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	<title>Comments on: Oh, do we have a clip?</title>
	<atom:link href="http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/</link>
	<description>Chuck Jordan's Personal Weblog</description>
	<pubDate>Fri, 29 Aug 2008 03:44:02 +0000</pubDate>
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		<title>By: JP</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-5290</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Tue, 06 Mar 2007 22:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-5290</guid>
		<description>Yes, I'm another who found the writing in Episode 4 to be the best so far. Hilarious from start to finish. Looking forward to your continued involvement with Telltale &#38; Sam &#38; Max.</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;m another who found the writing in Episode 4 to be the best so far. Hilarious from start to finish. Looking forward to your continued involvement with Telltale &amp; Sam &amp; Max.</p>
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		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-5061</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Fri, 02 Mar 2007 16:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-5061</guid>
		<description>Glad you liked it, hero, thanks for the comment. I did do a very little bit of writing for episode 5. And I'm currently finishing up working on a larger chunk for episode 6.</description>
		<content:encoded><![CDATA[<p>Glad you liked it, hero, thanks for the comment. I did do a very little bit of writing for episode 5. And I&#8217;m currently finishing up working on a larger chunk for episode 6.</p>
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		<title>By: hierohero</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-5047</link>
		<dc:creator>hierohero</dc:creator>
		<pubDate>Fri, 02 Mar 2007 07:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-5047</guid>
		<description>hey chuck just been playing abe lincoln must die.. i've been in tears from laughing so much.. I even tried to drink a cup of tea while playing..bad idea..spit take! but seriously you absolutely nailed all the dialogue... so many great lines I can't even mention them all.. I probably havent laughed that much playing a game since hit the road..so thanks for the hard work..those hours staring at a blank page were worth something in the end.. did you do writing for episode 5 also?</description>
		<content:encoded><![CDATA[<p>hey chuck just been playing abe lincoln must die.. i&#8217;ve been in tears from laughing so much.. I even tried to drink a cup of tea while playing..bad idea..spit take! but seriously you absolutely nailed all the dialogue&#8230; so many great lines I can&#8217;t even mention them all.. I probably havent laughed that much playing a game since hit the road..so thanks for the hard work..those hours staring at a blank page were worth something in the end.. did you do writing for episode 5 also?</p>
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		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4877</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 26 Feb 2007 14:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4877</guid>
		<description>Thanks for the comments, guys. It's good to hear. And I'm especially glad (and surprised) to hear that it works for non-Americans. For me, that's always been one of the hardest parts of trying to write jokes, wondering whether they're funny to anyone outside the US.

And to answer your question: I'm a huge fan of Steve's, but he's just too nice and friendly a guy to let you be in awe of him.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, guys. It&#8217;s good to hear. And I&#8217;m especially glad (and surprised) to hear that it works for non-Americans. For me, that&#8217;s always been one of the hardest parts of trying to write jokes, wondering whether they&#8217;re funny to anyone outside the US.</p>
<p>And to answer your question: I&#8217;m a huge fan of Steve&#8217;s, but he&#8217;s just too nice and friendly a guy to let you be in awe of him.</p>
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		<title>By: Diduz (Italy)</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4775</link>
		<dc:creator>Diduz (Italy)</dc:creator>
		<pubDate>Sat, 24 Feb 2007 08:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4775</guid>
		<description>Hi Chuck!
I'm incredibly glad to see you back in the adventure gaming scene.
I think that Abe Lincoln Must Die! is an absolute classic, you guys did a wonderful job on the script, it works even for foreigners like me. ;-)
So, did you meet Steve? Did you have meetings with Steve himself? Did you bow to him in delirious awe?</description>
		<content:encoded><![CDATA[<p>Hi Chuck!<br />
I&#8217;m incredibly glad to see you back in the adventure gaming scene.<br />
I think that Abe Lincoln Must Die! is an absolute classic, you guys did a wonderful job on the script, it works even for foreigners like me. ;-)<br />
So, did you meet Steve? Did you have meetings with Steve himself? Did you bow to him in delirious awe?</p>
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		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4771</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sat, 24 Feb 2007 07:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4771</guid>
		<description>I'm afraid it's Windows-only for now, and I haven't heard anything about their doing a Mac port. All the more reason to get an Intel Mac!</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid it&#8217;s Windows-only for now, and I haven&#8217;t heard anything about their doing a Mac port. All the more reason to get an Intel Mac!</p>
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		<title>By: Rain</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4756</link>
		<dc:creator>Rain</dc:creator>
		<pubDate>Sat, 24 Feb 2007 01:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4756</guid>
		<description>dooood. I want to play it, but Gametap says it's not Mac compatible. Will it be when it's available on Telltale?</description>
		<content:encoded><![CDATA[<p>dooood. I want to play it, but Gametap says it&#8217;s not Mac compatible. Will it be when it&#8217;s available on Telltale?</p>
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		<title>By: numble</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4746</link>
		<dc:creator>numble</dc:creator>
		<pubDate>Fri, 23 Feb 2007 19:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4746</guid>
		<description>Well, I just played through the game, and really found it to be probably the best episode of the bunch, in terms of writing and humor. An insane amount of laugh out loud moments, good job! Since some people might be reading this without having played it yet, I'd say that I like chloroform, how do you say?, chupacabra, toothbrush, devouring entrails, the pope joke, the memo, and the age of the hand. Probably leaving lots of things out, but that's just off the top of my head.</description>
		<content:encoded><![CDATA[<p>Well, I just played through the game, and really found it to be probably the best episode of the bunch, in terms of writing and humor. An insane amount of laugh out loud moments, good job! Since some people might be reading this without having played it yet, I&#8217;d say that I like chloroform, how do you say?, chupacabra, toothbrush, devouring entrails, the pope joke, the memo, and the age of the hand. Probably leaving lots of things out, but that&#8217;s just off the top of my head.</p>
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		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4727</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Fri, 23 Feb 2007 10:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4727</guid>
		<description>&lt;blockquote&gt;so LucasArts said there was no market for [episodic] adventure games and no market for sam &#038; max.. guess Telltale is laughing now..&lt;/blockquote&gt;
Well to be fair: for all I know, that could've just been their tactful way of saying they didn't want me to be a co-project lead.

And if I remember correctly, this was after Monkey 3 had been out for a while and Grim Fandango was about to release, so it was still unclear whether adventure games were truly dead yet. The Sims expansion packs hadn't started coming out yet, so Maxis hadn't proven that you could make craploads of money selling episodic content. And most people still had dial-up connections, so online distribution wasn't as practical.

&lt;blockquote&gt;Sam &#038; Max are really hard to write(since Steve does such a great job) so how was the pressure of getting into the dog and bunny’s mindset?&lt;/blockquote&gt;
Actually, I was such an obsessive fanboy of the comics that I quote them without realizing I'm doing it. The hardest part is making sure I'm not subconsciously stealing jokes from the books.

&lt;blockquote&gt;Well my question really was more about the writing/production aspects of episodic games compared to your experience with full-length games&lt;/blockquote&gt;
The Telltale guys can tell you more about that; I had the easy part. Just imagine doing what normally takes six or seven months to finish, and doing it in three or four weeks.</description>
		<content:encoded><![CDATA[<blockquote><p>so LucasArts said there was no market for [episodic] adventure games and no market for sam &#038; max.. guess Telltale is laughing now..</p></blockquote>
<p>Well to be fair: for all I know, that could&#8217;ve just been their tactful way of saying they didn&#8217;t want me to be a co-project lead.</p>
<p>And if I remember correctly, this was after Monkey 3 had been out for a while and Grim Fandango was about to release, so it was still unclear whether adventure games were truly dead yet. The Sims expansion packs hadn&#8217;t started coming out yet, so Maxis hadn&#8217;t proven that you could make craploads of money selling episodic content. And most people still had dial-up connections, so online distribution wasn&#8217;t as practical.</p>
<blockquote><p>Sam &#038; Max are really hard to write(since Steve does such a great job) so how was the pressure of getting into the dog and bunny’s mindset?</p></blockquote>
<p>Actually, I was such an obsessive fanboy of the comics that I quote them without realizing I&#8217;m doing it. The hardest part is making sure I&#8217;m not subconsciously stealing jokes from the books.</p>
<blockquote><p>Well my question really was more about the writing/production aspects of episodic games compared to your experience with full-length games</p></blockquote>
<p>The Telltale guys can tell you more about that; I had the easy part. Just imagine doing what normally takes six or seven months to finish, and doing it in three or four weeks.</p>
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		<title>By: hierohero</title>
		<link>http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4706</link>
		<dc:creator>hierohero</dc:creator>
		<pubDate>Fri, 23 Feb 2007 00:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2007/02/oh-do-we-have-a-clip/#comment-4706</guid>
		<description>woops meant no market for episodic games</description>
		<content:encoded><![CDATA[<p>woops meant no market for episodic games</p>
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