal = GOTY. I loved Bioshock, but it goes 90% of the way to awesomeness then fails to deliver the last 10%. Portal delivers 100%, then punches you in the face and gives you 100% more. It&#8217;s just astonishing. We ended up having a bit of a cake joke thing going at my work, which I posted about on my blog. It was hilarious. People who hadn&#8217;t finished Portal had absolutely no idea what was going on, but people who&#8217;d finished the game had a laugh.</p>
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		<title>By: Matt</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12604</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 16 Oct 2007 04:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12604</guid>
		<description>I'm going to go one hyberbolic step further and say Valve has moved beyond the classification of "Pixar of Videogames".  Because for all that Pixar does correctly, they give me exactly what I want -- an extremely well crafted, but conventional film.  And to a certain extent, this is what I feel TF2 and EP2 (so far) are delivering; something that is executed nearly perfectly, but still conventionally.

Portal, on the other hand, is giving me something I didn't even know I wanted.  But now that I completed it, I definitely want more.  The biggest compliment I can give Portal is that it has that old Nintendo vibe at moments -- that "Wow, I can't believe I did that!" feeling of newness when you do something that sounds relatively simple.  Not because I just got a headshot or blew up three tanks, but because I just jumped through a portal at the correct spot.  (In fact, it's when things start blowing up in Portal that it becomes less interesting.)

So I don't know what's after "Pixar of Videogames" -- "Google of Videogames"?  The latter company is certainly capable of delivering apps which I had no idea I wanted, and also employs a lot of really smart people.  Or in Portal's case, a few really smart kids who just got out of college.

--Matt</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to go one hyberbolic step further and say Valve has moved beyond the classification of &#8220;Pixar of Videogames&#8221;.  Because for all that Pixar does correctly, they give me exactly what I want &#8212; an extremely well crafted, but conventional film.  And to a certain extent, this is what I feel TF2 and EP2 (so far) are delivering; something that is executed nearly perfectly, but still conventionally.</p>
<p>Portal, on the other hand, is giving me something I didn&#8217;t even know I wanted.  But now that I completed it, I definitely want more.  The biggest compliment I can give Portal is that it has that old Nintendo vibe at moments &#8212; that &#8220;Wow, I can&#8217;t believe I did that!&#8221; feeling of newness when you do something that sounds relatively simple.  Not because I just got a headshot or blew up three tanks, but because I just jumped through a portal at the correct spot.  (In fact, it&#8217;s when things start blowing up in Portal that it becomes less interesting.)</p>
<p>So I don&#8217;t know what&#8217;s after &#8220;Pixar of Videogames&#8221; &#8212; &#8220;Google of Videogames&#8221;?  The latter company is certainly capable of delivering apps which I had no idea I wanted, and also employs a lot of really smart people.  Or in Portal&#8217;s case, a few really smart kids who just got out of college.</p>
<p>&#8211;Matt</p>
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	<item>
		<title>By: cory</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12603</link>
		<dc:creator>cory</dc:creator>
		<pubDate>Mon, 15 Oct 2007 17:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12603</guid>
		<description>I think portal should be used in schools to find smart kids.</description>
		<content:encoded><![CDATA[<p>I think portal should be used in schools to find smart kids.</p>
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		<title>By: steve</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12599</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Mon, 15 Oct 2007 05:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12599</guid>
		<description>and chuck thanks for the kind words</description>
		<content:encoded><![CDATA[<p>and chuck thanks for the kind words</p>
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	<item>
		<title>By: steve</title>
		<link>http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12598</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Mon, 15 Oct 2007 03:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/10/boite-lorange/#comment-12598</guid>
		<description>Chuck do you want to write our pr ;)</description>
		<content:encoded><![CDATA[<p>Chuck do you want to write our pr ;)</p>
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