One Thing I Like About Ralph Breaks the Internet

The Wreck It Ralph sequel allows for weird character design and animation you might not see in a movie that’s hung up on being a timeless classic.

If I’m being honest, the one thing I like about Ralph Breaks the Internet is how angry it seems to make Cartoon Brew. You can just see the sneer of disdain as the writer dismisses the movie as nothing more than corporate fan service, and I admit that I always love seeing animation and film snobs’ discomfort when they see something that’s not directly targeted at them.

Now to be fair, I’m firmly in the camp of Corporate-Artist Compromise, and even I found some of Ralph Breaks the Internet on the verge of being completely insufferable. Yes, the movie does turn into an ad for a section of the Disney website, and it does include a sequence intended just to celebrate all the IP that Disney has bought, and it celebrates web properties that don’t really deserve it, and it’s brazen about its merchandising tie-ins including an entire suite of princess-themed casual clothing.

But every time it threatens to become unforgivably crass, it redeems itself by dong something weird and imaginative.

The best example of this is the character design and animation, which is the real One Thing I Like about Ralph Breaks the InternetWreck it Ralph gave the different game worlds their own character and animation styles, and that brilliant idea is taken even further in the sequel. There’s the two lead characters, then all the residents of the internet like Yesss and eBoy and the popup ads, then all the human avatars in the internet, then the main characters of Slaughter Race, then the player characters of Slaughter Race, then about a century’s worth of Disney princesses all redesigned with a homogenous art style, then a computer worm and virus, then all the humans (and cats) that are supposed to exist in the real world, and then the characters in Fix-It Felix and Tapper. Each group has not just its own character style but animation style, sometimes with varying frame rates.

And that’s not to mention all the 2D art scattered throughout the movie, like in the avatars on video comments. I love it when 3D animation is able to incorporate traditional, defiantly analog 2D art.

It all results in something like a “two-channel” movie, where broad, topical, and sometimes Corporate Entertainment Product-caliber jokes are being told in the foreground, while clever and imaginative details are playing out all over the background. I love how the Slaughter Race player characters awkwardly pop between walk cycles and idle animations. I love how you can tell that Fix-It Felix is a slightly newer game than Tapper because Tapper has a lower frame rate. I love that Yesss, the character whose entire reason for existence is to be on top of trends, has a different outfit and hairstyle in practically every scene.

And I especially love how Knowsmore’s eyes seem to be flat 2D animations playing within his 3D glasses. Actually, I love everything about Knowsmore, from bringing back Alan Tudyk to voice another classic animation-inspired character, to the way his design blends flat shapes with rounded and shaded ones. Like all of the internet residents, his design is heavily reminiscent of (if not directly influenced by) now-classic UPA character designs.

Which is entirely thematically appropriate, since the characters are all representatives of/manifestations of commercial sites, and so many of the UPA designs are inextricably associated with commercial animation. It’s become standard to think of art and commerce as mutually exclusive – at least partially because of the gross extremes companies went to in the 80s, creating cheap and sloppy cartoons that were shamelessly nothing more than toy commercials – but it’d be revisionist history to ignore the close (and healthy) relationship between animation and the corporate sponsors that led to some great art.

I think Ralph Breaks the Internet fits into that history. It’s undeniably a marketing- and corporate synergy-driven movie, and it has no illusions of being an earnest indie movie. But it also feels looser, freer, and able to take risks that a “classic” Disney animated feature couldn’t. A lot of it is surprising and just plain weird. Because it’s an essentially disposable mash-up, it allows for that wide range of styles that would seem too discordant or not polished enough for a more straightforward movie.

In that sense, it’s similar to The Emperor’s New Groove, which may have been less majestic and artistic than its originally-intended form, but still ended up being a hell of a lot of fun. I don’t know whether Ralph Breaks the Internet‘s overly-topical and self-referential material will hold up ten years from now, or whether it’ll seem obnoxiously dated and crass. But last night, it was hilarious and fun. And it seemed to be giving a lot of Disney character artists and animators the chance to do imaginative, experimental stuff that would never make its way into something like Frozen or even a feature-length Toy Story.