Everybody knows that sequels are always worse than the originals.
Except, of course, in the multitude of cases where they’re better (in order of universally regarded as superior, to this one writer’s opinion, which also happens to be objective fact): The Empire Strikes Back, The Wrath of Khan, X2: X-Men United, The Dark Knight, Toy Story 2, Aliens, Evil Dead II and Army of Darkness, Monsters University.
The reason I’m mentioning all of those (two of them Pixar sequels) is because of the announcement of upcoming sequels to The Incredibles and the Cars series. From what I saw, there was a wave of excitement — Incredibles 2 — followed by a backlash of Emperor’s new clothes — Cars 3. I saw several people say roughly the same thing: Why is everyone celebrating more creatively bankrupt cash grabs? If Pixar had remained semi-independent and hadn’t been bought by Disney, they’d still be focusing on original titles instead of churning out franchises.
I’ve been guilty of the mindset that “of course original content is always better, and there’s always an element of creative bankruptcy when sequels or licensed properties are involved.” But now I believe that that’s superficial. Having an adamant “no sequels” policy is at best being overly precious about The Muse, at worst extremely arrogant. Not to mention ignoring the fact that actual geniuses are capable of making something amazing even from a faithful adaptation.
(I should probably point out that my entire career in video games has been essentially that of a professional fan fiction writer. Sequels, spiritual sequels, or video game adaptations, all working with other people’s stuff. So I’ve put quite a bit of thought over the years into the topic of “original IP” vs. licensed content and sequels).
It’s understandable that people would be skeptical, considering that Disney spent several years making uninspired direct-to-video sequels of classic movies. And calling them “uninspired” isn’t a criticism of them in the same way it would be with a real movie, since at no point in the process were they intended to be creative works.
Of course it’s different when you’re talking about real feature releases. On that front, it seems to me that Pixar is just staying the course: sequels to Finding Nemo, The Incredibles, and Cars 2 have been announced, and so have two original projects. People are cautiously optimistic about Finding Dory, somewhat excited about The Incredibles 2, and calling Cars 3 an unsurprising cash-grab.
But look at the Cars movies. They are:
- The worst Pixar movies. (In my opinion. And of course, “worst Pixar movie” still means that they’re technically flawless, have striking concept work, and several clever moments, but are ultimately just “entertainment” instead of instant classics).
- The most profitable Pixar movies, by a wide margin.
- By all accounts the result (at least the first one) of a very personal, passion project by John Lasseter.
Which suggests to me, as an outsider, a less superficial and more realistic idea of how Pixar works. Any time a studio or production company is presented as a haven for tortured artists to get the resources they need to bring their artistic visions to reality, that’s probably bullshit, coming either from marketing or self-promotion or cynically idealistic fans. What’s a lot more likely is that like any creative business, you get the most success by being able to balance creativity, accessibility, and profitability.
My Singular Artistic Vision would’ve said that casting Larry the Cable Guy as a wacky sidekick in a Pixar movie was the epitome of the cynical marketing-driven cash grab. As it turned out, though, he’s a really good voice actor for animation, and he helped make a genuinely memorable character. Which shouldn’t be that surprising considering that his entire public persona is a fictional character, but still completely counter-intuitive when conventional wisdom said it should’ve been a disaster on the scale of casting Jeff Foxworthy. It still hurts me down to my soul to hear “Git R Done!” in a movie, or anywhere really, but give credit where it’s due.
I used to believe that LucasArts had the perfect can’t-fail business model: have the titles based on a ludicrously successful license which make your money and fund your original, creative titles that build your brand as an independent studio. In retrospect, though, that doesn’t make sense. Instead of being so precious about originality, why not apply creativity and imagination to titles that won’t be mediocre selling critical darlings? The balance got completely out of whack at that company, resulting in 100 variations of the Hoth battle or the Death Star trench run, but something like 1313 seemed to be the right idea. It just came too late to be realized.
Ultimately, if you’re arguing in favor of the creative process, then you have to acknowledge that creativity can come from anywhere.
It’s possible that this really is the beginning of the end for Pixar, their days of cranking out one classic film after another are over, and now that they’re wholly owned by Disney, they’re doomed to start cranking out movies like Planes. I’m extremely skeptical, after seeing not just the talent still at the studio, but seeing Wreck-it Ralph and Frozen. Anything’s possible. But if it does happen, then it won’t be just by virtue of putting out sequels.
For my part, I’m optimistic about Incredibles 2. The first is a movie I’ve always wanted to love but couldn’t. The art direction is amazing, every single environmental design is taken directly from the Book Of Stuff Chuck Likes, and the scene where drones chase Dash around the island is, without exaggeration, one of the best scenes in any movie ever made. If I can get all that without the creepy, didactic, bizarrely defensive, Objectivist message, then that’d be perfect.