The Hills Have EyeToys

I wrote an article about horror movies, videogames, and how to get players to give a damn about your story.

An article I wrote for Gamasutra went up today: The Brain That Couldn’t Die: Active Storytelling in Video Games. Thanks to Dave Grossman for the recommendation.

It was based on this post I wrote a while back about “don’t-go-into-that-room” moments in horror movies, but it’s fleshed out and incorporates some of the other ideas I’ve been going on about in regards to videogame storytelling. If you’ve been reading this blog for a while, much of it may be familiar, but I like to think I did a slightly better job of tying it together this time.