You Know What I Did Last Summer

KimmunicatorIt looks like it’s finally safe to talk about what I’ve been working on for the past year. (With the reminder that this is a personal blog and neither I nor this website is a representative of the Disney company. I don’t speak for them, they don’t speak for me, etc.)

It’s a playtest for an adventure game in Epcot’s World Showcase based on the Kim Possible series, using wireless devices to give you the next clue to solve your mission. This Disney fan site has a description of the game with pictures (and yes, the creepy guy standing in front of the Kim Possible logo is yours truly). I’ve taken my own pictures of the first half of the game; the next half will come whenever I get a chance to play through it as a guest again.

As a fan of the Disney parks (and, yes, of the Kim Possible show), I think it’s just a brilliant idea, and I was sold as soon as I first heard the concept. The playtest is going on for the next two and a half weeks, and the results are still being analyzed by all the different divisions of the company. But on a personal note, I think it turned out pretty cool, the work that the guys at Imagineering R&D put into it is amazing, and it’s one of the two projects I’m proudest to have worked on.

The coolest is seeing kids around the park playing it and getting excited about it. And the family who was leaving the finale, and the dad came back upstairs to give the whole team the thumbs-up sign. Working in “normal” videogames, you never get that kind of instant feedback, and wherever the project goes after the playtest ends, it’s just cool seeing something in the park and working and seeing people enjoy it.

2 thoughts on “You Know What I Did Last Summer”

  1. Awesome! I can’t get over what a great idea the whole adventure-game-in-a-theme-park thing is, and it looks like you pulled it off magnificently!

    Now, bring something like that to Disneyland! (Or at least California Adventure so there will be something else to do there besides riding Tower of Terror and Heimlich.)

  2. No signs of hacking your adventure game yet? Such as a clue to “go wait in stall # 3 in the men’s room near HappyLandand wait until contacted” ? I assume your ultra-secure protocols rule any of that out. Right?

Comments are closed.