It's always sucky on FX

I’ve been hearing about the series “It’s Always Sunny in Philadelphia” from multiple places for over a year now. I tried watching a couple episodes when I first heard of it, and hated it. I tried the other night, because [...]

Edgy!I’ve been hearing about the series “It’s Always Sunny in Philadelphia” from multiple places for over a year now. I tried watching a couple episodes when I first heard of it, and hated it. I tried the other night, because they’re building up buzz because of a new season or something, and still hate it.

But wait. There are dozens of terrible TV shows on these days, and several more series that plenty of people love but just don’t work for me at all. And we’re living in a society, after all, that not only allows but encourages Dane Cook to keep making movies. So why single out this one series?

Because for a long time now, I’ve been bitching about how lame and uninspired it is to be “all edgy.” And all this time, I’d thought I was protesting against an abstract concept; I had no idea that there existed an actual physical manifestation of everything I hate about entertainment.

I’ve watched four episodes now, to give it a chance. The closest I ever came to laughing was when I started to notice the barest germ of a clever joke about Stockholm Syndrome, but that was quickly buried under attempts to over-tell the joke and a 5-minute-long sequence where one guy tricks another into smelling his fart. If the series somehow becomes the only surviving record of the early 21st century, I’m sure that future anthropologists will be able to detect that there was some kind of comedy present, but in the same sense that biologists can detect the remnants of vestigial legs in killer whales.

The series has no use for actual comedy, when it can just repeat “AIDS child abuse racism alcoholism homosexual panic” over and over again and have people applauding it for being so “irreverent.” It’s not evil, which is the heartbreaking part. It really really wants to be offensive, but it just comes across as appallingly lazy.

I’d be discouraged by the fact that so many people are going on about how hilarious it is, except for the fact that “Flight of the Conchords” is getting a ton of great buzz too, and it’s a genuinely hilarious show. So it’s not that the world has horrible taste and civilization is ending; it’s more than the world just isn’t all that discerning.

Medic!

I wish it were legal to marry a videogame, because then I’d marry Team Fortress 2, and I wouldn’t feel so guilty about how much I want to have sex with it. A game that’s that much fun to play [...]

Heavy + Medic combo = unstoppable
I wish it were legal to marry a videogame, because then I’d marry Team Fortress 2, and I wouldn’t feel so guilty about how much I want to have sex with it.

A game that’s that much fun to play shouldn’t need to look as good as it does. There’s a video from some of the Valve team explaining in exhaustive detail all the steps that went into designing and rendering the characters in TF2, and the number of steps is almost comical. It’s like the old “Anal Retentive Chef” sketches on Saturday Night Live; who would possibly put that amount of effort into what is essentially a Half-Life 2 mod?

Apparently, the company that made two of the best-selling titles of the last decade would. And even more surprising than the fact they’d do it at all, is the fact that it really makes a difference. The claims they make in that movie aren’t just over-intellectualized design-wankery; you really can tell the character types apart from each other instantly. And even in an unfamiliar map, you know which side you’re on. (Even if you forget which team you’re on). It seems a lot more like theme park design than game design.

When you’ve got these great-looking and well-animated characters interacting in bad-ass looking levels with clever voice work and a stylized UI, it all works together to make the game more fun than it deserves to be. Because I’ve only played for about 2 hours total, and I’m already pretty familiar with the available maps, and I’ve tried every one of the characters, and I’m still eager to play it again. (I’d be still playing if it weren’t past my bedtime already).

And even more tellingly: I suck at the game. A lot. I’ve never been particularly good at first-person shooters, and with every little bit of complexity they add I just get worse. But if I can play this badly and still be having a blast doing it, they must have done something right. I’m pretty sure I’m not the first person to refer to Valve as “the Pixar of videogames,” but this game makes the analogy fit even better. It’s ludicrous amounts of technology and manpower in the service of art and fun.

Blink

I was really impressed with the current version of “Doctor Who” when it started airing on the Sci Fi channel. It’s funny to read about just how huge it is in the UK, since it came as a total surprise [...]

from the Wikipedia entry on the seriesI was really impressed with the current version of “Doctor Who” when it started airing on the Sci Fi channel. It’s funny to read about just how huge it is in the UK, since it came as a total surprise to me that I’d enjoy it at all, much less think of it as must-see television. I already knew a ton of trivia about the show, but only through that mysterious process of nerd diffusion, the same process that means I can tell you character names and major plot lines from “Star Trek: The Next Generation” even though I’ve never made a point of watching the show.

But the new series started out amazing. It was like looking into a world that until now, only the most obsessive fans had been able to see. Ah, here‘s the amazing show people were talking about, when I was only able to see cheap sets and terrible costumes and interminably dull “action” sequences. Finally I could see the potential of the premise and the characters. And not only that, but they frequently had single-story episodes that rank among the best television ever made — fighting zombies with Charles Dickens! Weird gas-mask wearing children in London during the Blitz! A spaceship with mirrors that lead to 18th Century France! And even the DOOM rip-off had a genius opening, with a bunch of demon-like aliens attacking our heroes chanting, “We must feed…”

The show started to wear thin, going from an excellent series punctuated by brilliant episodes, to a good series with the occasional very good episode, to about what you’d expect from “Doctor Who” but with very clever moments throughout. (And it seemed like there was some weird quota for every single episode to emphasize how much they embrace alternative lifestyles in the more enlightened future. We get it, already, Mr. Davies). It reminds me of “The X-Files” in around the end of the third season — there was still the occasional flash of genius, especially when Darin Morgan wrote an episode, but it had stopped being appointment TV and started being obligation TV. If the Doctor or Martha ever start droning on about their cancer, I’ll know it’s time to jump ship.

All that preamble was just for this: the episode that aired tonight in the US, “Blink”, is easily one of the top 10 best episodes of a television series I’ve ever seen. The kind that excites every nerd molecule in my body and makes me run to the computer to say, “Hey internet, did you just see that?”

I’m blissfully ignorant of all the fan stuff surrounding the series, but it feels like this is the UK equivalent of a “clip show.” It’s designed to let the Doctor & Martha appear very infrequently, but ends up using that to tell a story you just wouldn’t be able to get from the “normal” show. It helps a lot that it’s carried by an astoundingly beautiful and charming (and pretty young) actress; I was hoping through most of it that they were planning another spin-off based around her.

But the real appeal is the story, and the fact that they did everything right during production to make the story work. The show prides itself on being scary, and there’ve been several creepy and tense moments throughout the entire series, but this is the first one that I thought genuinely scared me when it was supposed to.

As for the story itself, all the components are familiar if you’ve read any time-travel stories, or played a Mario game. But it all just works: even when you’re sure you know what’s going on, and even when you’re right, it’s paced so well and presented so well that you dutifully suspend and restart your disbelief at all the right moments. The script is just a marvel, a suspense/horror/mystery story that unfolds through time. It does all the things I’ve always wanted time travel stories to do, but I’d never seen one pull it all off successfully.

And the most impressive thing about the script is how it uses a suspense/horror/mystery story, apparently done without the benefit of the series’ stars, to say exactly the message the series has been trying to convey for the past couple of years. The show frequently has the Doctor making a comment about his fascination with humans, and the value of human life. But it never seems to have all that much weight in the context of their usual stories (the previous episode, where the Doctor disguises himself as a human in the years just before WWI, did a pretty good job with it, although it was a little stretched out and maudlin).

This episode drives the message home as part of the horror-that’s-not-really-so-horrible. And then it all comes together by the end, when you realize that the message is in the double entendre of the title, saying “Blink and you’ll miss it.”

Aftershock

At some point during the blur of the past few weeks, I “finished” BioShock. (The Xbox Achievements are still there to remind me I haven’t really finished until I’ve played through a second time, even more slowly and methodically). The [...]

Hey there! Guess I'm gonna have ta mess ya up now!At some point during the blur of the past few weeks, I “finished” BioShock. (The Xbox Achievements are still there to remind me I haven’t really finished until I’ve played through a second time, even more slowly and methodically).

The game has been out so long by now that it’s been picked clean of things to say about it. The initial reviews made it sound as if it would be the dawning of a new age in interactive entertainment. And then a lot of people played it and said, “I liked it better when it was called System Shock 2.” I think the truth is somewhere in the middle, but closer to the “landmark achievement in games” end of the spectrum.

I don’t think my initial take on it was that far off the mark — it makes a spectacular first impression, it does a fantastic job of world-building, and it promises a deeper, more complex story than we’ve ever seen in a game. And then, as you play it, you’re reminded over and over again that it’s just a videogame. Right down to the lava level and the ice level. Granted, the lava level and the ice level are tightly integrated into the story and make perfect sense in the game’s world, but still.

One of my first criticisms, I’m happy to say, was completely off the mark. I’d been complaining about the way the game presented its core moral choice, how it completely lacked subtlety. And I was patting myself on the back for recognizing a layer of meaning in the interactivity that the designers had neglected in favor of the more obvious and blatant one. By the end of the game, I realized I’d been completely mistaken about that (as well as several other assumptions). And I’ve never been so happy to get played by a game.

There’s one reveal in particular — I won’t spoil it here — that will stand out as one of those moments I’ll never forget, where all the pieces fall into place and you’re engaged with the game and its story in a way that no other medium can match. In adventure games, they’re usually called “A ha!” moments, but here it’s more of a “Holy shit!

The presentation is amazing, the attention to detail is exceptional, and the game itself is pretty fun, hitting the right balance between accessibility and depth. But as it settles into a rhythm, you’re still left with the feeling of a solid game with frequent flashes of brilliance, instead of a brilliant vision delivered in the form of a solid game. In the end, it’s still in my Top 10, even though I ended up disappointed partly because my expectations were set so high.

To the complaint that it’s too much like System Shock 2, I’ve got two things: First, I didn’t like System Shock 2. (I don’t remember playing the original). It just felt as if I’d seen everything before — the same old sci-fi setting, with a “haunted” spaceship, cybernetic implants, DOOM rooms with cheesy hanging bodies and messages written in blood, crates that had lights on them so they were “space crates,” and a light RPG clumsily grafted on top of a shooter. It just all struck me as uninspired, B-minus/C-plus storytelling.

I can see how you could dismiss BioShock as the same thing, with a face-lift in the form of a different setting, story, and overall aesthetic; and with the more complex gameplay elements taken out to appease the console market and more casual gamers. But the face-lift is the greatest achievement in BioShock. The city feels, for the most part, like a real place. You want to see more of it, you want to find out what happened to these people and where the story is going to take you. Frankly, I wasn’t enjoying the last third of the game that much, but I was still compelled to go on, just to see how it all turned out.

As for the “more complex gameplay elements,” that’s the second point I want to make: the other greatest achievement of BioShock is that it makes an intelligent, mature story accessible. Which, I’m optimistic enough to hope, could have a huge impact on the future of videogames. I don’t recall ever seeing TV advertising for System Shock 2, but I’ve seen ads for BioShock at least a dozen times. (And any excuse to hear “Beyond the Sea” again is fine by me).

And the game, according to the publishers, is a hit. Not on the level of Madden or GTA San Andreas, maybe, but still: a big-budget, blockbuster game that’s being reviewed well and selling well! It’s sending a message that real art direction, not just flashy visuals, is important and it will help sell a game. Maybe you don’t have to choose between critical appreciation and sales anymore. Maybe we don’t have to keep ICO and Shadow of the Colossus always on-hand to point to as attempts to create art in games, while the industry just keeps churning out more uninspired stuff with reasonable entertainment value but no substance. Maybe you can actually make money releasing a game that has a genuinely adult sensibility — not some fantasy story that’s appropriate for all ages but ultimately shallow, or an adolescent car-stealing game that insults your intelligence as viciously as it assaults hookers. Maybe Half-Life 2 isn’t just a fluke, and people really can appreciate games that focus on presentation and world-building.

Ultimately, BioShock is far from perfect, but it’s impressive simply for what it attempts to do. Only one section of the game outright fails (towards the end); the rest is always above average and frequently exceptional. The disappointments are simply due to the fact that it sets the bar high for itself, and it spends a lot of its time just short of it. A lot of the story could be told more subtly. Much of the game just feels like recombinations of things you’ve seen before in movies and in other games. But when it gets it right, it really does make you feel that this is a sign of what games are capable of.

Let's all go to the lobby… and have ourselves a good cry.

I remember when the intro clips they showed at movie theaters used to be cool. You’d be flying through space and there’s a Coke formation up ahead but all of a sudden popcorn starts exploding all around you and then [...]

Joe Front Row from the Cinemark websiteI remember when the intro clips they showed at movie theaters used to be cool. You’d be flying through space and there’s a Coke formation up ahead but all of a sudden popcorn starts exploding all around you and then they thank you for not smoking. Nowadays, the theater conglomerate that currently monopolizes Marin is called CineMark, and for some reason they’ve chosen to start every movie with a trip to the concession stand with a couple of furries. Their mascot, who has the vaguely dirty-sounding but I can’t explain why exactly name of “Joe Front Row” does a Busby Berkeley dance with a bunch of generic candy and his ballgown-wearing girlfriend. I’m convinced there’s some kind of subliminal messaging going on, because by the time the movie starts, I’m always overcome with the urge to buy some popcorn and screw a cat.

I’m 0 for 2 in my attempts to see a good, stupid summer movie over the past two weeks. Last weekend I got invited after work to go see Balls of Fury. Tonight, a sudden power outage at the office left me with no option but to see Shoot ‘Em Up.

If the ads for concessions weren’t confusing enough, the choice of trailers is almost as baffling. The trailers before Shoot ‘Em Up, a gun-heavy action comedy aimed at post-adolescent males, were: a Sean Penn movie about some guy in his 20′s discovering himself by becoming a hobo (sure, fine); Hitman (obviously); a horror movie about vampires in Alaska (I see where you’re going with this); a movie where Stiffler’s mom is played by Susan Sarandon (all right); and The Jane Austen Book Club (…the hell?)

Before Balls of Fury, there were ads for all the latest attempts at comedies, including The Comebacks. Anybody who thought that the double-whammy of White Chicks and Little Man finally put an end to the Wayans, not so fast: they opened Pandora’s box with Scary Movie, and we’re going to be feeling the after-effects for decades to come. You can see why Hollywood would be attracted to these parody movies, since they let you save the expense of hiring comedy writers. The Comebacks claims to be a parody of those schmaltzy Disney underdog sports movies, which sounds like a reasonably clever idea, except the trailer has a lot of footage where they’re parodying Dodgeball. Which was itself a parody of underdog sports movies. How much more can you scrape the bottom of the barrel and still be inside the barrel? Isn’t that a little like releasing a parody of a Leslie Nielsen movie?

So why have I been going on about the trailers, instead of talking about the movies themselves? Well, because there’s not much to say. I went into each having lowered my expectations as far as they could go while still looking forward to the movie, and they still managed to disappoint. Each time, I was hoping for a fun, stupid comedy, and each time they only managed one out of three.

Balls of Fury is the easier target, since it aims so low and misses. I’ve seen a lot of movies where all the good bits are in the trailer. This one is remarkable because they managed to take everything that was funny in the trailer, and then render it unfunny in the actual movie. I’ve read reviews that call it offensive, but it’s not. It’s just kind of lazy. It feels like they took a concept with a lot of potential (even the most soulless person has to admit that an Enter the Dragon / Bloodsport parody based around ping pong sounds like a can’t-fail idea), got together a bunch of funny people to make cameos, then started filming without realizing they’d neglected to write any funny material. It’s like they wrote the screenplay in Microsoft Word using “BLIND MAN WALKS INTO POLE” as a macro for “INSERT JOKE HERE”, then forgot to do a search-and-replace. “Oh well, Christopher Walken in a geisha wig will patch over the weak spots,” is all well and good, but the guy can only do so much.

Shoot ‘em Up is basically what you should expect from a movie called Shoot ‘em Up. Emphasis on should expect. I expected an over-the-top action comedy with actors chewing scenery and big, ridiculous shoot-out sequences — a movie every bit as ridiculous as John Woo’s Hong Kong movies, but which didn’t take itself at all seriously.

What I should have expected was a movie made by people who aren’t clever enough to come up with a better title than Shoot ‘em Up. It’s a deadpan riff on Hong Kong shoot-out movies with over-the-top action scenes, a Bugs Bunny or Roadrunner cartoon done in the style of Quentin Tarantino, but without Tarantino’s subtlety or nuanced dialogue.

That’s right, I said without the subtlety of Quentin Tarantino. I’m as stunned as anyone else; I always thought the appeal of Tarantino was the same as that of listening to a really imaginative, hyperactive 15-year-old who’d been raised on B-movies and TV shows describing the most boss fight scenes ever. It’s a hell of a lot of fun mostly because there’s just no sense of restraint or self-censoring.

Before seeing Shoot ‘em Up, I never fully appreciated what goes into Tarantino’s movies — it’s actually very risky to go as balls-out as he does, because when you get it wrong, it’s like nails on a chalkboard. I would’ve welcomed any of the interminable dialogue scenes in Death Proof if it meant I didn’t have to hear another unforgivably, suck-the-air-out-of-the-room unfunny attempt at a one-liner or the “ain’t BMW drivers annoying?” moments in Shoot ‘em Up. This movie feels like it was made by the type of guy who’s watching Kill Bill, and needs to lean over to his buddy and say, “Did you see that? She’s driving a car called the Pussy Wagon! Get it?”

The action scenes are decent, and there are a couple of genuinely clever* moments. Almost all of them are in the first 10 minutes, though. And the cast are good but all feel like they’re slumming. I’d think that Clive Owen was parodying his performances in Children of Men and those BMW ads, except that even that obvious a parody feels too subtle for this movie. The unintelligible Monica Bellucci seems wasted, and she was in The Matrix movies. It even seems like a low point for Paul Giamatti, and he was in that movie with the Nickelodeon stars where he gets dyed blue.

I think I’ve about given up on movies that are trying to be bad, because they’re so good at it.

* “Clever” in this context means (spoilers): killing a guy with a carrot, and delivering a baby by shooting through the umbilical cord.