Strategery

The Rebel Transport and AT-AT were my favorite toys.I don’t like real-time strategy games. You’d think I could just accept that and move on, but they keep putting in stuff that makes me think I’m going to like them. This one lets you build things! You like that SimCity game, don’t you, Chuck? This one has samurai; who doesn’t like samurai? This one has “an RPG-like campaign mode.” You like RPGs! Buy it now!

Sometimes when I’m weak all they’ve got to do is advertise elves and dwarves and shit. I don’t even like elves or dwarves as a rule. Who would?

The most insidious way to trick me into liking an RTS, though, is to put a bunch of AT-ATs and AT-STs and speeder bikes and rebel transports into it. Star Wars: Empire at War does that, which is why it’s evil. The game demoes very, very well. After watching the tutorial, I was already hooked. Hooked and disturbed, because I don’t like the thought of living in a world where LucasArts is making good games again.

Once I got past the tutorial and into the game part of the demo, the universe settled back into its recognizable form. Bad-ass spaceships aside (and none of that Naboo shit, either — this is a real Star Wars game), it’s still an RTS and I still don’t get the appeal.

It could be just because I suck at them; I’m not exactly Sun Tzu when it comes to strategy. Hell, I’m not even Sonny Bono when it comes to strategy. I’m not even Chastity Bono when it comes to strategy. I don’t even know what I’m talking about anymore. What’s happening? Since when did I start writing a weblog? Are you there, internets? It’s me, Margaret.

So yeah, anyway. I get easily distracted and don’t do good with the strategy games. Put a whole bunch of soldiers and tanks and a selection rectangle in front of me and all of a sudden I’m like the eople who say, “You work in videogames? I played Tetris!”

So Empire at War looks bad-ass and is tempting and all, but seeing as how I can’t win the demo, it’s probably not the game for me. I just hope I can keep that in mind the next time I’m in the game-buying place and I see the spaceships on the box and my eyes glaze over and my hand goes to my wallet. Every time I think of the unused copies of Warcraft 3 and Starcraft and Warcraft 2 and Rise of Nations it just bears out my secret shame. I don’t like real-time strategy games.

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Merge Right

When Robert Iger showed up at that Apple announcement last year to bring “Lost” and “Desperate Housewives” to the iPod, people were saying it showed that Steve Jobs and Disney were close pals now that Michael Eisner was gone. Maybe there was something to that, because Disney finally bought Pixar.

I guess things were going in that direction for a while, so it was inevitable. I couldn’t be less of an insider as far as the film/animation studio business goes, but at least from a surface assessment (Disney animation needs more innovation, Pixar animation needs more market profile) it makes sense. I also like seeing press releases that mention billions of dollars of stock transitions and “imagination” and “dreams” and “the child in everyone” all on the same page.

I didn’t notice any mention of whether they’re going to keep the Pixar brand name. If nothing else, it’ll reduce some of their ad text, so for parades and rides and such they can finally stop saying, “A Walt Disney Animation Production of a Pixar Studios Film Monsters, Inc.

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