Half Life 2

I really didn’t think it were possible for me to get this much into a videogame again. Sure, I had a good and unhealthy obsession going with The Sims 2 when it came out, but it’s always been and is always going to be more about the potential of what you can create out of it than just being an “experience.”

And the whole “Steam” copy protection/installation nonsense for Half Life 2 sucks ass. It’s intrusive, it’s annoying, it’s slow, and it’s even offensive in its Big Brother-ness. As my friend Cory would say: F MINUS. In fact, the whole installation process pissed me off so much that I was all set to hate the game. I spent the first fifteen minutes or so thinking, “Big deal. Textures aren’t all that impressive. Whole setting is boring. Nothing I haven’t seen before. And they got the havok engine. Whoop-de-shit. Great. A big physics engine demo. With a see saw and some cinder blocks. Bravo, Valve. What else you got?”

Then, I’m in an apartment building and the shit hits the fan. All of a sudden noise is going on all around me and people are yelling at me to get to the roof. And all of a sudden, I’m no longer thinking about level design and triggered events and texture maps and enemy spawn points, I’m just thinking I’ve got to get up to the roof. Running through hallways, not even bothering to stop and look, oh crap there’s another bad guy!, where the hell did he come from?, out the window, up to the roof, getting shot at, not looking back to see who or what is shooting at me, until I finally get to safety. And when it was over, I just stopped and though, “Okay, now that’s the way you make a videogame.”

Sure, I’ve still got issues with it. It’s not really a big virtual world; you can tell that there’s a single path through the levels and a solution to every puzzle, even though they’ve attempted to integrate that into the story. There are jumping puzzles and a whole Mario-esque sequence I still think was too “gamey.” And they rely on some of their gimmicks, especially the physics engine, a little too much to where it knocks you out of the story.

But then, I’m riding in a speedboat, jumping over dunes, turning tight corners, running down evil guards and hearing the beep of their communications failing fade off behind me into the distance, knocking down scaffolding to kill other evil guards, being chased by a helicopter shooting at me and dropping mines to slalom around, narrowly avoiding a burning car to smash through a barrier and jump over a big wall of fire made from more exploding cars, and tears of joy are just streaming down my face. It’s just bad ass; there’s no better way to explain it.

I’m going to have to take a week off for Thanksgiving, and I’m already missing it. Is this going to mean I’m actually going to like playing videogames again?

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