<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Spaz of War</title>
	<atom:link href="http://www.spectrecollie.com/archives/2006/11/spaz-of-war/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spectrecollie.com/archives/2006/11/spaz-of-war/</link>
	<description>Chuck Jordan's Personal Weblog</description>
	<pubDate>Sun, 07 Sep 2008 16:18:44 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2248</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sat, 18 Nov 2006 10:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2248</guid>
		<description>Well I haven't played multiplayer yet, since I haven't had any time to do anything other than work, including playing the single-player game.

But back when I WAS playing the single-player game, it was making me re-think my opinion of it. The Berserker sequence was a good enough idea, but it was a total drag to play.

And the bit with the bird-things that kill you instantly if you step out of the light -- there's nothing in the game that TELLS you that they kill you when you step out of the light, until you stand in just the right spot to trigger a cutscene. Which, of course, doesn't happen until you've walked through about a dozen dark patches. Which, of course, means that I had to die about a dozen times -- having no idea what was going wrong, and having to watch a non-skippable cutscene EVERY time -- before the game told me the solution.  That's just bad.

After a week of Thanksgiving with no Xbox 360, though, I'll probably be in the mood to play it again. And get back to Final Fantasy XII. I should be back down to only one job at that point, so maybe I'll have time to play.</description>
		<content:encoded><![CDATA[<p>Well I haven&#8217;t played multiplayer yet, since I haven&#8217;t had any time to do anything other than work, including playing the single-player game.</p>
<p>But back when I WAS playing the single-player game, it was making me re-think my opinion of it. The Berserker sequence was a good enough idea, but it was a total drag to play.</p>
<p>And the bit with the bird-things that kill you instantly if you step out of the light &#8212; there&#8217;s nothing in the game that TELLS you that they kill you when you step out of the light, until you stand in just the right spot to trigger a cutscene. Which, of course, doesn&#8217;t happen until you&#8217;ve walked through about a dozen dark patches. Which, of course, means that I had to die about a dozen times &#8212; having no idea what was going wrong, and having to watch a non-skippable cutscene EVERY time &#8212; before the game told me the solution.  That&#8217;s just bad.</p>
<p>After a week of Thanksgiving with no Xbox 360, though, I&#8217;ll probably be in the mood to play it again. And get back to Final Fantasy XII. I should be back down to only one job at that point, so maybe I&#8217;ll have time to play.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seppolopolis</title>
		<link>http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2241</link>
		<dc:creator>Seppolopolis</dc:creator>
		<pubDate>Fri, 17 Nov 2006 19:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2241</guid>
		<description>Ah! I've gotta add you to my friend list. I love this game. But I like a lot of the stuff you don't seem to like about it.

1.) The character design - yeah, they're WH40K space marines. That's cool. I love WH40K space marines.

2.) The game is *so* well designed, I have to respect CliffyB. maybe that's a negative, maybe not. Honestly, where Halo eventually felt repetitive, as much as I loved Halo, this game is basically insane from start to finish, and it's not drawn out, or overly long like Halo sometimes felt. The pacing is great, the mechanics are awesome (even if they're largely stolen from kill.switch).

3.) It's gorgeous. And the graphics really take the game up a notch - it looks so good that what would have been "hey! A field of waist-high boxes!" in many other games looks good enough to be believable.

4.) The multiplayer is totally awesome, and different than your standard deathmatch dreck, even though it *is* standard deathmatch dreck. The mechanics are different enough that it's great fun.

5.) Chainsawing someone in two is incredibly satisfying. When you end the match that way, and drop back into the lobby, where everyone who was killed earlier was spectating, and they're laughing and *cheering* because you really snuck up on your poor two-piece victim, it's a pretty sweet feeling.

It's a great game. I didn't have any negative impression of Epic/CliffyB, but if I had, this would have to make me seriously reconsider them.

Not to mention, from MS's perspective, the timing of the release was awesome. The PS3 looks so utterly bland and boring in comparison, I can't think of a single reason to get one at all.</description>
		<content:encoded><![CDATA[<p>Ah! I&#8217;ve gotta add you to my friend list. I love this game. But I like a lot of the stuff you don&#8217;t seem to like about it.</p>
<p>1.) The character design - yeah, they&#8217;re WH40K space marines. That&#8217;s cool. I love WH40K space marines.</p>
<p>2.) The game is *so* well designed, I have to respect CliffyB. maybe that&#8217;s a negative, maybe not. Honestly, where Halo eventually felt repetitive, as much as I loved Halo, this game is basically insane from start to finish, and it&#8217;s not drawn out, or overly long like Halo sometimes felt. The pacing is great, the mechanics are awesome (even if they&#8217;re largely stolen from kill.switch).</p>
<p>3.) It&#8217;s gorgeous. And the graphics really take the game up a notch - it looks so good that what would have been &#8220;hey! A field of waist-high boxes!&#8221; in many other games looks good enough to be believable.</p>
<p>4.) The multiplayer is totally awesome, and different than your standard deathmatch dreck, even though it *is* standard deathmatch dreck. The mechanics are different enough that it&#8217;s great fun.</p>
<p>5.) Chainsawing someone in two is incredibly satisfying. When you end the match that way, and drop back into the lobby, where everyone who was killed earlier was spectating, and they&#8217;re laughing and *cheering* because you really snuck up on your poor two-piece victim, it&#8217;s a pretty sweet feeling.</p>
<p>It&#8217;s a great game. I didn&#8217;t have any negative impression of Epic/CliffyB, but if I had, this would have to make me seriously reconsider them.</p>
<p>Not to mention, from MS&#8217;s perspective, the timing of the release was awesome. The PS3 looks so utterly bland and boring in comparison, I can&#8217;t think of a single reason to get one at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chuck</title>
		<link>http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2164</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sun, 12 Nov 2006 11:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2164</guid>
		<description>No, I haven't talked to anybody on my meager but well-meaning friends list to see if they have the game. Plus, as I mentioned in my preamble, I'd be a liability to the team.

But if the game lets you play co-op with friends, my GamerTag&#153; is "ZombieGrundy." Even if they don't, my GamerTag&#153; is "ZombieGrundy".</description>
		<content:encoded><![CDATA[<p>No, I haven&#8217;t talked to anybody on my meager but well-meaning friends list to see if they have the game. Plus, as I mentioned in my preamble, I&#8217;d be a liability to the team.</p>
<p>But if the game lets you play co-op with friends, my GamerTag&#8482; is &#8220;ZombieGrundy.&#8221; Even if they don&#8217;t, my GamerTag&#8482; is &#8220;ZombieGrundy&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2163</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 12 Nov 2006 10:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.spectrecollie.com/archives/2006/11/spaz-of-war/#comment-2163</guid>
		<description>Have you tried it co-op yet?  That's where it's at.

--Matt</description>
		<content:encoded><![CDATA[<p>Have you tried it co-op yet?  That&#8217;s where it&#8217;s at.</p>
<p>&#8211;Matt</p>
]]></content:encoded>
	</item>
</channel>
</rss>
